Total War Saga: Troy – Mythos — Lernaean Hydra expedition events, dilemmas, decisions, and outcomes
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Let’s talk about what you can expect once you start your expedition to recruit the Lernaean Hydra in Total War Saga: Troy – Mythos.
You can see the dilemmas, decisions, and outcomes below:
Dilemma 1: Argos | |
Decision | Effect |
Look for hardy companions | Healing Mixture – +20% damage resistance; fatigue reduction Units gain XP Units lose some health |
Look for followers among the locals | 1x Argive Raiders and 1x Argive Slingers |
Accept the help of Followers of Iolaos | 2x Renowned Bowmen Malchos, Descendant of Iolaos (special event) |
Offer a wandering centaur tribe to join you | 1x Centaur Elders and 1x Centaur Fighters |
Dilemma 2: The Verge of the Marshlands | |
Decision | Effect |
Threaten them | Little Green Men – +50 melee damage vs. Hydra units Units gain XP Units lose health |
Agree (for units) to be initiated into the Cult of the Hydra | Only if you chose to look for followers among the locals (Argives): Argive Raiders/Slingers turn into Hydra Defenders/Archers |
Agree to go through the initiation on your own | Your hero devotes himself in the ways of the Hydra Cult Hydra Egg Units gain XP |
Exchange supplies for information | The Mother – -10% unit morale; +50 melee damage vs. Hydra units Units gain XP |
Dilemma 3: The Lake | |
Decision | Effect |
Scout out the marshes | Scouted Marshlands – +20% battle speed Units gain XP If you had the centaur tribe join you, you’ll also get: Centaur Salve – +25% damage resistance; fatigue reduction Equine Exhaustion – +15% fatigue and -15 morale for centaur units |
Follow the voice of the Hydra | (A) Your hero went through the initiation on their own: Units are fatigued Units gain XP Your hero devotes himself in the ways of the Hydra Cult (B) You have Hydra units (Argive → initiation): Lose 1x Argive Archer Gain Hydra Egg Units gain XP Safe Travels – +15% morale; fatigue reduction |
Spread out and persevere through the bogs | Units gain XP Units lose health |
Dilemma 4: The Inner Sanctum | |
Decision | Effect |
Bring the Egg to the Inner Sanctum | Only available if you have the Hydra Egg: Lose the Hydra Egg Units gain XP Hero gains a snake companion attached to his arm |
Let the Argives complete the initiation | If you have Argive → Hydra units: The previous Hydra units are replaced by Hydra Priests Units gain XP |
Begin the initiation of your followers | If you have the Followers of Iolaos: Lose 1x Renowned Bowmen Units gain XP Legacy of Iolaos – +30 morale; +50 melee damage vs. Hydra units; +50% charge bonus |
Burn the temple | If you have the Followers of Iolaos: Lose Malchos, Descendant of Iolaos Units gain XP Ruined Temple – +20 morale; +40 melee damage vs. Hydra units |
Dilemma 5: Mother Hydra | |
Decision | Effect |
Get rid of the Mother’s Blessing | Only if you have a Hydra Priest or your hero was initiated into the Hydra Cult/has the Hydra Egg or snake companion: Lose Hydra Egg/snake companion A Hydra Scorned – +40 melee damage vs. Hydra units |
Embrace the coming of the Hydra | Only if your hero was initiated into the Hydra Cult: Lose Renowned Bowmen Lose Malchos, Descendant of Iolaos A Hydra Scorned – +40 melee damage vs. Hydra units |
Use a Healing Poultice | Only if you have the Centaur Salve: Lose Centaur Salve Gain Centaur Poultice – +25% morale; +35% damage resistance; fatigue reduction |
Rally your warriors | Units gain XP Iolaian Spirit – +50% charge bonus; +40 melee attack; +20% battle speed |
Personally, I suggest going with “Followers of Iolaos,” “Threaten them,” “Scout out the marshes,” “Begin the initiation,” and “Rally your warriors.”
All right, let’s discuss the quest battle in the next part of our Total War Saga: Troy – Mythos Lernaean Hydra guide.
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Published: Sep 1, 2021 10:45 am