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Act of Aggression Chimera

Act of Aggression Chimera Unit and Structure Guide

This article is over 9 years old and may contain outdated information

Act of Aggression Chimera

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Below is a complete list of the Act of Aggression Chimera units, structures and upgrades, detailing everything you need to know including hit points of units, costs, requirements and power consumption. Use this chart to make sure your units are fully upgraded and you have all the requirements needed to meet those upgrades.

Below is an infographic detailing each unit’s fire range and what they are effective against. Each distance is calculated based on the grid radar squares.

Act of Aggression

Act of Aggression Chimera Unit Guide

[1] = Sword Protocol required
[2] = Shield Protocol required

Name Cost Resist Function Constructs Unlocks Requires Upgrades Available Power
Air Control Center [2]
HP: 100
3000g Avg. Calls in fighters, fighter-bombers & bombers. (Max 3) AWACS Link
Corax
PAK FA
nEUROn
-3
Anti-Ballistic Center [1 & 2]
HP: 140
1750g
250r
Avg. Deploys units able to intercept tactical weapons. ANTEY-2500  – Advanced Software
Launches Expansion
-3
Barracks
HP: 80
800g Low Deploys infantry units & allows research in technological upgrades. Grenadier [2]
Felin
SAS
Exosoldier [1]
Prison
Support Bay
Non-Lethal Tactics [2]
Du Rounds
NLOS System [2]
CQC Training [1]
-1
Defensive Center [2]
HP:140
750g
1500a
Avg. Allows research of technological upgrades & new abilities  – Autorepair
IGLA Missiles
Mast-Mounted Sight
Spectra
MICA Missiles
 -2
Helipad
HP: 80
1000g
1000a
 Avg. Deploys attack, recon & transport helicopters Tigre
Valor [1]
Spear Vehicle Bay Mistral Missiles [2]
Hellfire Missiles [1]
Trigat-LR Missiles [1]
-1
HQ
HP: 400
3000g
5000a
High Stocks Resources & generates gold. Recon UGV Breaching Training
Engineer Field Kit [1]
Supply Field Kit
Rare Earth Extraction Protocol [1&2]
Shield Protocol
Sword Protoc0l
+10
Omega Blitzer [1&2]
HP: 160
2000a
1000r
Avg. Able to fire indirect devastating bombardment anywhere on the battlefield. Omega Ammunition -3
Outpost
HP: 80
1500a Low Stocks resources & generates electricity. Construction Outpost
Repair Outpost [2]
Income Outpost [1]
+4
Prison
HP: 40
1000g
500a
Avg. Can detain up to 10 prisoners of war
Heals and revives wounded infantry anywhere.
Trade 5 PoWs= 1500r. 10 PoWs= 3000r
 –  Barracks -1
Rare Earth Outpost
HP: 50
500a Low Stocks rare earth resources. Rare Earth Extraction Protocol [1&2]
Refinery
HP: 175
1600g Avg. Extracts Oil, Aluminium and Rare. Crusher
(harvesters)
Rare Earth Extraction Protocol  –
Research Lab [1]
HP: 140
750g
1500a
Avg. Allows research of technological upgrades or new abilities. Intelligent Suspension
Stingler Missiles
ATAKA Missiles
NURS Rockets
X-38 Stealth Missiles
-2
Sentinel Turret
HP: 60
750a Avg. Defense turret, efficient against infantry & light vehicles.  Against aircraft with upgrade. HQ Anti-tank Gun [2]
Starstreak AA Missiles [2]
CIWS System
-2
Spear Vehicle Bay
HP: 140
2600g Avg Deploys light vehicles. Puma
Pantsir [2]
Rhino [1]
HQ 57E6-E Missiles [2]
Passenger Accommodation
Spike-LR Missiles [1]
V-LAP Shells [1]
Weapon Tracking Radar [1&2]
-1
Support Bay
HP: 140
1500g
500a
Low Deploys fiare support & recon units Metal Storm [1]
Ninja
Namer
ADS [1&2]
Barracks Improved ADS [1]
Iron Fist [2]
Medical Namer [2]
Type 91 Missiles [2]
 -1
Sword Vehicle Bay [1]
HP: 180
4750g High  Deploys tanks & artillery units. Fennek
Terminator
Buratino
 – AGS-30  -3
Syntech Lab [1&2]
HP: 40
4000g Avg. Generates 10a every 2 seconds.  -2
Name Cost Resist Function Constructs Unlocks Requires Upgrades Available Power

