Torment: Tides of Numenera

Torment: Tides of Numenera delayed until 2016

InXile has posted an update on their Torment: Tides of Numenera Kickstarter status page which reveals that the game is now expected in 2016.

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The update was posted to announce the departure of Kevin Saunders and the introduction of Chris Keenan who will be taking over his role. The game’s progress is going well according to Saunders who also thanked the community for their support.

“Progress on the game is fantastic. We have written and implemented over a half million words. The majority of environment art is completed and being polished. We have assembled an exceptional team, combining skilled veterans from Wasteland 2, superstars from our pasts, and new talent discovered over the course of the project. The project is in great hands, with Adam Heine, Colin McComb, and George Ziets continuing to provide design leadership and direction.

“I am confident that you will be very pleased with this remarkable game, one that you made possible through your faith and trust. Thank you so much.”

Keenan followed up with a message to introduce himself:

“You may remember me as Project Lead on Wasteland 2 and the recently released Director’s Cut. If you didn’t follow that project, here is a small bio: I started working in video games at 15 years old, as a QA tester at Brian Fargo’s Interplay. I couldn’t even drive to the office so my dad had to drop me off at work (which is just slightly embarrassing). Most of my adult life has been in game development and I’ve been here at inXile for over 12 wild years.

Although the game will be fully released in 2016, a beta test is still on track for release in 2015.

“We’ll keep you posted on the progress of the beta release in the upcoming updates, as we have full intentions on releasing the beta this year.”


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