As you make your way through Torchlight III’s third act and defeat the campaign’s final boss, you’ll eventually gain access to Fazeer’s Dun’djinn. Here’s our guide to help you out.
Note: For more information, check out our Torchlight III guides and features hub.
Torchlight III guide: The Fazeer’s Dun’djinn endgame
Unlocking the dungeon
After finishing Torchlight III‘s campaign, you’re told to speak with a couple of NPCs to obtain Fazeer’s Dun’djinn as an item.
Head over to your fort and place the structure. This will give you access to the activity.
Fazeer’s Dun’djinn challenge mechanics
Fazeer’s Dun’djinn presents you with several “challenge levels.” Clicking on one shows you a set of three cards. Each card presents you with specific mobs, locations, and modifiers. Below, you’ll see examples of some of the modifiers.
Positive Modifier | Effect | Negative Modifier | Effect |
Gold Lucky | +100% Gold Luck | Shifting Shackles | Every three minutes, a random skill slot is disabled. |
Gear Lucky | +50% Gear Luck | Spiky | There are spike traps throughout the environment. |
Harvest Lucky | +100% chance for bonus resources from harvesting | Double Health | Doubles the health of mobs. |
Lifebound Scroll Lucky | +60% Lifebound Scroll drop rate | Cloaked | 20% of mobs turn invisible. |
Godsbeard’s Glove | +50% Potion Luck; reduce potion cooldown by 50% | Blazing | 30% chance for monsters to blast flames. |
Infamous | Gain double fame from champion and boss kills | Dividing | 50% chance that monsters split into smaller mobs. |
Berserk Pet | +60% pet damage, movement, and attack speed | Nether Well | 30% chance that monsters spawn a portal that slows you. |
Icebreaker | +25% crit chance vs. chilled or frozen enemies | Corked | Quadruples the cooldown of your potion. |
Savage | +25% crit chance vs. bleeding enemies | Status: Immune | Enemies are immune to status effects. |
Note: You’ll see a different combination for certain cards. You could end up with various results depending on the type of mobs, the biome, and the modifiers.
Regarding mobs and biomes, these are the same denizens and locations you’ve seen throughout Torchlight III‘s campaign.
You’re also given tasks while you’re dungeoneering, such as picking up purple quest items dropped by mobs.
After completing the objective, you’ll head to the next area. Here, you’ll battle one of Torchlight III‘s bosses (usually the ones you’ve encountered in regular maps and dungeons).
When you finish the challenge levels in a set, an extra modifier will be applied to the next set of challenges (i.e., 4 to 7, 8 to 11, and so on).
Note: If you die at any time in Fazeer’s Dun’djinn, you’ll restart at the first challenge level of a set.
Torchlight III‘s endgame loop
As mentioned in our official review, I did find this endgame loop a bit bland. We’ve seen the same mechanics via the MapWorks Dungeons, and these immediately pitted you against bosses for quick loot.
Still, if the Fazeer’s Dun’djinn activity in Torchlight III keeps you engaged, then more power to you.
Torchlight III is available via Steam. For more information, check out our guides and features hub.
Published: Oct 16, 2020 04:30 pm