Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Weird West Abilities Guide Best Skills Nimp Relics

Weird West: Abilities and Nimp Relics guide — The best skills for you

Magic in the air.

Weird West abilities guide – The best weapon skills

Recommended Videos

Let’s talk about the best skills or abilities when it comes to your weapons in Weird West. Class or character-based abilities tend to be different. However, those that are weapon-based tend to be similar across the board. As such, you might want to pick a specific weapon type for a character and one or two corresponding skills.

 

Revolvers

  • Lightning Rounds – All bullets are infused with electricity for eight seconds.
  • High Noon – Fire a single shot at every target in your sights (maximum of six shots).
  • Fan The Hammer – Fire all the remaining bullets in your magazine at a single target. This is one skill you’ll want to have if a character uses a revolver. It deals massive burst damage, but the AI can sometimes trigger this at the wrong time (i.e., an enemy is behind cover).

Shotguns

  • Rapid Reload – Fire shells without having to reload for five seconds. This is a fairly decent option.
  • Explosive Shells – Fire an explosive round that detonates on impact; uses two shells.
  • Both Barrels – The next shot deals critical damage and has a 100% chance to make enemies bleed; uses two shells.

Weird West Abilities Guide Best Skills Nimp Relics 1a

Rifles

  • Bullet Hail – +20% firing speed for 10 seconds; successful hits increase your firing speed further.
  • Right Between The Eyes – The next shot is a guaranteed critical hit that ignores armor.
  • Sentry Silencer – The next shot is silent and deals +200% damage to unaware targets. This is a great skill to have on a character that you’re currently using. It’s unbelievably useless for a main character that becomes a companion later on since the AI can’t initiate combat on its own.

Bows

  • Swift Shots – Increased fire rate for 10 seconds.
  • Heartfinder Arrow – The next arrow shot ignores armor and causes bleeding.
  • Splash Arrows – All arrows deal AoE damage for 10 seconds; will apply fire, poison, stun, or armor-piercing if a corresponding effect is also active.
  • Ambush Arrow – The next arrow stuns the target for five seconds. This is a nice skill due to the debilitating stun.

Melee

  • Bloodthirsty – +50% damage for 10 seconds; +100% damage if the target is already bleeding.
  • Spinning Strike – Strike all enemies around you, stunning them for three seconds. This is an awesome skill for tanky/high HP characters. AI companions like Pigman Cl’erns and Pigman Joe will use this to great effect.
  • Adrenaline – +50% melee attack speed for 10 seconds.
  • Charge – Rush the target and deal high damage.

All right, let’s go to the next part of our Weird West abilities guide to talk about character-based skills.

Weird West Abilities Guide Best Skills Nimp Relics 1b


PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Jason Rodriguez
Jason Rodriguez
Jason Rodriguez is a guides writer. Most of his work can be found on PC Invasion (around 3,400+ published articles). He's also written for IGN, GameSpot, Polygon, TechRaptor, Gameskinny, and more. He's also one of only five games journalists from the Philippines. Just kidding. There are definitely more around, but he doesn't know anyone. Mabuhay!
twitter