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Below is a complete list of the Act of Aggression US units, structures and upgrades, detailing everything you need to know including hit points of units, costs, requirements and power consumption. Use this chart to make sure your units are fully upgraded and you have all the requirements needed to meet those upgrades.
Below is an infographic detailing each unit’s fire range and what they are effective against. Each distance is calculated based on the grid radar squares.
[] = Defcon level required
() = Hotkey
a = Aluminium
g = Gold
r = Rare Earth
[1] = Defcon 1
[2] = Defcon 2
US Structures
Name | Cost | Resist | Function | Constructs | Unlocks | Requires | Upgrades Available | Power |
Accumulator [1] HP: 180 | 500a 100r | Low | Stock electricity. Can only be built next do a Field Generator or Power Station | Â – | Â – | Â – | Â Green Zone [1]Â (Logistical Center) | +4 |
Administrative Center [1] HP:50 | 500g 3000a | Low | Generates 20 gold every 2 seconds | – | – | Power Plant or Field Generator | Green Zone [1]Â (Logistical Center) | -1 |
Air Control Center [2] HP: 80 | 1000g 1000a | Avg. | Calls in fighters, fighter-bombers & bombers (3) | F-35B Lightning F-22 Raptor B-2 Spirit | Â – | Power Plant or Field Generator | EWR Rotating Bomb-Bay Green Zone [1]Â (Logistical Center) | -1 |
Armory HP: 60 | 1000g 1000a | Avg. | Allows research into tech upgrades or new abilities | Â – | Â – | Power Plant or Field Generator | White Phosphorus Stinger Block II CIWS System TUSK 1 [2] Countermeasures Dispensers [2] NLOS Guidance [2] TUSK 2 [1] MRSI Targeting [1] AACS [1] Green Zone [1]Â (Logistical Center) | -2 |
Barracks HP: 60 | 1200g | Low | Produces infantry | Marine Javelin Stinger Mortar Sniper [2] Delta [1] | MG Nest Field Hospital | Â – | S.A.W for Marines Heavy Barrel for Snipers [2] LAW for Deltas [1] Green Zone [1]Â (Logistical Center) | – |
Field Generator HP: 25 | 500g | Low | Generates +2 power | – | Armory Field Hospital Light Vehicles Bay Logistical Center Phalanx [2] | Â – | Green Zone [1]Â (Logistical Center) | +2 |
Field Hospital HP: 120 | 1500g 400a | Avg. | Deploys medical helicopters Can detain up to 15 PoWs Heals nearby infantry. Detained prisoners generate gold. 1 PoW = 1000a [2]. 1 PoW = 250r [1] | Dustoff (transport chopper) | Â – | Barracks & Power Plant or Field Generator | Non-Lethal Combat Training Prisoner exchange 1 [2] Prisoner exchange 2 [1] Green Zone [1]Â (Logistical Center) | -1 |
Field HQ HP: 200 | 4000g 4000a | High | Stocks resources and generates gold Deploys construction & survey vehicles | Recon Team | Long Range Recon Team Grizzly Project Defense Projection [2] Base Projection [2] Breaching Training | Â – | Green Zone [1]Â (Logistical Center) | – |
FOB [2] HP:125 | 500g 500A | Low | Stocks resources Expands base construction zone without proximity limitations | Barracks Field HQ | Â – | Base Projection | Green Zone [1]Â (Logistical Center) | |
Heavy Vehicles Bay [2] HP: 140 | 2500g 1000a | High | Deploys tanks & artillery. | Abrams NLOS-C HIMARS [1] | Â – | Power Plant or Field Generator | Excalibur Shells [1] ATACMS Missile [1] Green Zone [1]Â (Logistical Center) | -3 |
Helipad [2] HP: 70 | 3000g | Avg. | Deploys tanks, recon & transport helicopters. | Guardian Little Bird Osprey |  – | – | Hydra Rockets RGS Gatling Green Zone [1] (Logistical Center) | – |
Lem HP: 50 | 500g | Low | Stocks resources Expands base construction zone | – | – | Â – | Green Zone [1]Â (Logistical Center) | – |
LEM Rare Earth [1] HP: 50 | 500g | Low | Stocks Rare Earth Expands base construction zone | Â – | Â – | Â – | Â – | Â – |
Light Vehicle Bay HP: 120 | 2000g 600a | Avg. | Deploys light and medium vehicles | Humvee Stryker ICV Stryker MGS Blazer [2] Stryker MC [2] Stryker ATGM [2] | Â – | Power Plant or Field Generator | Active Radar [2] Green Zone [1]Â (Logistical Center) | -2 |