Mobile Chimera Units

[1] = Sword Protocol required
[2] = Shield Protocol required
(u) = With Upgrade.

Unit Source Cost Function Against Upgrades available
ADS [1&2]
HP: 5
Support Bay 500a
250r
Light combat vehicle armed with non-lethal area of effect weapon.
Able to blind & slow enemy infantry units in its area of effect.
Infantry
Vehicles (u)
Buildings (u)
Improved ADS (Support Bay)
Antey-2500
HP: 20
Anti-Ballistic Center [1 & 2] 1000g
500r
Mobile anti-ballistic missile launcher armed with two tactical missiles.
Very efficient against aircraft.
Able to intercept any tactical weapons & detect enemy stealth aircraft.
Aircraft
Missiles
Advanced Softwares (Anti-Ballistic Center) [1&2]
Launcher Expansion (Anti-Ballistic Center) [1&2]
AWACS Link Air Control Center [2] 750a
400r
Deploys an Airborne Warning and Control System plane (AWACS) at high altitude.
Greatly increases the detection range for approaching enemy aircraft.
Buratino
HP: 35
Sword Vehicle Bay [1] 750g
750a
250r
Armored Multiple Rocket Launcher vehicle.
Efficient against infantry & buildings at medium range.
May ignite a fire in the targeted area.
Buildings
Infantry
NURS Rockets (Research Lab) [1]
Corax Air Control Center [2] 1000a Unarmed recon drone with optical camouflage.
Able to detect enemy stealth units.
Equipped with advanced counter-measures which deter most enemy attacks.
Crusher
HP: 5
Refinery 350g Light logistical vehicle, unarmed.
Can transport resources from refinery to depot.
Supply Field Kit (HQ)
Exosoldier [1]
HP: 14
Barracks 250g
400a
Soldier suited with an exoskeleton armed with a BRG-15 15.5mm HMG.
Effective against vehicles.
Very efficient against infantry.
Can occupy buildings & capture enemy soldiers.
Infantry
Vehicles
Autorepair (Defensive Center) [2]
Breaching Training (HQ)
Intelligent Suspension (Research Lab) [1]
Felin
HP: 7
Barracks 250g Soldier armed with FAMAS FELIN assault rifle.
Efficient against infantry.
Can occupy buildings & capture enemy soldiers.
Infantry Breaching Training (HQ)
CQC Training [1] (Barracks)
Fennek
HP: 8
Sword Vehicle Bay [1] 500g
250a
Light transport vehicle, armed with grenade-launcher.
Very efficient against infantry.
Has optical camouflage.
Can fire Smoke rounds.
Aircraft (u)
Infantry
Mast-Mounted Sight (Defensive Center) [2]
Stinger Missiles (Research Lab) [1]
Grenadier [2]
HP: 18
Barracks 400g
200a
Fire support team armed with a Y3 automatic grenade-launcher.
Efficient against infantry & buildings.
Fires incendiary rounds.
Buildings
Infantry
NLOS System [2] (Barracks)
Kodiak HQ Builds structures Engineer Filed Kit (HQ)
Metal Storm [1]
HP: 10
Support Bay 400a Light ground drone arm with quad grenade-launcher.
Huge firepower at short range.
Effective against helicopters.
Very effective against infantry & buildings.
Has optical camouflage.
Buildings
Helicopters
Infantry
Autorepair (Defensive Center) [2]
Intelligent Suspension (Research Lab) [1]
Namer
HP: 40
Support Bay 800g
200a
Heavily armored transport vehicle armed with M2HB Browning HMG.
Efficient against infantry.
Can transport up to 10 soldiers.
Infantry
Missiles (u)
Medical Namer [2] (Support Bay)
