There’s a new opt-in beta patch (7.1) for Total War: Warhammer out today, which mainly addresses some Norsca bugs and does some early balancing. If you want to get it, do the usual Steam dance: right-click on the game in your library, go to properties, then the Betas tab, and find patch7.1publicbeta in the drop down list.
It’s 121mb in size and should start downloading automatically once selected. Downloading will take a while though, due to the way Total War: Warhammer patches by preallocating a whole lot of drive space for every patch.
The bugs being addressed include problems with the main Norsca quest chain if allies beat up the Chaos Challenger armies instead of you. Monster Hunt quest flow has also been changed to prevent situations where they could break. In terms of balancing, Marauder Hunters (Javelins) are getting an increased cost (100) and less ammo (12 from 16). Skinwolves are going up in cost too, perhaps unsurprisingly.
Here’s the full set of 7.1 patch notes.
Patch Notes
Fixed some inappropriate text in the Russian localisation.
Improved the flow of Monster Hunt chains, so players progress will no longer be blocked. This will take affect from new saves.
Assembly Kit – fixed some errors in TERRY, which were preventing maps from being exported.
All the Norsca agents will now give off the correct passive Chaos Corruption.
When an ally kills a Challengers of Chaos army in the Norsca end game, the mission chain will no longer be broken, and the player will not be blocked.
During the narration at the start of some of the Monster Hunt battles, the VO will no longer stop prematurely in German.
In the main menu, the “(modded)” notification will now only display when mods are being used.
Fixed a rare bug where Archaon wouldn’t appear in Legendary Difficulty, when the player saved after the Campaign victory, then re-loaded.
Fixed a Multiplayer Campaign Crash caused by 1 player selecting “Retreat” on the pre-battle screen when another player is reinforcing them.
Fixed a rare bug where the Challengers of Chaos army in the Norsca end game would become completely stationary if the player asks another faction to Join War against them.
Fixed a bug where in rare cases, the Waywatchers’ Hawkish Precision ability would be replaced with Unbinding.
Corrected an inconsistency between the audio and text in Spanish when the player aligned with the Serpent god during a Norsca Campaign.
The “In Progress” and “Completed” notifications in the Monster Arcanum book in the Norsca Campaign are will now display correctly in Traditional Chinese, Simplified Chinese and Korean.
Fixed some gaps in the Sons of Ghorros, and Butchers of Kalkengard models’ necks on low or medium unit details.
Chaos replenishment bonuses from technologies will now work outside of allied regions.
Norscan Marauder Chieftains are no longer missing items in custom battle mode.
The Apocalyptic Charge ability of the Swords of Chaos Regiments of Renown has been fixed.
Game Guide – When using the Comparison Tool to compare units in the Game Guide, the “Race” field, which shows the race icon will no longer appear blank.
Game Guide – Fixed some placeholder icons in the Game Guide for Occupied buildings of Norsca’s special settlement which is linked with technology.
Game Guide – The “Controlled Faction” field will no longer always remain empty on the Maps page.
Game Guide – In Portuguese-Brazil language, the “Wintertooth” faction name will no longer have letters clipped / cut off in the “Races” list.Balancing changes:
Increase Mammoth (all) attack interval from 3 to 3.8
Increase cost of Marauder Hunters (Javelins) by 100
Reduce Ammunition of Marauder Hunters (Javelins) from 16 to 12
Increase cost of Daemonspew by 100
Reduce cost of Mirror Guard by 100
Increase Soul Devourer intercept range from 100m to 200m
Reduce Werekin Melee Attack by 5
Reduce Werekin Melee Defence by 5
Increase Werekin cost by 100
Increase Maws of Savagery by 200
Increase cost of Skinwolves by 100
Increase cost of Skinwolves Armoured by 100
Increase cost of Companions of Quenelles by 150
Decrease weapon damage by 2 and armour-piercing weapon damage of Battle Pilgrims by 1
Apocalyptic Charge ability now triggered once enemy is within 70m for two seconds
Added level cap to Krell Skills / Reduced Franz XP boost skill from 2 to 1Skill Tree Changes:
Agent cap bonus from LL chain is capped at 1, affecting following skills:
Archaon: Distinguished Champions;
Thorgrim: Elite Enforcer, Fire Support, Advanced Forging;
Gelt: Renowned Scholar;
Karl Franz: Heroic Knightly Band;
Azhag: Insane Visions.Added a level requirement to LL chains for Karl Franz, Gelt, Thorgrim, Grimgor, Azhag, Archaon, Sigvald and Kholek. Now they can only be unlocked after lv12. Affecting following skills:
A Moving Mountain
The Grand Marshal of Chaos
Egomaniacal
Ancient Bloodline
Golden Face Mask
Best of the Empire
Imbued by Madness
Nevva Second Best!Added a progressive level requirement to Kemmler’s krell chain. Also, Kemmler starts with 1 points in “Thrall Master” and “Lord of the Scourge”.
Removed secondary levels for Thorgrim’s skill chain.
Removed secondary level for Gelt’s “Stronger than Steel”, now the skill has only 1 point and +9 armor army-wide.
Published: Aug 17, 2017 06:31 pm