Logistical Center HP: 60 | 2000g 400a | Avg. | Deploys repair vehicles Allows research base upgrades Repairs nearby buildings | Hercules | Â – | Power Plant or Field Generator | Turbocompressor Improved Chassis Hydrofracking [2] Deep Mining [1] Green Zone [1]Â (Logistical Center) | -2 |
MG Nest HP: 80 | 750g | Avg. | Against infantry. Against aircraft and tanks with upgrades. | – | – | – | Stinger Post – anti aircraft [2] TOW-2 Launcher – anti tank [2] Green Zone [1] (Logistical Center) |  – |
Patriot [1] HP: 60 | 1500g 1500a 500r | Avg. | Very efficient against aircraft Can intercept tactical weapons Can detect stealth aircraft | MM-104 Patriot | Â – | Power Plant or Field Generator | Â – | -1 |
Peacekeeper [1] HP: 250 | 1000g 1000a 750r | Avg. | Fires Peacekeeper nuclear missiles anywhere. | LGM-118 Peacekeeper | Â – | Power Plant or Field Generator | Peacekeeper II program Green Zone [1]Â (Logistical Center) | |
Phalanx [2] HP: 100 | 250g 1750a | Avg. | Intercepts missiles Can detect stealth aircraft Very efficient against infantry and aircraft | Â – | Â – | Power Plant or Field Generator | Green Zone [1]Â (Logistical Center) | -1 |
Power Plant [2] HP: 120 | 500g 1000a | Avg. | Generates 8 power | Armory Field Hospital Light Vehicles Bay Logistical Center Phalanx [2] | Refinery | Green Zone [1] (Logistical Center) |  +8 | |
Processing Plant [1] HP: 150 | 800g 400a | Avg. | Extracts Rare Earth Elements Deploys tanker vehicles (5) | Â M993 (harvester) | – | Â – | Rare Earth Development Green Zone [1]Â (Logistical Center) | Â – |
Refinery HP: 150 | 1400g | Avg. | Extracts Oil & Aluminium | Deploys tanker vehicles (5) | Â – | Â – | Deep Mining (Logistical Center) Hydrofracking (Logistical Center) Green Zone [1]Â (Logistical Center) | Â – |
Name | Cost | Resist | Function | Constructs | Unlocks | Requires | Upgrades Available | Power |
[1] = Defcon 1
[2] = Defcon 2
(u) = With upgrade
 Mobile Units
Unit | Source | Cost | Function | Against | Upgrades available (from) |
Abrams HP: 30 | Heavy Vehicles Bay | 2000g | Main Battle Tank, armed with powerful 120mm gun Slow but well armoured. TUSK 1 grants M2HB Browning HMG able to engage both infantry and helicopters. TUSK 2 Increased hit points & speed. 2 additional M2HB Browning HMG able to engage both infantry & helicopters. | Aircraft (u) Ground targets | TUSK 1 [2] (Armory) TUSK 2 [1] (Armory) |
B-2 Spirit | Air Control Center [2] | 1000g 2600a 800r | Light Bomber. Very effecient against buildings. Has optical camouflage. | Buildings | Countermeasures Dispensers (Armory) Rotating Bomb-Bay (Air Control Center) |
Blazer [2] HP: 12 | Light Vehicles Bay | 750g 500a | Armored air-defense vehicle armed with Gatling autocannon & Stinger anti-aircraft missiles | Infantry Aircraft | Stinger Block II (Armory) CIWS System (Armory) Active Radar (Light Vehicles Bay) |
Delta [1] HP: 12 | Barracks | 100(r) | Armed with MP5A4 submachine gun. Very effective against infantry. Able to occupy buildings & capture enemy soldiers. Able to detect stealth units. | Buildings (u) Infantry | M72 LAW (Barracks) Breaching Training (HQ) |
Dustoff HP: 15 | Field Hospital | 1200g | Medical transport helicopter Transports up to 8 soldier Heals passengers & nearby infantry | – | Countermeasures Dispensers (Armory) |
F-22 Raptor [2] | Air Control Center [2] | 2000g 750a | Air superiority fighter Very efficient against aircraft Has optical camouflage | Aircraft | Countermeasures Dispensers (Armory) AACS (Armory) |
F-35B Lightning [2] | Air Control Center [2] | 1600g | Ground attack aircraft Very efficient against vehicles Has optical camouflage | Vehicles | Countermeasures Dispensers (Armory) AACS (Armory) |
