Tactical perks
Recommended Videos
Let’s talk about Cahal’s Tactical perks. These are generally those used during exploration and stealthily making your way through various rooms.
Anyway, the tables are formatted as thus: skill/perk and points required followed by the effect and, lastly, any additional comments.
Crossbow
Electric Bolts (1) | Crossbow bolts can destroy security cameras, reinforcement entries, and turrets. | Not that useful since you’ll find lots of rooms to disable these objects, but it is a pre-requisite for the next perk. |
Expanded Magazine (2) | The crossbow can hold two additional bolts. | Having extra ammo is always a good thing. |
Rage Generation
Furtive Hunter I (1) | Takedowns increase rage gain even more. | Ignore |
Furtive Hunter II (2) | Crossbow kills increase rage. | Ignore |
Marksmanship
Marksmanship I (1) | Slow-motion is activated upon detection. | Aiming is a bit janky due to camera issues. |
Marksmanship II (2) | Mark multiple enemies and chain-kill them. | Ignore |
Wolf Form
Spiritual Link (1) | Penumbra Vision perceives distant enemies when in wolf form. | Useless, but it’s a pre-requisite for the next perk. |
Camouflage (2) | Wolf form is harder to detect unless you’re running. | One of the most helpful perks to obtain. |
Extra Rage Pips
Release the Wolf I (1) | Gain an extra rage slot. | You can ignore both of these in the early-game. I’ll explain further below. |
Release the Wolf II (2) | Gain two more rage slots. |
While completing Werewolf: The Apocalypse – Earthblood‘s campaign, I hardly made use of multiple rage slots that have been filled. I tend to spam one particular skill that’s equally cheesy and reliable, and it works even if the rage pip isn’t full yet. That brings us to the next section: Cahal’s combat abilities while in Crinos form.
PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Published: Feb 4, 2021 04:30 am