Let’s now take a look back at all the key updates to illustrate what exactly has been happening with the game’s development. Seeing it listed like this may alleviate or raise concerns, depending on your point of view. The timeline runs in descending order, from recent events to the initial pitch back in October 2012.
Update: By the end of 2016 it became apparent that Star Citizen was not going to reach any of its development targets so we decided to halt the timeline updates. Should it look like Star Citizen is getting back on track we’ll look at resuming the updates once again and bring it up to speed.
2016
April
15th – Free Fly week announced giving access to Star Citizen Alpha 2.3.1, Arena Commander and Social Module
9th – Video of EVA (Extra Vehicle Activty) transitions
March
18th – Behind the scenes of Squadron 42 with Andy Serkis
14th – $110 million reached. 1.3 million investers
12th – Try Star Citizen alpha v2.2.2 for free
4th – Star Citizen Alpha 2.2 released
February
23rd – Star Citizen 2.2.0 now live on the PTU
11th – Star Citizen – Can we keep the faith? [PC Invasion Article]
9th – Star Citizen Squadron 42 “split package” explained – Free Fly extended
January
30th – Star Citizen 2.1.2 patch released – Play free for the next week
26th – Star Citizen’s Star Marine is still coming when FPS is more complete
21st – Star Citizen video has Gillian Anderson discussing mo-cap sessions
19th – Johnny Depp rumoured for Star Citizen (Updated)
2015
December
24th – Star Citizen’s Chris Roberts, “2.0 shows the naysayers it can be done!”
24th – Star Citizen 2.1.0 now on PTU for everyone
18th – Watch Chris Roberts attempting to play Star Citizen live. It’s priceless
17th – Star Citizen trailer shows procedurally generated planet system
12th – Star Citizen reaches $100 million
7th – Star Citizen Alpha 2.0 finally releases
November
20th – Mark Hamill character revealed in Star Citizen
7th – Star Citizen video shows revamped ship UI
October
23rd – Star Citizen Alpha 1.3 released with fixes and more added to Area 18
12th – 1 Million PC gamers have now backed Star Citizen.
11th – Star Citizen Squadron 42 stellar cast revealed and stacks of new videos
5th – CIG threaten legal action over “slanderous” Star Citizen article
September
25th – Star Citizen loses at least six more staff to departures and firings
4th – RSI respond to Derek Smart’s Star Citizen demands
3rd – RSI respond to Derek Smart’s demand letter.
August
28th – Star Citizen Alpha 1.2 released with Social Module
24th – Derek Smart issues legal ‘demand letter’ to Star Citizen devs
18th – Illfonic no longer working on Star Marine, development brought in-house.
7th – Gamescom multi-crew and FPS module demonstration.
July
21st – Chris Roberts massive statement on the state of the game.
18th – Arena Commander patch V1.15 released.
17th – Derek Smart puts up $1million for forensic accountant to look over CIG’s books.
14th – CIG refunds Derek Smart’s pledge money.
14th – $85 million. Nothing unlocked.
11th – Progress report on Star Marine (FPS) module.
9th – Statement from CIG’s Ben Lesnick, addressing departures and progress.
6th – Frankfurt officially opens with 21 staff to work on the CryEngine technology.
5th – Senior Producer, Alex Mayberry leaves. Travis Day has also left to join Blizzard.
June
30th – FPS module (Star Marine) stalled.
May
26th – 48GB of data leaked.
10th – FPS details released.
April
12th – Arena Commander patch V 1.1.1 released. Turrets added.
March
15th – Free play for Arena Commander to coincide with PAX and SXSW.
February
20th – Arena Commander patch V 1.0.3 released.
7th – Arena Commander patch V1.0.2 released.
January
24th – $70 million. Nothing unlocked.
21st – Release timeline revealed
20th – VAT to be applied to purchase of digital items in UK.
8th – $69 million. Nothing unlocked.
2nd – Chris Roberts interview “can’t imagine us flopping“.
2014
December
20th – Arena Commander patch V1.0 released. New PDF manual. 14 new flyable ships. New ship components. Public Test Universe. HUD added.
11th – Arena Commander patch V0.9.2.2 released. Gladiator ship added.
6th – $66 million. Nothing unlocked.
1st $65 million. Enhanced Ship Modularity unlocked.
1st $64 million. Pets unlocked.
November
27th – $63 million. MISC Reliant unlocked.
22nd – $62 million. Genesis-class Starliner unlocked.
15th – Arena Commander patch V0.9.21 released. 315p added. Liquor cabinet flare item added.
9th – $61 million. Espera Prowler boarding shipped unlocked.
7th – $60 million. Aegis Bulldog-class Twin-Engine Deep Space Fighter unlocked.