Guardian HP: 20 | Helipad | 1500g 500r | Attack helicopter with 30mm autocannon and Hellfire missiles. Effective against infantry, helicopters and vehicles. | Infantry Helicopters Vehicles | Countermeasure Dispensers (Armory) NLOS Guidance (Armory) Hydra Rockets (Helipad) |
Hercules HP: 20 | Logistical Center | 1500g 500a | Armoured vehicle with Mk.19 grenade-launcher. Efficient against infantry & buildings. Repairs nearby vehicles (1 at a time) | Infantry Buildings | |
HIMARS [1] HP: 10 | Heavy Vehicles Bay | 1000a 400r | Multiple Rocket Launcher vehicle Very effective against infantry & buildings at long range | Infantry Buildings | ATACMS Missile (Heavy Vehicles Bay) |
Humvee HP: 5 | Light Vehicles Bay | 500g | Light Transport vehicle with M2HB Browning HMG Transports up to 4 soldiers | Infantry | GAU-19 Gatling gun Mk.19 Grenade launcher TOW-2 Anti-tank missile |
Javelin HP: 5 | Barracks | 300g | Armed with Javelin anti-tank missile. Efficient against vehicles. Can occupy buildings. | Vehicles | NLOS Guidance (Armory) |
Little Bird HP: 10 | Helipad | 800g | Light recon helicopter Able to transport 4 soldiers Able to detect enemy stealth units | – | – |
M993 (harvester) HP: 10 | Refinery | 400g | Light logistical, unarmed vehicle. Carries 400 resources per trip. | Turbocompressor (Logistical Center) Improved Chassis (Logistical Center) | |
Marine HP: 6 | Barracks | 200g | Armed with M16A4 assault rifle Able to occupy buildings & capture enemy soldiers | Infantry Buildings (u) | S.A.W (Barracks) Breaching Training (HQ) |
Mortar HP: 10 | Barracks | 250g 150a | Fire support armed with M252A2 81 mm mortar Can perform indirect fire. Effective against infantry & buildings Can fire Smoke rounds. | Infantry Buildings | White Phosphorus (Armory) |
NLOS-C [2] HP: 20 | Heavy Vehicles Bay | 500g 1000a | Self-propelled gun 155mm heavy howitzer | Infantry Buildings | Excalibur shells (Armory) MRSI Targeting (Armory) White Phosphorus (Armory) |
Osprey [2] HP: 30 | Helipad | 1750g | Heavy unarmed transport aircraft. Able to transport 12 soldiers or vehicles. | Helicopters (u) Infantry (u) | RGS Gatling (Helipad) countermeasures Dispensers (Armory) CIWS System (Armory) |
Recon Team HP: 5 | HQ | 1250g | Light recon vehicle armed with M2HB Browning HMG. Effective against infantry. Able to detect stealth units and resource fields at long range. | Infantry | Long Range Recon Team (HQ) |
Sniper [2] HP: 5 | Barracks | 400g 200a | Armed with M2010 ESR rifle. Very effective against infantry & ignores enemy covers. Stealth unit. Can occupy buildings & capture enemy soldiers. Can ignore enemy covers | Infantry Buildings (u) | Silenced M2010 (Barracks) Breaching Training (HQ) |
Stinger HP: 5 | Barracks | 200g | Armed with a Stinger anti-aircraft missile Occupy buildings | Aircraft | Stinger Block II (Armory) |
Stryker ATGM [2] HP: 10 | Light Vehicles bay | 1500g | Armored combat vehicle armed with Hellfire anti-tank missiles and a HMG. Very effectie against vehicles. TUSK 1 allows it to fire 2 missiles at the same time. | Vehicles | Tank Urban Survival Kit 1 (Armory) |
Stryker MC [2] HP: 10 | Light Vehicles Bay | 750g 250a | Armored mortar carrier armed with Cardom 120mm mortar and a HMG. Can perform indirect fire. Very effective against infantry & buildings. TUSK 1 upgrades with a 160mm Makmat mortar, increasing range and damage and ability to fire Smoke rounds. | Infantry Buildings | Tank Urban Survival Kit 1 (Armory) White Phosphorus (Armory) |
Stryker ICV HP: 10 | Light Vehicles Bay | 750g | Armored transport armed with M2HB Browning HMG. Transports up to 8 soldiers. TUSK 1 replaces HMG with automatic grenade launcher. | Infantry | Tank Urban Survival Kit 1 (Armory) |