Iron Fist [2] (Support Bay)
nEUROn [1] Air Control Center [2] 750g
500a
Ground attack drone with optical camouflage.
Very efficient against vehicles & buildings.
Aircraft (u)
Buildings
Infantry
MICA Missiles (Defensive Center) [2]
Ninja
HP: 10
Support Bay 600g
300a
Light recon helicopter, unarmed.
Has optical camoduflage.
Able to detect stealth units.
Type 91 Missiles [2] (Support Bay)
Omega Ammunition [1] Omega Blitzer [1&2]] 1000a
500r
Loads Omega Blitzer with one ready-to-fire laser salvo Buildings
Infantry
Vehicles
PAK FA Air Control Center [2] 2800g
250a
Air superiority fighter with optical camouflage.
Very efficient against aircraft at long range.
Aircraft SPECTRA [2] (Defensive Center)
X-38 Stealth Missiles [1] (Research Lab)
Pantsir [2]
HP: 15
Spear Vehicle Bay 1800g Armored anti-aircraft vehicle armed with twin 30mm autocannons.
Efficient against aircraft, infantry & vehicles.
Able to intercept enemy missiles & detect enemy stealth aircraft.
Aircraft
Infantry
Vehicles
Missiles
57E6-E Missiles [2] (Spear Vehicles Bay)
Puma
HP: 8
Spear Vehicle Bay  1100g Armored combat vehicle armed with long range autocannon.
Very efficient against infantry.
Infantry
Vehicles (u)
Passenger Accommodation +4hp (Spear Vehicles Bay)
Spike-LR (Spear Vehicles Bay) [1]
Recon UGV
HP: 4
HQ 1000g Light ground drone, armed with a quad grenade-launcher.
Huge firepower at short range.
Very efficient against infantry.
Efficient against helicopters.
Able to detect stealth units & resource fields at very long range.
Infantry
Helicopters
 –
Rhino [1]
HP: 10
Spear Vehicle Bay 2500g Self-propelled gun armed with a 155mm heavy howitzer.
Efficient against infantry & buildings.
Able to fire on the move.
Buildings
Infantry
V-Lap Shells (Spear Vehicles Bay)
Weapon Tracking Radar (Spear Vehicles Bay)
SAS
HP: 4
Barracks 650g Sniper armed with a Barrett M107A2 anti-material rifle.
Effective against vehicles, very effective against infantry & ignores enemy covers.
Can occupy buildings & capture enemy soldiers.
Infantry
Vehicles
Breachign Training (HQ)
DU Rounds (Barracks)
Terminator
HP: 40
Sword Vehicle Bay [1] 1000a Heavy combat vehicle armed with two 30mm autocannons.
Efficient against infantry & buildings.
Able to intercept enemy missiles
Aircraft (u)
Buildings
Infantry
Missiles
Vehicles (u)
Igla Missiles (Defensive Center) [2]
Ataka Missiles (Research Lab) [1]
AGS-30
Tigre
HP: 15
Helipad 2500g Attack helicopter armed with 30mm autocannon & incendiary rockets.
Efficient against infantry & buildings.
Uses flares to deflect incoming missiles.
Aircraft (u)
Buildings
Infantry
Vehicles (u)
Mast-Mounted Sight (Defensive Center) [2]
Mistral Missiles (Helipad) [2]
Trigat-LR Missiles (Helipad) [1]
Valor [1]
HP: 20
Helipad 1000a
500a
Heavy transport helicopter armed with rockets.
Efficient against infantry & buildings.
Can transport up to 10 soldiers or 1 light vehicle (ADS, Antey, Buratino, Fennek, Metal Storm, Namer, Pantsir, PUMA, RHINO)
Buildings
Infantry
Vehicles (u)
SPECTRA (Defensive Center) [2]
Hellfire Missiles
Stinger Missiles (Research Lab) [1]
Unit Source Cost Function Against Upgrades Available

