Act of Aggression Cartel Unit and Structure Guide

Act of Aggression Cartel Unit and Structure Guide
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Below is a complete list of the Act of Aggression Cartel units, structures, and upgrades, detailing everything you need to know including hit points of units, costs, requirements and power consumption. Use this chart to make sure your units are fully upgraded and that you have all the requirements needed to meet those upgrades.

Below is an infographic detailing each unit’s fire range and what they are effective against. Each distance is calculated based on the grid radar squares.

Act of Aggression Cartel Vehicles

Act of Aggression Cartel Vehicles

[1] = Stealth Lab
[2] = Black Ops
[3] = Barracks & Prison module

Name Cost Resist Function Constructs Unlocks Requires Upgrades Available Power
Accelerator
HP: 80
1000g
250r
Low Speeds up production time of buildings in its area of effect.
Can be built next to Air Control Center, Barracks, Helipad, Vehicle Bay, Prototype Bay and Stealth Lab.
Passive Receiver System Black Ops
Stealth Lab [1]
Repair drones [2] (HQ)
Optical camouflage projector
-1
Air Control Center
HP: 150
500g
1500a
Avg. Calls in fighters, fighter-bombers & bombers. (Max 3) Skyguard Turret [1&2] Black Ops
Tokamak Generator [2]
AARGM Stealth Missiles
Phased-Array Radar
Pye Wacket Missiles
R74M Missiles
Repair drones [2] (HQ)
-1
Aluminium module [2] In exchange for releasing 5 PoWs, this Barracks & Prison will generate a constant income of 10 aluminum per second.
If used, this Barracks & Prison will also lose its capacity to detain prisoners.
Barracks
Prison module
Artillery Turret
HP: 60
1000g Low Able to fire indirect bombardment over long distance. Barracks Repair drones [2] (HQ)
Artillery crew bonus
 –
Barracks
HP: 40
1500g Avg. Deploys infantry units and allows research technological upgrades. Contractor
Grinch
Punisher [2]
Shershen
Vanguard [1]
Viper
Prison module
Aluminum module
Repair drones [2] (HQ)
Medical Subcontractors (HQ)
Force Projection (HQ)
Ransom Network
 –
Extension module
HP: 50
500g
250a
Low Stocks resources & expands the construction zone. Refinery Repair drones [2]  (HQ)
Helipad
HQ: 100
1250g
750a
Avg. Deploys attack, recon & transport helicopters. Shadowhawk
Commanche
Black Ops
Tokamak Generator [2]
Repair drones [2]  (HQ)
Side-Door Minigun (Helipad)
-2
HQ
HP: 200
5000g
3000a
Avg. Stocks resources & generates oil.
Deploys construction & survey unmanned helicopters
Recon K-Max Black Ops [3]
Breaching Training
Countermeasures Dispensers (Stealth Lab) [1]
Force Projection
Life Insurance [3]
Medical Subcontractors
Psyops Training [2]
Repair Drones [2]
Prison module 750g
500a
 – Adds a prison module to barracks.
Able to house up to 5 prisoners.
 –  – Barracks
Vehicles Bay
Aluminum module [2] (Barracks)
Ransom Network [2] (Barracks)
Prototypes Bay [2]
HP:
2500g
2500a
Avg. Deploys prototype units. Thor Control Center [1&2] Black Ops
Tokamak Generator [2]
Repair drones [2] (HQ) -2
Refinery
HP: 200
 1800g High Extracts Oil and Aluminum.
Deploys K-Max tanker helicopter (Max 8)
K-Mad tanker Rare Earth Exploitation Module [1]
Stealth Module [1]
 – Repair drones [2] (HQ)
Railgun Turret
HP: 100
1000a Avg. Can engage ground and air targets.
Powerful but has a low rate of fire.
Can detect stealth units.
Black Ops
Tokamak Generator [2]
Repair drones [2] (HQ)
Built-in electricity generator (Railgun turret)
-1
Rare Earth Extension Module
HP: 50
500g
250a
Low Stocks Rare Earth Resources.  –  – Stealth Lab [2] Repair drones [2] (HQ)  –
Repair Center
HP: 120
1500g Avg. Deploys repair vehicles.
Can be built adjacent to Head Quarters and Vehicles Bay only
BREM-80U Extension Module Vehicles Bay Advanced Software [2]
Repair drones [2] (HQ)
Scout Combat Kit
Smoke Rockets
Strix Shells [2]
ZAB Napalm Bomb
Skyguard Turret
HP: 60
750a
250r
Low Able to intercept tactical weapons as well as ground and flying enemy units.
Must be reloaded between each shot against a super weapon.
Black Ops
Air Control Center [2]
Stealth Lab [2]
Repair drones [2] (HQ)
Weapon Tracking Radar
Laser Salvo
-2
Stealth Lab [2]
HP: 100
1500g
1500a
Avg. Allows research into technological upgrades or new abilities. Accelerator [2]
Rare Earth Extension Module [1]
Skyguard Turret [2]
Thor Control Center [1&2]
Underground Stock Market [2]
Black Ops
Tokamak Generator [2]
Computerized Flying Procedure
Countermeasures Dispensers
LOAL-HI
Nanofibers Jackets
MRI Targeting Optical Camouflage Bricks
Passive Receiver System
Repair drones [2] (HQ)
 2
Thor Control Center
HP: 80
3000g
500r
Avg. Calls in THOR orbital strike anywhere on the battlefield. Black Ops
Prototypes Bay [2]
Stealth Lab [2]
Repair drones [2] (HQ)
Thorn Orbital Strike
-2
Tokamak Generator
HP: 150
1500g
500a
Avg. Generates 8 electricity.
If destroyed, produces a massive explosion.
 – Air Control Center [2]
Helipad [2]
Prototypes Bay [2]
Railgun Turret [2]
Stealth Lab [2]
Black Ops Repair drones [2] (HQ)  +8
Underground Stock Market
HP: 40
4000g Avg. Generates 4 Rare Earth every 2 seconds. Black Ops
Stealth Lab [2]
Repair drones [2] -3
Vehicles Bay
HP: 175
1500g
1000a
High Deploys light vehicles. Prison module HQ Repair drones [2] (HQ)
Name Cost Resist Function Constructs Unlocks Requires Upgrades Available Power