Stryker MGS HP: 10 | Light Vehicles Bay | 800g 500a | Armored combat vehicle armed with 105mm gun and a HMG. Effective agasint all ground targets. TUSK 1 grants it a higher rate of fire. | Ground targets | Tank Urban Survival Kit 1 (Armory) |
Unit | Source | Cost | Function | Against | Upgrades available (from) |
[1] = Defcon 1
[2] = Defcon 2
US Upgrades – Permanent and individual
Upgrade | For | Details | Via | Cost | Gen | Individually |
AACS [1] | F-22 Raptors F-35B Lightnings | Equips F-22 Raptors & F-35B Lightnings with short-range AIM-9X Air-to-Air missiles Increases Air-to-Air combat efficiency. Increases range, angle constraint and turning speed of F-22 Raptors’ weapons. | Armory | 500r | Y | |
Active Radar[2] | Light Vehicles Bay | Equips Blazers with TRS 2630P radar Grants Blazers ability to detect stealth air units. | Light Vehicles Bay | 750g 500a | Y | – |
ATACMS Kit[1] | HIMARS | Replaces HIMARS’ 6-rocket tubes with single ATACMS launcher, increasing range and damage dramatically | HIMARS | 750g | Y | |
ATACMS Missile [1] | HIMARS | Unlocks purchasable launchers on HIMARS Replaces HIMARS’ 6-rocket tubes with single ATACMS launcher, increasing range and damage dramatically | Heavy Vehicles Bay | 1250a 350r | Y | |
Base Projection[2] | – | Unlocks Forward Operating Base (FOB)Works as a LEM, but can be built without distance limitations | Field HQ [2] | 1000g 500a | Y | – |
Breaching Training | Marine Sniper Delta | Grants the Marines, Snipers and Deltas the ability to capture enemy buildings. | HQ | 2000g | Y | |
Deep Mining [1] | Resource Field | Extends duration of resource fields | Logistical Center | 1000g 1000a | Y | |
Defense Projection[2] | MG Nest | Grants ability to be deployed anywhere on map | Field HQ [2] | 1000a | Y | |
EWR | Air Control Center | Equips Air Control Center with an AN/FPS-117 Early Warning Radar Increases Air Control Center detection of aircraft, including stealth | Air Control Center | 1500g 500a | Y | |
Excalibur Shells [1] | NLOS-C | Replaces standard shells with GPS-guided Excalibur shells. Increases NLO-C’s range and accuracy. | Heavy Vehicles Bay | 750g 750a | Y | |
CIWS System | Humvees Blazers Ospreys | Equip Gatling guns with CIWS upgrade so they target & intercept some enemy missiles in their range of fire | Armory | 2500g | Y | |
Countermeasures Dispensers [2] | Aircraft | Equips aircraft with chaff & flares Diverts some enemy missiles targeting the aircraft | Armory | 3000g | Y | |
GAU-19 Kit | Humvee | Equips Humvee with GAU-19 Gatling Efficient against infantry & helicopters Can upgraded by upgrading Armory with CIWS system upgrade | Humvee | 500g | Y | |
Green Zone [1] | Buildings | Surrounds buildings with concrete walls and bulletproof materials Doubles buildings’ hit points | Logistical Center | 2000a 500r | Y | |
Grizzly Project | Shredder | Replaces engine with a Wankel rotary-engine Doubles movement speed | Field HQ | 1000g 500a | Y | – |
Hydra Rockets[2] | Guardians | Equips with Hydra rocket Efficient against buildings | Helipad | 500g 2000a | Y | |
Hydrofracking[2] | Resource Field | Increases exploitation speed of resources field | Logistical Center | 1000g 1000a | Y | |
Improved Chassis[2] | M993 (harvester) | Doubles M993s’ loadout capacity. Requires Hydrofracking. | Logistical Center | 750g 750a | Y | |
LAW [1] | Deltas | Equips with an additional M72E9 LAW anti-material rocket launcher Efficient at short range against vehicles Can be used on infantry entrenched in buildings | Barracks | 500a 250r | Y | – |
LGM-118 Peacekeeper | Peacekeeper | Loads the silo with one read-to-fire LGM-118 Peacekeeper nuclear missile. | Peackeeper | 4000g 250r | Y | |
Long Range Recon Team | Recon Team | Equips with improved scanning devices & armor, engine & Mk.19 grenade launcher Increases detection range Very efficient against infantry | Field HQ | 750g | Y | – |