Chimera Upgrades

[1] = Sword Protocol required
[2] = Shield Protocol required

Name For Details Via Cost Gen Individually
 57E6-E Missiles [2] Pantsir Equips Pantsirs with dual-purpose missiles, granting them the ability to engage both aircraft & vehicles.
Missiles fired by salvos of two.
Spear Vehicle Bay 750g
1500a
Y
Advanced Repair System Repair Outpost Increases range and speed of repairs for nearby vehicles & buildings. Repair Outpost [2] 1000g Y
Advanced Software Antey-2500 Increases the Antey-2500’s missile range. Anti-Ballistic Center [1&2] 1500g
250r
Y
AGS-30 [1] Terminator Equips Terminators with an AGS-30 grenade-launcher.
Short range, but high rate of fire and very efficient against infantry.
Needs ATAKA Missiles and IGLA Missiles (Defensive Center) [2]
Sword Vehicle Bay [1] 1500a
750r
Y
Anti-tank Gun [2] Sentinel Turret Equips the turret with an anti-tank gun.
Increases its efficiency against vehicles.
Sentinel Turrect 750g Y
ATAKA Missiles [1] Terminator Equips Terminators with an anti-tank missile.
High rate of fire but only deals average damage.
Research Lab [1] 2000a Y
Autorepair [2] Exosoldier
Metal Storm
Exosoldiers and Metal Storms slowly regenerate the damage they’ve received. Defensive Center [2] 1750a Y
Breaching Training Felin
SAS
Exosldiers
Grants the Felins, SAS and Exosoldiers ability to capture enemy buildings. HQ 1000a Y
CIWS System Sentinel Turret Grants this turret the ability to intercept enemy missiles. Sentinel Turret 500g Y
CQC Training [1] Felins Provides close-quarter combat training to the Felins.
Increases the Felins’ damage and grants them the ability to fire on the move.
Barracks 250g
1000a
Y
Construction Outpost Outpost Transformation into Construction Module.
Allows construction of SPEAR Protocol buildings around the outpost.
 Outpost 1000g
2000a
Y
DU Rounds SAS The SAS sniper rifle fires depleted uranium rounds.
Increases anti-vehicle damage.
Barracks 750a Y
Engineer Field Kit [1] Kodiak
(construction vehicle)
Increases the Kodiak constructors’ hit points.
Grants them self-defense weapon & optical camouflage.
HQ 500g
500a
Y
Full Extraction Protocol Refinery Attaches an additional extractor to the refinery.
Doubles the excavation rate.
Refinery 1000g Y
Hellfire Missiles [1] Valor Equips Valors with long-range anti-tank missiles.
Low rate of fire but deals heavy damage.
Helipad 1250g Y
IGLA Missiles [2] Terminators Equips Terminators with Igla anti-aircraft missiles.
Missiles are fired by salvos of two.
High rate of fire but only deals average damage.
Defensive Center [2] 2000g Y
Improved ADS [1] ADS Grants the ADS’ the ability to target buildings & Vehicles in addition to infantry. Support Bay 500a
400r
Income Outpost [1&2] Outpost Transformation into Income Module.
The Outpost will generate 10g every 2 seconds.
Outpost 2000a  Y
Intelligent Suspension [1] Exosoldier
Metal Storm
Doubles Exosoldiers & Metal Storms’ speed. Research Lab [1] 1000g
750a
Y
Iron Fist [2] Namers Namers are upgraded with Iron Fist system.
Grants them the ability to intercept missiles.
Support Bay 500g
500a
Y
Launchers Expansion Antey-2500 Doubles the Antey-2500’s amount of missiles tubes. Anti-Ballistic Center [1&2] 1000a
250r
Y
Mast-Mounted Sight [2] Tigre
Fennek
