Both Naughty Dog and Iron Galaxy have been slowly but surely working to fix up the PC port of The Last of Us Part 1 after its less-than-stellar launch back in March. The most recent result of their labor, the new 1.1.1 update for The Last of Us Part 1, just went live yesterday along with a decently extensive list of patch notes. Many of the fixes in this patch pertain to crashes and issues with the graphics and UI. For the complete list of patch notes for Update 1.1.1, visit Naughty Dog’s official website.
A small sampling of the new fixes
One of the crashes that the update patches out had a chance of occurring whenever the player restarted a Permadeath Speedrun after getting a game over. Another crash addressed by the patch would occasionally happen if the player rapidly swapped between skins they had unlocked. Additionally, the patch removed a crash exclusive to the Left Behind DLC portion of the game, which could crop up if, when beginning this side chapter, the player had the Seattle Wear skin equipped for Ellie.
As for visual and UI-related fixes, one of them restored certain rock and rock wall textures that were previously missing in a number of areas throughout the game. The patch also removed the unintended ability for players to peer outside of the game world’s boundaries when standing in certain locations. Various translation errors were also fixed, as well as the overlapping of the bow’s UI icon with the player’s total arrow capacity when equipping a melee weapon. In addition, the loading UI now shows a more even and accurate display of the game’s loading progress.
Those using AMD RX 580 or RX 590 series GPUs have also received attention in the new Last of Us update, as it fixes the “checkerboard patterns that appear onscreen when using Motion Blur on” the GPUs. All of these fixes and more will hopefully bring the PC port at least a little bit closer to the standards set by the PlayStation releases.
Published: Jul 19, 2023 03:28 pm