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The Last of Us PS4 character models are equal to the PS3 versions cutscenes.

This article is over 10 years old and may contain outdated information

We all expected that the upcoming PS4 edition of The Last of Us would look better than its current PS3 counterpart, but it seems the game really is looking especially good. It has been reported that the in game character models in the PS4 edition are “on par” with the cutscenes in the PS3 version.

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Whilst speaking to Edge, creative director Neil Druckmann said: “We brought in all the hi-res models, and then it’s on par with what you saw in the cutscenes,” said Druckmann. “There’s an improved lighting model. After that, we started looking across the board; enemies look a little blurry up close, so that was pretty easy. We ramped those up and saw a pretty significant difference.

“Our cinematics are now running at 1080p and 60fps, and that involved rendering them all from scratch,” he added. “It’s interesting that now [instead of a technical bottleneck], the bottleneck is ‘Can we fit all this on the disc?'”

Druckmann also said they were looking into utilizing the new features of the DualShock 4 such as the touchpad. He said they want to “give the option to switch which triggers you use to shoot and which ones you’re using to listen and crouch.

“Then there are some ideas of how to use the touchpad that we’ll play with and see if it’s worth it,” he continued. “Mostly we don’t want to mess with the experience too much, and we don’t want to deviate from what made The Last of Us so great.”

The Last of Us: Remastered will be released this summer exclusively on the PlayStation 4.

Source: VideoGamer


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