Increases Tigres and Fenneks’ sight & firing range.
Grants them ability to detect stealth units and fire their missiles indirectly.
Defensive Center [2] 500g
500a
Y
Medical Namer [2] Namer Grants Namers the ability to heal the soldiers they carry or that are standing nearby. Support Bay 1000g Y
MICA [2] nEUROn Equips nEUROn with MICA anti-aircraft missiles.
Missiles are fired in salvos.
Greatly improves efficiency against helicopters & planes
Defensive Center [2] 500a
250r
Y
Mistral Missiles[2] Tigre Equips Tigres with 4 anti-aircraft missiles fired in salvos.
Very high rate of fire but only deals average damage.
Helipad 750a Y
NLOS System [2] Grenadier Grants the Grenadier teams the ability to fire indirectly at units hidden by an obstacle as well as doubling the range of fire. Barracks 500a Y
Non-Lethal Tactics [2] Infantry Increases the chances of knocking down enemy soldiers.
Increases the probability of making prisoners.
Barracks 1000g Y
NURS Rockets [1] Buratino Increases both range and damage of Buratinos’ rockets, as well as the duration of fire they start. Research Lab [1] 500a
500r
Y
Passenger Accommodation Pumas Grants Pumas ability to transport up to 4 infantry.
Adds reactive armor bricks, improving hit points (+4 hp).
Spear Vehicle Bay 1500g Y
Rare Earth Extraction Protocol [1 & 2] Refinery Every refinery may now process Rare Earth Elements HQ 1000g
1000a
Y
Repair Outpost [2] Outpost Transformation into Repair Module.
The outpost will automatically repair buildings & vehicles nearby.
Outpost 1500g  Y
Shield Protocol Allows deployment of Chimera’s defense-oriented units. HQ 1500g
3000a
Y
Spectra [2] Tigre
Valor
Grants Valors and PAK FAs ability to deflect enemy missiles targeting them.
Gives them chance to avoid incoming missiles.
Defensive Center [2] 750g
1500a
Y
Spike-LR Missiles [1] Pumas Equips Pumas with long range anti-tank missiles.
Low rate of fire but deals heavy damage.
May be fired at a position.
Spear Vehicle Bay 2000a Y
Starstreak AA Missile [2] Sentinel Turret Equips this turret with anti-aircraft missiles.
Greatly improves efficiency against helicopters & planes.
Sentinel Turret 750g Y
Stinger Missiles [1] Valor
Fewnnek
Equips Valors and Fenneks with Stinger anti-aircraft missiles.
Increases efficiency against aircraft.
Research Lab [1] 250g
500a
Y
Supply Field Kit Crushers
(harvesters)
Equips the Crushers with armor and a 20mm autocannon. HQ 1600g
150a
Y
Sword Protocol Allows deployment of Chimera’s assault-oriented units. HQ 1500g
3000a
Y
Trigat-LR Missiles [1] Tigre Equips Tigres with anti-tank missiles.
High rate of fire but only deals average damage.
Helipad 1000a Y
Type 91 Missiles [2] Ninjas Equips Ninjas wtih long range anti-aircraft missiles.
Low rate of fire butdeals heavy damage.
Support Bay 1500a Y
V-LAP Shells [1] Rhino Greatly increases the Rhinos’ firing range. Support
Bay
750g
1000a
Y
Weapon Tracking Radar [1&2] Rhino Enemy artillery units within the Rhinos’ range are revealed when they open fire. Spear Vehicle bay 800g
300r
Y
X-38 Stealth Missiles PAK FA Equips PAK FAs with X-38s stealth air-to-ground missiles. Research Lab [1] 750r Y
Upgrade For Details Via Cost Perm Individ

 

 


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