Mobile Cartel Units

[1] = Stealth Lab
[2] = Black Ops
[3] = Barracks & Prison module
(u) = With Upgrade.

Unit Source Cost Function Against Upgrades available
AMOS [3]
HP: 15
Vehicles Bay  750a Armored mortar carrier armed with an AMOS twin 120mm mortar.
Effective against infantry & buildings.
Fires high spread barrage shells.
Able to perform indirect fire or fire at a position.
Buildings
Infantry
Strix Shells [2] (Repair Center)
MRSI Training (Stealth Lab) [2]
Optical Camouflage Bricks (Stealth Lab)
Berkut Air Control Center 1800g
400a
Air superuirutt fighter.
Effective against aircraft.
Equipped with advanced counter-measures distracting most enemy attacks.
Aircraft R74M Missiles (Air Control Center)
Computerized Flying Procedure (Stealth Lab)
BREM-80U
Repair Vehicle
HP: 30
Repair Center 1000a Armored repair vehicle, unarmed.
Able to repair nearby vehicles.
Vehicles
Comanche
HQ: 10
Helipad 500g
500a
Ground attack Helicopter armed with autocannon & JCM missiles.
Has optical camouflage.
Effective against infantry & vehicles.
Infantry
Vehicles
Computerized Flying Procedure (Stealth Lab) [2]
Contractor
HP: 5
Barracks 150g Soldier armed with KRISS SMG.
Efficient against infantry.
Able to occupy buildings & capture enemy soldiers.
Infantry. Breaching Training (HQ)
Life Insurance [3] (HQ)
PsyOps Training [2] (HQ)
Nanofibers Jacket (Stealth Lab) [2]
Grinch
HP: 4
 Barracks  300g  Soldier armed with Igla-S anti-aircraft missile.
Efficient against aircraft.
Able to occupy buildings.
 Aircraft LOAL-HI (Stealth Lab) [2]
Life Insurance [3] (HQ)
Nanofibers Jacket (Stealth Lab) [2]
Jackel [3]
HP: 5
Vehicles Bay 800g Light fast transport vehicle armed with a PHASR energy rifle.
Very effective against infantry & ignores enemy covers.
Has a long range of sight and can detect stealth units.
Able to transport up to 2 soldiers
Infantry Optical Camouflage Bricks (Stealth Lab) [2]
Koalitsija [2]
HP: 50
Prototypes Bay [2] 2500g
500r
Armored self-propelled gun armed with twin 152mm guns.
Efficient against infantry & buildings.
Fires two shells simultaneously, with a high rate of fire.
Can perform indirect fire or fire on position, with either high-explosive or smoke shells.
Buildings
Infantry
Assault Gun Training (Prototypes Bay) [2]
MRSI Training (Stealth Lab) [2]
K-Max Tanker
(harvester)
HP: 5
Refinery 175g Lighter tanker drone use to transport resources.
Unarmed.
Optical Camouflage Bricks (Stealth Lab) [2]
LOSAT [2]
HP: 20
Prototypes Bay [2] 400r Light combat vehicle armed with MGM-66 anti-tank missiles.
Very effective against vehicles & buildings, but slow rate of fire.
Buildings
Vehicles
Barrage Fire (Prototypes Bay) [2]
Optical Camouflage Bricks (Stealth Lab)
Otomatic
HP: 22
Vehicles Bay 900g
300a
Armored anti-aircraft vehicle armed with 76mm autocannon.
Effective against infantry, vehicles & aircraft.
Able to detect enemy stealth aircraft.
Aircraft
Infantry
Vehicles
Advanced Software (Repair Center)
Punisher [2]
HP:8
Barracks 500g Heavy combat medic armed with a heavy grenade-launcher.
Very effective against infantry.
