Total War Saga: Troy – Mythos — Cerberus expedition events, dilemmas, decisions, and outcomes
Let’s talk about what you can expect once you start your expedition to recruit Cerberus in Total War Saga: Troy – Mythos.
Dilemma 1: Eleusinia | |
Decision | Effect |
Initiates in the Mysteries | Eleusinian Initiates – +50% melee defense; -10 morale |
Train with Eleusinian warriors | Units gain XP Units lose health Units are fatigued |
Sacrifice to the Mysteries | Eleusinian Feast – +20% morale; fatigue reduction Units gain XP |
Recruit from among the Eleusinians | Gain 2x Shielded Spearmen |
Dilemma 2: Tainaron | |
Decision | Effect |
Reveal yourselves to the survivors | Gain 1x Giant Champions and 1x Giant Bowmen Wounded Giants – -15% morale and +15% fatigue for Giant units |
Stay out of sight and camp for the night | Lose fatigue Units gain XP Camping – +20% morale; fatigue reduction |
Stay out of sight, then ransack the dead | Quality weapons – +30% missile damage; +30 armor; +30 melee damage |
Stay out of sight, then honor and burn the dead | Only if you have Eleusinian Initiates: Units gain XP Peace of Mind – +30% morale; +20% damage resistance |
Dilemma 3: The Lake | |
Decision | Effect |
Go to the temple | Only if you have Giant units: The Gigantomachy – +50 melee damage vs. enemy mythic units Units gain XP |
Approach a stone altar near the cave entrance | Only if you are initiated in the Eleusinian Mysteries (Peace of Mind): Moly Flower (quest item) Units gain XP |
Wander the lake | Island of Butterflies – +20% morale; -10 melee attack |
Dilemma 4: Circe | |
Decision | Effect |
Allow men in her service | Lose two of your weakest units Gain 2x Sirens Units gain XP |
Give her the Moly Flower | Only if you have the Moly Flower: Lose the Moly Flower Lose Fatigue Gain Blessing of Circe – +40% missile damage; +40 melee damage Units gain XP |
Claim pure hearts | Only if you are initiated in the Eleusinian Mysteries: Lose Fatigue Lose Cursed by Shades Lose Eleusinian Initiates Gain Eleusinian Followers – +100% melee defense; +20% damage resistance |
Spend a night with Circe’s Naiads | A Night with Naiads – +30% melee defense; +20% morale; +30 melee attack Units lose health Units gain XP |
Dilemma 5: Hades | |
Decision | Effect |
The hero stays in Hades | Final Destination – +20% battle speed, +50% missile damage, +50 melee damage, and Unbreakable (expedition hero only) |
The giants stay in Hades | Only if you have giant units: Lose Giant Champions and Giant Bowmen Units gain XP Gain Resolve – +40% missile damage; +40 melee damage |
A final mystery | Only if you have Eleusinian Followers: Clarity – All units become Unbreakable; increase fatigue Units gain XP |
For this one, you can’t go wrong with following the Eleusinian Mysteries path: “Initiates in the Mysteries,” Stay out of sight/honor and burn the dead,” “Approach a stone altar,” “Claim pure hearts,” and “A final mystery.”
Alternatively, you can choose “Recruit from the Eleusinians,” “Reveal yourselves,” “Go to the temple,” “Allow men in her service,” and “The hero stays in Hades.” You’ll have your regular expeditionary force, the giants, the sirens, and additional buffs in tow. However, because you decided that the hero stays in Hades, that person will die and need to be replaced after winning the Cerberus battle. I don’t think it’ll be a big loss since that generic hero is too low level anyway.
All right, let’s discuss the quest battle in the next part of our Total War Saga: Troy – Mythos Cerberus guide.
Published: Sep 1, 2021 11:15 am