Ultimate weapons are the best of the best in The First Descendant, but the grind to get them can be frustratingly long. As such, it’s a good idea to educate yourself on the best ultimate weapons in TFD and how to get them.
You’ll unlock ultimate weapons quite early in The First Descendant campaign, but the best of them are gated behind higher Mastery Rank requirements. Just unlocking them isn’t enough, though, because you’ll then need to grind the same missions over and over hoping to get lucky and receive the necessary crafting materials. It’s a long and arduous process — just like unlocking new characters — but the chase is part of the fun of The First Descendant.
Table of Contents
Every Ultimate Weapon in The First Descendant
There are 22 ultimate weapons currently in The First Descendant.
Weapon | Special Ability | Mastery Requirement |
---|---|---|
Thunder Cage | Overcharge: When defeating an enemy, the defeated enemy has a set chance to discharge Electric Shockwave that deals Additional Damage to nearby enemies. | Mastery Rank 1 |
Albion Cavalry Gun | Cavalry: On hitting a Stunned enemy, increase ATK and apply the effect to the attack. When achieving a Critical Hit on a Stunned enemy, there is a set chance to inflict stun on the enemy. | Mastery Rank 1 |
Fallen Hope | Perdition: On hitting a Poisoned enemy, increase Firearm ATK and apply this buff to the attack. On defeating a Poisoned enemy, the defeated enemy will trigger an Explosion with a certain chance, inflicting additional damage to nearby enemies. Inflicts Poison on enemies damaged by this explosion. | Mastery Rank 1 |
Greg’s Reversed Fate | Shaping Destiny: On hitting an enemy with a Max Shield, proc Bombardment on the enemy’s location with a set chance. Inflict Burn on enemies hit by Bombardment. | Mastery Rank 1 |
Smithereens | Fearlessness: On hitting the enemy with all bullets, increase the Firearm Critical Hit rate and Firearm Critical Hit Damage of this attack. Upon landing a Critical Hit on an enemy, grants the Firearm’s unique ability Amplification. | Mastery Rank 1 |
The Final Masterpiece | Masterpiece: After reloading, grants one of three unique abilities at random. If the granted effect is the same as the existing effect, the effect stage is increased. If a different effect is granted, the effect stage is reset to Stage 1. | Mastery Rank 1 |
The Last Dagger | Ultimatum: Defeating an enemy grants Patience. On hitting an enemy while at Max Stacks, fires Enhanced Rounds. On hitting an enemy with Enhanced Rounds, the Patience effect is reset, and the enemy is stunned. | Mastery Rank 1 |
Nazeistra’s Devotion | Fanaticism: On hitting an enemy’s Weak Point, inflicts the unique ability Devotion Mark on the target enemy. On hitting an ally, that ally’s shield is restored at the cost of your MP. If your current MP is less than the MP cost, this effect is not triggered. | Mastery Rank 1 |
Restored Relic | Ancient Technique: Fires a Guided Round with a set chance. On hitting an enemy with a Guided Round, inflicts Ancient Fire to the target enemy with a set chance. | Mastery Rank 1 |
Python | Python Instinct: On hitting an enemy’s Weak Point, inflicts the unique ability Prey on the target enemy. | Mastery Rank 10 |
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Blue Beetle | Arcane Wave: When using a Fusion skill, grant yourself the unique ability Arcane Energy with a set chance. When using a Singular skill, grant yourself the unique ability of Purification with a set chance. | Mastery Rank 10 |
Wave of Light | Splendor: After reloading, grants the unique ability Solar Halo. On hitting an enemy while Solar Halo is active, inflict Lunar Halo on the target enemy with a set chance. | Mastery Rank 10 |
King’s Guard Lance | Guardian: Aiming activates Preview Mode. When canceling the aim deactivates Preview Mode. When firing while aiming, deploys the unique ability Guardian Lance on the terrain and consumes a set amount of ammo upon deployment. The deployed Guardian Lance lasts for a set amount of time, and hitting the Guardian Lance deals damage to nearby enemies. Each time the deployed Guardian Lance is hit, its duration and range are slightly increased. | Mastery Rank 10 |
Divine Punishment | Prayer: Granting a buff to allies excluding yourself will grant the unique ability Meditation to yourself. Recovering an ally’s (HP/Shield/MP/Resources), excluding yourself, will grant the unique ability Prase to yourself. Inflicting a debuff on an enemy will grant the unique ability Glory to yourself. | Mastery Rank 10 |
Secret Garden | Gardener: When using a Dimension skill, recovers Custom Resource with a set chance. When using a Tech skill, grants the unique ability Pest Control with a set chance. | Mastery Rank 15 |
Enduring Legacy | Craftmanship: On hitting an enemy, increase Status Effect Trigger Rate corresponding to the element (Fire/Chill/Electric/Toxic) and inflicts the unique ability Quenching to the target enemy. On hitting a Burned enemy, increase Firearm ATK and apply this buff to the attack. | Mastery Rank 15 |
Clairvoyance | The Thing Beyond: Hitting an enemy with a Stage 2 Beam inflicts Void Gaze on the target. Hitting an enemy with a Stage 3 Beam inflicts Appalled Calling on the target. This effect is considered to be the same effect as Frostbite in some modes. | Mastery Rank 15 |
Afterglow Sword | Nightmare Reaper: On hitting an enemy’s Weak Point, inflicts the unique ability, Death Propagation . On hitting an enemy Commander or Colossi, increase Firearm Critical Hit Rate and apply the effect to the attack. | Mastery Rank 15 |
Piercing Light | Purification of Light: On hitting a Weak Point, inflicts Dispel on the enemy with a set chance. When two or more enemies are hit by a single shot, there is a high chance to land a Critical Hit on the enemies while also increasing Critical hit Damage and applying this buff to the attack. | Mastery Rank 15 |
Executor | Impending Judgement: On hitting the enemy with all bullets, grants the unique ability Executor’s Exaltation. If all of the fired bullets do not hit the enemies while this effect is active, decreases the effect stage by -1. At the highest stage, firing a shot removes this effect, regardless of whether it hits a target or not. At the highest stage, increases Firearm ATK on hit and inflicts Electrocution on the target enemy. On hitting an Electrocuted enemy, increase Firearm ATK and apply this buff to the attack. | Mastery Rank 15 |
Perforator | Ability Detect: On hitting a Weak Point, inflicts damage to the enemy’s Shield in proportion to their Max Shield at a set chance. The higher the Firearm Level, the closer this damage reaches the Max Limit. When damage is dealt to the enemy completely depletes the target enemy’s Shield, inflict Stun with a set chance. | Mastery Rank 15 |
Sigvore’s Proof | Mad Bomber: Fires a Sticky Bomb when shooting while aiming. The launched bomb will automatically detonate after a certain period of time after sticking to an enemy. When aim is canceled, all attached bombs will detonate at the same time, regardless of whether the countdown has been completed. Upon detonation, Sticky Bombs will inflict Burn on damaged enemies. | Battle Pass Reward |
The First Descendant Ultimate Weapon Tier List
While each ultimate weapon suits certain Descendants and builds better than others, these are generally accepted to be the best ultimate weapons overall in The First Descendant. Prioritize researching S-Tier and A-Tier guns above all else.
