Total War: Warhammer II – Grom’s Cauldron ingredients
There are five types of ingredients and they’re all color-coded. You can use this as a clue when looking at the Grom’s Cauldron recipes panel. Additionally, the ingredients that you place inside Grom’s Cauldron will provide their buffs.
The ingredient buffs below have faction-wide effects unless stated otherwise.
Beast Blitz (orange) | ||
Ingredient | Unlock Requirements | Effects |
Troll Meat | Available by default | “Regeneration” passive for Goblin and Night Goblin infantry units |
Lion Meat | Win a battle against an army with lions, lion chariots, lion hybrids, or lion mounts (ie. High Elves – White Lions of Chrace) | +10 speed for Goblin cavalry, Goblin chariots, and Squig Herd units; +12 charge bonus for Squig units |
Lizard Legs | Win a battle against an army with giant, dinosaur-like creatures or mounts (ie. Lizardmen – Saurus Oldblood) | +15 armor and +8 leadership for Goblin cavalry, Goblin chariots, and Squig Herd units |
Boar Meat | Equip a character with a War Boar mount (ie. Orc Warboss lord) | +10 charge bonus and +10% weapon strength for Orc and Big ‘Uns cavalry and chariot units |
Gobbo Legs | Obtain a trophy from a successful Call to Waaagh! | “Berserk” passive for Orc infantry units (all armies) |
The “Regeneration” passive from Troll Meat is decent in the early-game primarily for your lords or heroes. It’s just that your weaker infantry units will take too much of a beating for it to matter during battles. During the mid-game, I switched to Lizard Legs since I had quite a few Goblin Wolf/Spider/Squig Riders in my armies.
Mucky Stuff (yellow) | ||
Ingredient | Unlock Requirements | Effects |
Centigor Milk | Win a battle against an army with six-limbed, centaur-like creatures (ie. Tomb Kings – Khemrian Warsphinx) | “Immense Power” passive for Rogue Idols; +10% research rate |
Spider Egg Yolk | Recruit an Anachronok Spider (requires Sacred Spider Groundz building from Wolf Den chain) | Adds five Lava Spider Archers units to your Regiments of Renown pool; “Maternal Instinct” ability for Anachronok Spiders (spawn Spiderlings during battles) |
Ectoplasm | Defeat an army with ghostly apparitions (ie. Vampire Counts – Syreens) | “Ghostly Protection” passive for Rogue Idols; -20% casualties suffered from all types of attrition |
Monster Goo | Recruit Da Swamp Fings Regiment of Renown (requires a character to hit level 16 first) | “Monstrous Disease” passive for Trolls and Giants; +2 recruit rank for Troll units |
Stunty Ale | Sack a Dwarf settlement (Karak Zorn is your best bet since it’s close by, otherwise, you’ll end up having to travel all the way to the Spine of Sotek region in Lustria just to find more Dwarfs) | “Dulled Senses” passive for Trolls and Giants; -50% recruitment cost for Troll units |
Stunty Ale is great once you’ve got a lot of trolls and giants in your army since this will make them unbreakable. Ultimately, though, I rarely ended up using yellow-type ingredients in recipes unless I still need to increase my tally.
Fishy Chunks (blue) | ||
As mentioned earlier, these ingredients can be randomly rewarded when you check out sunken treasures at sea. Alternatively, you can obtain them if you sack race-specific settlements. | ||
Ingredient | Unlock Requirements | Effects |
Goldfish | Sack an Empire settlement | +10% income from all buildings; -1 global recruitment duration; +8 obedience (public order) in all provinces |
Tentacles | Sack a Norscan settlement. | +10% income from sacking and looting settlements; enables frostbite attacks for all characters |
Hard Shell Crab | Sack a Vampire Coast settlement | +10 scrap; +12% physical resistance for Goblin and Night Goblin units; +10% income from raiding |
Ocean Clams | Sack a Bretonnian settlement | Gain a random amount of gold; +10% casualty replenishment rate |
Pufferfish | Win a battle against an army with a Bloated Corpse (ie. Vampire Coast) | Adds five Soopa-Squig units (exploders) to your Regiments of Renown pool; “Spiky Skin” passive for Goblin and Night Goblin infantry units |
Goldfish is one of the better blue ingredients around thanks to bonus income and obedience (public order), as well as the reduction to global recruitment times. I also sometimes use Hard Shell Crab (if a blue ingredient is needed for a recipe) just to boost raiding income and scrap generation. As for the Pufferfish, I didn’t notice a big difference with the “Spiky Skins” passive, and the exploder Squigs weren’t really that helpful since Grom the Paunch’s battle Waaagh! mechanic requires units to be engaged in melee. It was too risky to have exploder Squigs running around.
Sporez n’ Shroomz (red) | ||
Ingredient | Unlock Requirements | Effects |
Green Sporez | Automatically unlocked as your second ingredient when you complete the first step for Blacktoof’s Head in a Jar. The requirement is to have 50 scrap at the start of your turn. | +5 reputation (for the Call to Waaagh! mechanic); +10 growth in all provinces |
Indigo Milk Caps | Reach level 15 with an Orc Shaman | -25% hero action cost; +10% hero action success chance |
Stinky Fungi | Reach level 15 with a Giant River Troll Hag | -8 enemy leadership; -5 enemy siege holdout time (minimum 1 turn) |
Glowing ‘Shrooms | Reach level 15 with a Goblin Great Shaman or Night Goblin Shaman | -10% spell cooldown; +10 starting Winds of Magic amount |
Hell Pepper ‘Shrooms | Recruit any Night Goblin Fanatic unit (requires Black Orc Barracks from Musta Fieldz building chain) | “Frenzy” passive for Goblin and Night Goblin units; +25% fire resistance |
Green Sporez is the second ingredient you unlock in your Total War: Warhammer II campaign, and its buff is decent enough to help you increase your Waaagh! rep and province growth. Later, you can opt for Hell Pepper ‘Shrooms.
Flyin’ Gubbinz (green) | ||
Ingredient | Unlock Requirements | Effects |
Dragon Tail | Win a battle against an army with any Dragon, Wyvern, or Frost Wyrm creature, including mounts (ie. High Elf – Moon Dragon) | “Dragon Breath” ammunition for Goblin and Night Goblin missile units; projectiles will cause explosions |
Harpy Head | Sack a Dark Elf settlement | +10% ammunition for Goblin and Night Goblin missile units “Harpy Teeth” ammunition for Goblin and Night Goblin missile units; increased number of projectiles |
Eagle Talons | Retrieve the Axe of Grom; refer to our Grom the Paunch quest battles guide for more info | “Eagle Sight” ammunition for Goblin and Night Goblin missile units; increased armor-piercing damage |
Winged Leather | Win a battle against an army with a flying creature from Lustria or winged machinery, including mounts (ie. Lizardmen – Ripperdactyl) | +10% range for Goblin and Night Goblin missile units “Hollow Bone” ammunition for Goblin and Night Goblin missile units; causes anti-large damage |
Phoenix Claws | Obtain a Call to Waaagh! trophy against any Elf faction | “Phoenix Fire” ammunition for Goblin and Night Goblin missile units; causes fire damage |
Dragon Tail is one of the most useful green ingredients around since it’ll make your arrows go boom. Alternatively, you can switch to Winged Leather because it’s likely that you won’t have a lot of (great) anti-large options down the road.
Published: May 21, 2020 07:45 am