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Tyranny patch 1.04 released, more quest and gameplay fixes

This article is over 7 years old and may contain outdated information

Obsidian have released a new patch for Tyranny, taking the game to version 1.04. It’s another set of quest fixes, gameplay tweaks, and altering of text typos found by the community.

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The patch notes are laid out in full below (potential quest spoilers and all). Follow the link above if you want to read a spoiler-free version on Obsidian’s own forums.

Quest Fixes:

    • Hostile characters in Duskwatch will no longer become invincible.
    • Cut-scene will correctly trigger when killing the Voices of Nerat.
    • Bleden Mark will correctly appear in Ashweald if the player returns the Magebane Helm to Eldian.
    • It is no longer possible to have insufficient Power to cast the final Edict on the North.
    • “At Any Cost” correctly updates if everyone at Jagged Maw Shrine is killed.
    • Stonestalker Tribe no longer attacks the player during the Rite of Blood.

Gameplay Fixes:

  • Weapons in the 3rd and 4th weapon slots (from the Bandoleer Player Talent) will no longer be removed when traveling.
  • Bonuses applied by consumables will now consistently apply the correct bonus and respect their duration.
  • Fixed an issue where corpses would appear in places that they could not be looted from.
    • The Sunset Spire is now accessible in Act 3 even if the party did not go to Lethian’s Crossing during Act 2.
    • Re-entering Sentinel Stand Keep will always place the party at the correct entrance now.
    • Companions left at the Spire will no longer gain stacks of Armor.
    • Dead soldiers will not initiate dialog with player if they visit the “Oldwalls Breach” in Act 3.
    • Fat Ulsten’s corpse will no longer fade out, leaving it available to loot.
    • Companions will no longer re-gain starting abilities that have been upgraded via other talents, this will also fix some issues of companions tracking talent points spent incorrectly.
    • Companions can now be switched when at the Infirmary Spire Upgrade.
    • The “Stand Together, Stand Tall” ability no longer disappears on level transition.
    • The Spire Forge’s upgrade UI now correctly displays damage types for thrown weapons, such as Lantry’s Quill.
    • Eb now falls over dead if the Fatebinder chooses to execute her at the end of Act 1.
    • Progress bars at the Spire Forge upgrade should now progress correctly.

Programming fixes:

  • Logging in to your Paradox account on Linux should now work as expected.
  • The Reputation Menu Hotkey (R) can now be bound to a user defined key. This also addresses the issue of assigned ‘R’ to a different key, giving it two functionalities.

Text Fixes:

  • Addressed multiple reputation changes whose reasons for change were not correctly displayed.
  • Reputation Menu spacing updates correctly when changing languages for the first time.
  • Many typos found by the community have been addressed throughout the game.
  • Localized names for the Fragments of the Voices of Nerat have been updated.
  • Localized names for all items created by Kenrick now display correctly in all languages.

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