As Total War: Warhammer 2 gets closer to release, Creative Assembly has now revealed the system requirements.
CA are being quite thorough with these, they have offered up three lots of specs which should cover all bases. They have also highlighted some new features which include improved Screen Space Ambient Occlusion (SSAO), a new volumetric fog system which thickens the air, producing god-ray effects, a new sharpening filter, and “impressive” wet-look surfaces which are appropriate to certain models and model features.
As well as these system specs, CA also released a list of Total War: Warhammer 2 presets which gives an idea of what you may or may not be able to achieve.
PC Recommended Specifications:
Expected around 45-55 FPS on campaign map and in a 1v1, 20 units vs 20 units battle, default graphics preset set to “High”, running at 1920×1080
Operating System: Windows 7/8.1/10 64Bit
Processor: Intel® Core™ i5-4570 3.20GHz
RAM: 8 GB
Install size: 60 GB
Video Card: NVIDIA GeForce GTX 760 2GB | AMD Radeon R9 270X 2GB @1080P
PC Minimum Specifications:
Expected around 25-35 FPS on campaign map and in a 1v1, 20 units vs 20 units battle, default graphics preset set to “Low”, running at 1280×720
Operating System: Windows 7 64Bit
Processor: Intel® Core™ 2 Duo 3.0Ghz
RAM: 4GB/5GB*
Install size: 60 GB
Video Card: NVIDIA GTX 460 1GB | AMD Radeon HD 5770 1GB | Intel HD4000 @ 720p
*PC integrated graphics chipsets, e.g. Intel HD series, will require 5GB system RAM
PC 60fps+ Specifications:
Expected 60 FPS+ on campaign map and in a 1v1, 20 units vs 20 units battle, default graphics preset set to “Ultra”, running at 1920×1080
Operating System: Windows 7/8.1/10 64Bit
Processor: Intel® Core™ i7-4790K 4.0 GHz
RAM: 8 GB
Install size: 60 GB
Video Card: Nvidia GTX 1070 8GB
Setting Name | Low | Medium | High | Ultra |
Direct X | DX11 | DX11 | DX11 | DX11 |
Anti-aliasing | Off | Off | Off | FXAA |
Texture Filtering | Trilinear | Anisotropic 4x | Anisotropic 8x | Anisotropic 16x |
Texture Quality | Low | Medium | High | Ultra |
Screen Space Ambient Occlusion | Off | Off | Off | On |
Depth of Field | Off | Off | Off | Off |
Screen Space Reflections | Off | Off | Off | Off |
Unit Detail | Low | Medium | High | Ultra |
Building Detail | Low | Medium | High | Ultra |
Shadow Detail | Low | Medium | High | Ultra |
Tree Detail | Low | Medium | High | Ultra |
Grass Detail | Low | Medium | High | Ultra |
Water Detail | Low | Medium | High | Ultra |
Unit Size | Small | Medium | Large | Ultra |
VFX Detail | Low | Medium | High | Ultra |
Terrain Detail | Low | Medium | High | Ultra |
V-Sync | Off | Off | Off | Off |
Vignette | Off | Off | Off | Off |
Proximity Fading | On | On | On | On |
Fog | Low | Low | High | High |
Resolution Scale | 100% | 100% | 100% | 100% |
UI Scale | 100% | 100% | 100% | 100% |
Unlimited Video memory | Off | Off | Off | Off |
Porthole quality | 2D | 3D | 3D | 3D |
Published: Aug 31, 2017 02:49 pm