Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Warhammer 40k Darktide Special Enemies Special Enemy Types Guide
Image from Fatshark

Warhammer 40K: Darktide — Special enemies and enemy types guide

Champions of Chaos.

Warhammer 40K: Darktide brings you to the forefront of a great conflict in a galaxy of unending war. You can expect to mow down countless foes as you try to complete objectives. Naturally, some of the opponents you’ll face tend to be tougher than others. Here’s our Warhammer 40K: Darktide special enemies and enemy types guide to help you with the different hostiles you can encounter in the campaign.

Recommended Videos

Note: We’ll have a Warhammer 40K: Darktide guides and features hub soon, so stay tuned.

 

Warhammer 40K: Darktide guide – Special enemies and enemy types

Before we list down the various special enemy types you’ll fight in Warhammer 40K: Darktide, let’s talk about certain variations first. The mobs in this game come in many shapes, sizes, and themes. For instance, Infested types tend to be those that are already corrupted by Nurgle’s blessings, often fully mutated as a result. Dregs and Scabs, meanwhile, represent two Chaos-aligned variants within Tertium: Dregs are cultists and fanatics with light or ragged armor, while Scabs are damned guardsmen with slightly tougher armor. And, of course, there are randomly-spawned bosses and assassination mission bosses, which we won’t discuss here. In any case, let’s talk about the special enemies that you can find in Warhammer 40K: Darktide.

Pox Hounds -These creatures move fast, darting around an area before pouncing on a victim to disable them. Mark them once you spot them so you’ll know where they are if they scurry around, and be wary of their sudden attacks.

Poxburster – Poxbursters immediately dash toward your location before exploding into a poisonous cloud. Avoid it at all costs.

Bomber – Bombers will lob incendiary grenades and explode into a patch of flame.

Wh40 Drktd Enm Spc 1

Screenshot by PC Invasion

Sniper – Snipers can be seen at a distance due to the red beam emanating from their rifles. While they may take a second to fire, that shot will pack a punch.

Gunner – Compared to Snipers, Gunners use heavy weapons with a higher fire rate (i.e., machine guns or lasguns). Get out of their line-of-sight or do a quick headshot to take them out.

Shotgunner – Shotgunners are naturally deadly when they get too close. One blast from their weapon will take out a chunk of your HP. Pepper them with bullets from further away, or use class abilities to eliminate them from afar.

Flamer/Tox Flamer – These hostiles use flamer weapons (i.e., either the regular variant or one that spews green toxins). The searing heat can cover an entire corridor or staircase, so try to pick them off from a safe distance.

Wh40 Drktd Enm Spc 2

Screenshot by PC Invasion

Trapper – This special enemy type in Warhammer 40K: Darktide carries a cannon with a net. If a player is within range, they’ll incapacitate them and they’ll need to be freed.

Rager – Ragers are akin to berserkers in that they’ll rush your position, cleaving continuously with multiple swings and slashes. It’s a bad idea to try and swipe at them in melee due to their combos, so try to block/dodge before blasting them.

Crusher – Crushers are large, heavily-armored enemies that wield a sledgehammer. Don’t bother blocking its slam-and-bash attack. Instead, just stun it and chop down its flanks.

Mauler – Maulers, just like Crushers, are decked in heavy armor. The difference is that they use a chainaxe weapon, and you don’t want to get hit by that.

Bulwark – The Bulwark’s front is completely covered by its shield and it’s near-impervious to damage. This foe will often target one player in the team, slowly advancing toward them. Assuming you don’t have aggro, make sure you shoot its exposed flesh. Alternatively, you can use the Ogryn Skullbreaker’s or Zealot Preacher’s ability to dash and stagger this foe.

Warhammer 40k Darktide Special Enemies Special Enemy Types Guide 2

Screenshot by PC Invasion

Reaper – Think of the Reaper as a larger, armored variant of Gunner-type mobs. It’s got an autocannon to deal damage from medium to long-range, so you’ll want to do headshots, use the Psyker’s ability, or advance to slice them in melee.

Mutant – The Mutant is yet another “big boy” special enemy type in Warhammer 40K: Darktide. It will charge one player and smash them to the ground before tossing them. Use this to your advantage by dodging to the side, or by circling around obstacles while teammates continue shooting.

Warhammer 40k Darktide Special Enemies Special Enemy Types Guide 3

Screenshot by PC Invasion


Warhammer 40K: Darktide is available via Steam.


PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Jason Rodriguez
Jason Rodriguez
Jason Rodriguez is a guides writer. Most of his work can be found on PC Invasion (around 3,400+ published articles). He's also written for IGN, GameSpot, Polygon, TechRaptor, Gameskinny, and more. He's also one of only five games journalists from the Philippines. Just kidding. There are definitely more around, but he doesn't know anyone. Mabuhay!
twitter