1st – FPS module revealed at PAX Australia.
October
31st – Arena Commander patch V 0.9.2 released. Includes control improvements.
29th – $59 million. Anvil Aerospace Crucible unlocked.
24th – FPS (Star Marine) Q&A.
17th – Arena Commander patch V 0.9.1.3 released. The 325a now flyable.
13th – $58 million. 10,000 UEC (in-game currency) credited to each backer.
11th – All five Arena Commander ships available to all backers for free for a week.
4th – Arena Commander patch V 0.9.1.1 released.
1st – $55 million. Ballistic Gatling unlocked.
September
30th – Arena Commander patch V 0.9.1 released.
26th – $54 million. More detailed AI activities such as Bar tender entertainer, nurse, sanitation worker, security guard, shopper, tourist, vagrant and vandal unlocked.
15th – Arena Commander patch 13.0.1 released. Matchingmaking fixes.
12th – Arena Commander patch V0.9 released. Murray cup racing mode. Vanduul Swarm Co-op, flyable M50 and 350R, friend codes, updated ship performance, hud update, new hangars, 6dof movement.
12th – M50 trailer released. Top Gear parody.
12th – $53 million. Independent Arbitrator’s Guild unlocked.
August
31st – DragonCon 2014 attendees given free tester access for a few days.
30th – Arena Commander patch V0.9 delayed.
25th – $52 million. BB-12 jet packs unlocked.
18th – $51 million. Web-based Known Universe Map unlocked.
16th – $50 million. Alien languages unlocked.
15th – Constellation ships revealed at Gamescom.
9th – Capture the Core mode activated in Arena Commander.
9th – Free Hangar posters released.
7th – Arena Commander multiplayer opened to all backers.
5th – $49 million. Xi’An Space Plant unlocked.
3rd – 50,000 more players added to Arena Commander multiplayer testing.
1st – Arena Commander Patch 12.5 released.
July
15th – $48 million. Retaliator commercial.
3rd – Arena Commander Patch 12.4 released.
June
26th – Crytek‘s financial troubles won’t impact CIG.
24th – $47 million. Engine Tuning Kit unlocked.
21st – Xi’An Scout ship on sale for $150.
19th – Arena Commander Patch 12.3 released. More players added to multiplayer.
18th – Tony Zurovec joins as Director of Persistent Universe. Formerly of Digital Anvil and Origin Systems.
13th – Arena Commander Patch V 0.8.2 released.
13th – $46 million. Updated Scanning Software unlocked.
7th – $45 million. Hadesian Artifact unlocked.
4th – Arena Commander launched. Originally planned for 29 May.
May
25th – $44 million. Stellar Cartography unlocked.
13th – Alex Mayberry moves from Blizzard to work as Executive Producer on Star Citizen.
April
29th – $43 million. Omni Role Combat Armor unlocked.
17th – Alpha slots run out. Only $5 module passes available.
16th – $42 million. Updated Observist Guide. Explorer-class mobiGlas Rig, Gladius fighter and towel unlocked.
11th – Dogfighting module (Arena Commander) revealed at PAX Boston
1st – $41 million. Procedural Generation R&D Team set up.
March
12th – Kythera third-party AI system to be utilised.
10th – $40 million. Kabal System and Orentani System unlocked.
February
28th – Oculus Rift support patch for Hangar Module.
21st – $39 million. Javelin class destroyer unlocked.
5th – £38 million. Cano System added.
January
22nd – $37 million. Tanga Star System unlocked.
2013
December
23th – $35 million. Drake Herald ship unlocked.
17th – Dogfighting module delayed for a couple of months.
7th – $34 million. MISC Hull C (Discreet) ship unlocked.
November
27th – $33 million. The Surveyor and The Anvil Carrack ships unlocked.
26th – $31 million. RSI Orion mining platform unlocked.
25th – $30 million. Origin 890 Jump unlocked.
23rd – $29 million. Enhanced Mission Design for Squadron 42 added.
19th – $28 million. Mustang starter ship unlocked.
12th – $27 million. Banu Merchantman unlocked.
4rd – $26 million. Enhanced Capital Ship Systems unlocked.
October
28th –$25 million. Enhanced Alpha with geographically wider infrastructure for early testing.
23rd – $24 million. Public Transportation System unlocked.
20th – Illum mod released by fan allowing players to fly ships.
18th – $23 million. Xi’an Scout ship unlocked.
13th – $22 million. Facial Capture System unlocked.
12th – Cloud Imperium Manchester studio opening to work on Single Player.
11 – Modding contest for fans to design a ship announced.
8 – $21 million. Salvage Mechanic unlocked.
September
6th – $20 million. First person combat on select lawless planets.