Able to occupy buildings, capture enemy soldiers, heal nearby soldiers & forces the enemy to lay low.
Infantry Life Insurance [3] (HQ)
Nanofibers Jacket (Stealth Lab) [2]
Recon K-Max
HP: 5
HQ 1500g Light survey drone, unarmed.
Able to detect stealth units and resource fields at long range.
Shadowhawk
HP: 15
Helipad 500a Transport helicopter, unarmed.
Has optical camouflage.
Able to transport up to 8 soldiers.
Unarmed
Minigun (u)
Side-Door Minigun (Helipad)
Shershen [3]
HP: 10
Barracks  600g Anti-tank team armed with a Shershen anti-tank missile.
Efficient against vehicles.
Vehicles. Twin Launcher (Barracks)
Life Insurance [3] (HQ)
LOAL-HI (Stealth Lab) [2]
Nanofibers Jacket (Stealth Lab) [2]
Scorpio
HP: 7
Vehicles Bay 1200g Light recon tank armed with 75mm railgun.
Efficient against infantry & vehicles.
Has a long range of sight.
Infantry
Vehicles
Smoke Rockets (Reapir Center)
Optical Camouflage Bricks (Stealth Lab) [2]
Scout CGS [2]
HP: 8
Vehicles Bay 500a Light, fast transport vehicle armed with a dual HMG.
Very effective against infantry.
Has optical camouflage & long range of sight.
Able to transport up to 4 soldiers.
Infantry Scout Combat Kit (Repair Center)
Spectre
HP: 25
Prototypes Bay [2] 1000g
750a
Main Battle Tank, Heavily armored and equipped with a powerful 140mm railgun.
Very efficient against any ground target.
Buildings
Infantry
Vehicles
Optronic Sensor (Prototypes Bay) [2]
40mm Autocannon (Prototypes Bay)
Passive Receiver System (Stealth Lab) [1]
Superhind [3]
HP: 40
Vehicles Bay 1200g
750a
Heavy attack helicopter armed with twin 20mm autocannnon & Ingwe anti-tank missiles.
Effective against infantry & vehicles.
Able to transport up to 8 soldiers.
Infantry
Vehicles
Computerized Flying Procedure (Stealth Lab) [1]
Countermeasures Dispensers (Stealth Lab) [1]
ZAB Napalm Bombs (Repair Center)
Valkyrie Air Control Center 4000g
400r
Supersonic bomber armed with napalm bombs.
Very efficient against infantry and buildings.
Buildings
Infantry
Countermeasures Dispensers (Stealth Lab) [1]
Pye Wacket Missiles (Air Control Center)
Vanguard [1]
HP: 8
Barracks 600g Light soldier armed with a QCW-05 SMG.
Very effective against infantry, but at close range.
Able to occupy buildings & capture enemy soldiers.
Infantry Breachign Training (HQ)
Life Insurance [3] (HQ)
Nanofibers Jacket (Stealth Lab) [1]
PsyOps Training [2] (HQ)
Vextra
HP: 15
Prototypes Bay [2] 500g
500a
Armored transport vehicle armed with a 40mm autocannon.
Effective against infantry, vehicles & aircraft.
Able to transport up to 8 soldiers
Aircraft
Infantry
Vehicles
Reinforced Frame (Vehicles Bay)
Optical Camouflage (Stealth Lab) [1]
Viper
HP: 4
Barracks 200g Soldier armed with rocket launcher.
Efficient against infantry & light vehicles.
Able to occupy buildings.
Infantry
Vehicles
Tandeum Charges (Barracks)
Life Insurance [3] (HQ)
Nanofibers Jackets (Stealth Lab) [1]
X-32 Air Control Center 1250g Light bomber drone armed with cluster bombs.
Efficient against vehicles and can detect ground stealth units.
Vehicles AARGM (Air Control Center)
Unit Source Cost Function Against Upgrades Available