Tier | Ultimate Weapons |
---|---|
S-Tier | Executor, Nazeistra’s Devotion, Perforator, Clairvoyance, Python |
A-Tier | Thunder Cage, Enduring Legacy, Albion Cavalry Gun, Divine Punishment |
B-Tier | Secret Garden, Wave of Light, Piercing Light, Afterglow Sword, Sigvore’s Proof, King’s Guard Lance, Blue Beetle, |
C-Tier | The Last Dagger, Restored Relic, Fallen Hope, Smithereens, Greg’s Reversed Fate, The Final Masterpiece |
How to Craft Ultimate Weapons in The First Descendant
To craft ultimate weapons, visit Anais at Albion. Located on the far left side of the hub, she’s your go-to contact for all research and unlocks in The First Descendant.
![First Descendant Fallen Hope Ultimate Weapon Crafting](https://www.pcinvasion.com/wp-content/uploads/2024/07/First-Descendant-Fallen-Hope-ULtimate-Weapon-Crafting.jpg?w=1280&resize=1200%2C675)
Every ultimate weapon has four parts required to craft it: Polymer Syncytium, Synthetic Fiber, Nano Tube, and a Blueprint.
Each part drops from different activities and missions throughout The First Descendant, but you’ll need the correct Amorphous Material to get a chance for the part to drop. You can view the missions and Amorphous Materials Patterns associated with an ultimate weapon part by hovering over them and selecting “Acquisition Info.”
Several ultimate weapon components also need to be researched themselves, so the process of crafting a weapon will take several hours overall after the grinding is done.
For example, if you want to craft Divine Punishment, you’ll need to research the Divine Punishment Polymer Syncytium first (among other things). This requires a blueprint obtained from an Amorphous Material Pattern after completing a Void Intercept Battle in addition to generic resources like Inorganic Biogel and Superfluid.
How to Farm All TFD Ultimate Weapon Materials and Blueprints
The drop rates for all ultimate weapon resources are very low in The First Descendant, so you’re going to be running the same missions over and over for hours on end to upgrade your arsenal. Your primary target should always be the weapon blueprint since it’s the rarest drop of them all.
![The First Descendant Final Masterpiece](https://www.pcinvasion.com/wp-content/uploads/2024/07/The-First-Descendant-Final-Masterpiece.jpg?w=1280&resize=1200%2C675)
A good strategy is to repeatedly farm the normal missions that have a chance of dropping the blueprint so you can stock up on Amorphous Material Patterns in the background.
Once you have a bunch of Amorphous Material (and some Shape Stabilizers to maximize your chances), start farming the Void Intercept Battle associated with the blueprint. You’re likely going to have to repeat this process a few times before you get lucky.
How to Get All Ultimate Weapon Blueprints
Each ultimate weapon blueprint drops from various missions throughout The First Descendant. Most of them drop as rewards from Void Intercept Battles, so you’ll need to collect the corresponding Amorphous Material Pattern in order to obtain the blueprint you’re after.
Weapon | Blueprint Sources |
---|---|
Thunder Cage | |
Albion Cavalry Gun | |
Fallen Hope | |
Greg’s Reversed Fate | |
Smithereens | |
The Final Masterpiece | |
The Last Dagger | |
Nazeistra’s Devotion | |
Restored Relic | |
Python | |
| |
Blue Beetle | |
Wave of Light | |
King’s Guard Lance | |
Divine Punishment | |
Secret Garden | |
Enduring Legacy | |
Clairvoyance | |
Afterglow Sword | |
Piercing Light | |
Executor | |
Perforator | |
Sigvore’s Proof | Battle Pass Reward |
How to Farm All Research Materials for Ultimate Weapons
In addition to the main blueprint for every ultimate weapon, you’ll need to stock up on various research materials to craft the other parts required for each weapon recipe. Lucky for you, we have a comprehensive guide detailing all research material locations in The First Descendant. Each material tends to drop from specific regions on the world map, so plan your grinding accordingly.
Published: Jul 12, 2024 02:59 pm