MK.19 Kit | Humvee | Equips Humvee with Mk.19 grenade-launcher. Efficient against infantry, light vehicles & helicoptors | Humvee | 500g | Y | |
MM-104 Patriot | Patriot | Loads a launcher with one read-to-fire MM-104 Patriot missile. Can intercept enemy tactical weapons. | Patriot | 1000g 250r | Y | |
MRSI Targeting [1] | Artillery units | Equips units with a ‘Multiple Rounds Simultaneous Impact’ (MRSI) computer Increases artillery salvos’ damage and NLSO -Cs’ number of shells fired in a row. | Armory | 1750g 250r | y | |
NLOS Guidance[2] | Javelin Stryker ATGM Guardian | Equips Javelins, Stryker ATGM and Guardians’ anti-tank missiles with NLOS guidance system Increases firing range of Javelins, Striker ATGM and Guardians Missiles will perform top-down attack inflicting more damage | Armory | 2500a | Y | |
Non-Lethal Combat Training | Field Hospital | Increases probability of making prisoners | Field Hospital | 2000a | Y | – |
PAC-3 | Patriot | Upgrades Patriot missiles with PAC-3 software. Inreases Patriots’ range, damage & accuracy. | Patriot | 1000g 1500a 250r | Y | |
Peacekeeper II Program | Peacekeeper | Replaces Peacekeeper missiles with Peacekeeper II ones. Faster missiles, increased damage & area-of-effect. | Peacekeeper | 4000g 2000a 1000r | Y | |
Rare Earth Development | Gold | For each Rare Earth unit extracted the process plant also generates 1g.P | Rare Processing Plant | 1000g | Â Y | |
RGS Gatling | Osprey | Equips with Gatling gun Efficient against infantry & helicopters | Helipad | 1000g | Y | |
Rotating Bomb-Bay | B-2s | Equips B-2s with Rotary Bomb-Bay. Increases damage and area of effect of each bomb. | Air Control Center | 4000g 1000r | Y | |
S.A.W | Marines | Replaces M16A4 rifle with M249 Squad Automatic Weapon Equips with body armor Increases range & forces enemy to lay low Increases hit points | Barracks | 1500g 500a | Y | – |
Heavy Barrel [2] | Snipers | Equips M2010 ESR with a long range cannon. Increases Sniper’s range of fire. | Barracks | 500g 500a | Y | – |
Stinger Block II | Stingers Blazers MG/AA Nests | Develops Block II upgrade on all Ground-to-Air missiles Increases Blazers’ rate of fire | Armory | 500g 750a | Y | |
Stinger Post [2] | MG Nest | Equips nest with additional Singer anti-aircraft launcher. | MG Nest | 500a | – | Y |
TOW-2 Kit | Humvee | Equips the Humvee with a TOW-2 anti-tank missile launcher. Very efficient against vehicles. | Humvee | 500g | ||
TOW-2 Launcher [2] | MG Nest | Equips nest with additional TOW-2 anti-tank launcher. | MG Nest | 500g | – | Y |
Turbocompressor | M993 | Replaces M993s MTU Detroit Diesel engine with turbocomoressed Caterpillar C15/17 Doubles speed | Logistical Center | 1500g | Y | |
TUSK 1 [2] | M993 tanker Abrams Strykers | M993 tankers hit points doubled Abrams upgrade of increased hit points & speed. Additional M2HB Browning HMG able to engage both infantry & helicopters All Strykers’ hit points doubled. Stryker ATGM can fire 2 missiles at same time. Stryker ICV’s HMG replaced with automatic grenade launcher. Stryker MC upgraded with 160mm makmat mortar increasing range and damage and granting it the ability to fire Smoke rounds. Stryker MGS has higher rate of fire | Armory | 1000g 1000a | Â Y Abrams 500g Strykers 300g | |
TUSK 2 [1] | Shredder Abrams | Shredder Constructor increased hit points Abrams upgrade for increased hitpoints & speed. Receives 2 additional M2HB Browning HMG able to engage both infantry & helicopters | Armory | 1000g 2000a 500r | Â Y Abrams 850g | |
White Phosphorus | Artillery units | Replaces Mortars’, Stryker MC’s and NLO’ shells with incendiary white phosphorus rounds. | Armory | 1000g | y | |
Upgrade | For | Details | Via | Cost | Perm | Individ |
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Published: Sep 2, 2015 12:19 am