Cartel Upgrades

[1] = Stealth Lab
[2] = Black Ops
[3] = Barracks & Prison module

Upgrade For Details Via Cost Gen Individually
40mm Autocannon Specter Equips the Specters with a 40mm autocannon, able to engage both helicopter and ground targets. Prototypes Bay [2] 2000g Y
AARGM Stealth Missiles X-32 Equips X-32s with AARGM anti-radiation missiles, allowing them to shoot at Anti-Aircraft units at long range. Air Control Center 2500g Y
Advanced Software [2] Otomatics Grants Otomatics ability to target and engage enemy missiles. Repair Center 1500g Y
Artillery Crew Bonus [3] ArtilleryTurret Increases this turret’s range of fire. Artillery Turret 750g Y
Assault Gun Training Koalitsijas Grants Koalitsijas the ability to engage ground targets at very close range with its main gun. Prototypes Bay [2] 2000g
500r
Y
Barrage Fire LOSAT Grants LOSATs the ability to fire two ordnances in a row. Prototypes Bay [2] 3000g Y
Black Ops  – Unlocks high-tech buildings & units.
Requires Barracks & Prison Module or Barracks & Aluminium Mod.
HQ 3000g
3000a
Y
Breaching Training Contractors
Vanguards
Grants the Contractors and Vanguards the ability to capture enemy buildings. HQ 500g
750a
Y
Built-In Electricity Generator Railgun Turret Allows the railgun turret to be operation without consuming network electricity. Railgun Turret 1000g Y
Computerized Flying Procedure Berkuts
Helicopters
Increases both speed and agility of Berkuts and helicopters. Stealth Lab [1] 1250g Y
Countermeasures Dispensers Superhinds
Valkyries
Grants Superhinds, Valkyries and the HQ countermeasures sispensers that will deflect most of the incoming enemy missiles. Stealth Lab [1] 1000a Y
Force Projection Barracks Grants barracks ability to be deployed anywhere on the map.
Requires Vehicles Bay.
HQ 1500g
750a
Y
Laser Salvo [1] Skyguard Turret Loads the Skyguard turret with one ready-to-fire salvo.
Can intercept enemy tactical weapons.
Skyguard Turret 500g
500r
Life Insurance [3] Contractor In case of death of mercenary under contract with the Cartgel, half of its recruitment fees are refunded.
Requires Barracks & Prison Module or Barracks & Aluminium Mod.
HQ 1000g Y
LOAL-HI Shershen
Grinch
 Gratns Shershens & Grinches ability to fire their missiles at an indirect trajectory. Stealth Lab [1] 1000g
250r
Y
Medical Subcontractors Barracks Grants barracks the ability to heal nearby infantry units. HQ 1500g Y
MRSI Training AMOS
Koalitsijas
Increases the number of shells fired by AMOS and Koalitsijas during a salvo.
The rate of fire is also increased but the cooldown time between two salvos is longer.
Stealth Lab [1] 2000g
250r
Y
Nanofibers Jackets Mercenary Infantry Increases Cartel mercenary infantry units’ hit points. Stealth Lab [1] 500r Y
Optical Camouflage Bricks Scorpio
Vextra
AMOS
LOSAT
Jackal
Skycranes
Kmax
Equips Scorpios, Vextras, AMOS, LOSATs, Jackals, Skycranes and Kmax tanker helicopters with optical camouflague, granting them stealth. Stealth Lab [1] 4500g
500r
Y
Optronic Sensor [2] Spectre Equips the Spectres with an electro-optical observation system.