17th – $19 million.Jane’s Fighting Ships style manual. Manage Space Stations. RSI Museum will air monthly, with a new game featured each time! First female character unveiled.
18th – $18 million Exclusive star system for pre-launch backers added. First hint at expanded FPS.
August
31st – $17 million. Every pledger who backs before $17 million will receive a ship upgrade package containing an engine modifier. Battlecruiser ship class unlocked.
31st – Store opens selling items for credits.
30th – Hanger module released.
24th – $16 million. Arena mode added. Every pledger who backs before $16 million will receive a laser pistol.
1st – $15 million. Escort Carrier ship class added. Free digital 42-page Upgrade Handbook manual.
July
8th – $14 million. Hibernation Mode unlocked. Professional-quality feature-length “Behind the Scenes of Star Citizen” documentary film. Fourth landout option on Earth.
5th – $13 million. Frigate ship class unlocked. Command and Control Center added to supervise battles from.
2nd – $12 million. Move Star Citizen’s sound production from a home office to high tech facilities. The Hangar Module will feature Oculus Rift support.
June
29 – $11 million. Move CIG Austin to a larger facility that supports expanded development.
23rd – $10 million. Cloud Imperium Games will build their own mocap studio to create cutscenes.
April
29th – $9 million. Roberts Space Industries Class II space suit added to hangar.
February
15th – $8 million by 142,000 pledges.
2012
November
22nd – RSI release pledge to backers.
19th – $6.2 million. Star Citizen will launch with 100 star systems. Bengal carrier unlocked. Full orchestral score. The first Squadron 42 mission disk, Behind Enemy Lines, free to all backers who pledge before $6 million upon release.
19th – $5.5 million. Professional motion capture for the Squadron 42 cutscenes. Exclusive RECORD BREAKER ship skin and 1000 additional credits on launch for all backers who pledge before the $5.5 million stretch goal.
18th – $5 million. Enhanced boarding options: melee combat, heavy weapons, zero gravity simulation, suit HUD options and EVA combat. Increased ship customization. Tablet companion application to check on inventory, commission or find missions and get the galactic news feed. The RSI webcast will feature a monthly Town Hall Q&A with Chris Roberts. Squadron 42 will feature celebrity voice-acting including at least one favorite from Wing Commander and 50 total missions. Will launch with 70 star systems. Will feature an additional base type. Can you discover the alien derelict?
17th – $4.5 million. Will launch with 60 star systems. Will feature additional playable ship class, the cruiser. All Kickstarter goals unlocked. All backers before October 29, 2012 will start with a Class I Repair Bot in their garage. All backers before November 8, 2012 will start with 500 additional credits. Extended hardcore flight sim controller support: Flight Chairs, multiple monitors, Track-IR, MFD (Multi Function Displays) and more on launch. Will feature four additional playable ship classes: Idris class corvette, Origin M50, Drake Interplanetary Caterpillar and destroyers. Will feature two additional base types: Vanduul trading posts and hidden smuggler asteroids. Will feature an additional alien race, the Kr’Thak.
16th – $4 million. New star system added for every $100,000 pledged, with descriptions posted to the Comm-Link.
- $3.1M: Odin System
- $3.2M: Tyrol System
- $3.3M: Kellog System
- $3.4M: Goss System
- $3.5M: Orion System
- $3.6M: Ellis System
- $3.7M: Cathcart System
- $3.8M: Tal System
- $3.9M: Geddon System
- $4.0M: Chronos System
The RSI website will feature a monthly “Wingman’s Hangar” webcast from the development team. Professional mod tools will be provided free to all players. Squadron 42 will feature a richer storyline and 45 total missions. Will launch with 50 star systems and feature an additional flyable ship, the Drake Interplanetary Cutlass.
15th – $3.75 million. Aegis Dynamics Retaliator ship unlocked.
14th – $3.5 million. Cockpit decorations. Ship boarding.
12th – $3.25 million. The MISC Starfarer ship unlocked.
8th – $3 million. Increased community updates at the RSI website. Squadron 42 will feature 35 missions. Citizens with appropriate packages will receive access to the Star Citizen universe with 40 star systems for persistent online play upon release.
October
31st – $2 million. The Anvil Gladiator ship unlocked.
25th – Reaches funding goal of US$2 million. Regular community updates. Citizens with appropriate packages will get to play in the multiplayer dogfighting module. Citizens with appropriate packages will receive access to the 30-mission Squadron 42 campaign upon release.
24th – Initial Kickstarter goal reached – stands at $540,000.
19th – Kickstarter launched.
10th – Wing Commander creator reveals PC-only space sim, Star Citizen.
Original article on next page.
Published: Aug 21, 2015 09:00 am