Increases both the sight and main gun range of Spectres.
Prototypes Bay [2] 750a Y
Passive Receiver System
(Optical camouflage projector )
Buildings Every building in contact with the accelerator becomes stealth.
This is mislabled in game as of 2/9/15), should be Optical Camouflage Projector.
Accelerator 250r Y
Passive Receiver System Spectre Grants Spectres a BAE systems AN/ALR-94 passive radar.
Reveals stealth units.
Stealth Lab [1] 750a Y
Phased-Array Radar Air Control Center Increases the center’s air detection range and grants it the ability to detect stealth aircraft. Air Control Center 1000g
250r
Y
Psyops Training [2] Contractors
Vanguards
Grants Contractors and Vanguards ability to assualt and capture enemy vehicles.
Requires Black Ops.
HQ 1500g
500r
Y
Pye Wacket Missiles Valkyries Equips Valkries with long range AA missiles, able to engage enemy targets at 360 degrees around them. Air Control Center 500a
500r
Y
R74M Missiles Berkuts Equips Berkuts with rear fired missiles that are ablt to intercept incoming enemy ones. Air Control Center 1750g T
Ransom Network Prison Doubles income generated by PoWs detained in Prison Prison 500r Y
Rare Earth Exploitation Module [1] Refinery Grants the refinery the ability to exploit the Rare earth field in its area. Refinery 1500g Y
Reinforced Frame Vextra Doubles Vextras’ hit points. Prototypes Bay [2] 500g
250r
Y
Repair Drones [2] Buildings Grants all buildings ability to regenerate over time the damage they’ve received.
Requires Black Ops.
HQ 2000a Y
Scout Combat Kit [2] Scout CGS Increases Scouts’ sight range and grants them ability to detect stealth units.
Replaces the dual machine guns with a flamethrower.
Better range and damage, but it removes its stealth when firing.
Repair Center 500a Y
Side-Door Minigun ShadowHawks Equips ShadowHawks with a side-door Minigun.
Also able to intercept missiles.
Helipad 1500g Y
Smoke Rockets Scorpio Equips Scorpios with smoke grenade launchers. Repair Center 750g Y
Stealth Module [1] Refinery Grants the refinery an optical camouflage. Refinery 1000g Y
STRIX Shells [2] AMOS Replaces AMOS’ HE shells with intelligent anti-tank ones.
Greatly increases the blast radius & damage inflicted on vehicles, but decreases accordingly the damage inflicted on infantry & buildings.
Repair Center 1000a Y
Tandem Charges Viper Equips Vipers with high velocity improved rockets.
Double Vipers’ damage and slightly improve range.
Barracks 500g
500a
Y
Thor Orbital Strike Thor Control Center Loads Thor station with one ready-to-fire orbital strike. Thor Control Center 750r Y
Twin Launcher [3] Shershens Equips Shershens with additional tube, increasing rate of fire. Barracks 1000g
750a
Y
Weapon Tracking Radar [1] Skyguard Turret Increases the defensive range of this Skyguard by 50% Skyguard Turret 2000g Y
ZAB Napalm Bomb [3] SuperHinds Equips SuperHinds with two SAB napalm bombs.
Automatically dropped when flying over the target.
Repair Center 500a Y
Upgrade For Details Via Cost Perm Individually

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