After months of the handful of betas, The Finals has finally been released. Yes, it was a surprise that Embark Studios shadow-dropped the shooter, and it was a welcoming one. However, since the game is out in the wild, tons of fixes have come with it. Let’s run through patch notes for Season 1 of The Finals with stuff including fixes, buffs, and nerfs.
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All The Finals Season 1 fixes, buffs, and nerfs – Patch Notes
Content Updates
- New ways to express yourself in the arena! Such as:
- Reload and Inspect animations
- Emoticons
- Gestures
- Pets (!!!)
- Sounds
- Watches
- More? Yes, more!
- The Store is open and you’ll have access to an ever-changing selection of content to make your contestants pop in the arena.
- The Season 1 BattlePass contains 12 pages of unlockable rewards.
- That amounts to 96 exclusive rewards
- 29 rewards can be earned for free!
- Unlock the whole BattlePass to receive a total of 1575 Multibucks!
- Play and progress, master your loadout with:
- 6 Mastery Levels per weapon
- 6 Mastery Levels per gadget
- 5 levels per ability
Related: The Finals: Best Settings for FPS
New Features
- New Map Las Vegas
- Test your luck and reach for the stars in the glitz, glam, and tight-knit gameplay of this glittering arena
- New Map variants:
- Don’t get lost in stinging sands! Seek shelter and glory in this Las Vegas map variant: Sandstorm.
- Tripwires & turrets: The environment can work for or against you. Traverse Vegas but watch your step, around every corner could be a trap.
- New event: Alien invasion
- You’ll have to see this one to believe it. It’s outta this world!
Gameplay changes and balance
Movement & Animation
- Movement
- Made multiple updates to vaulting responsiveness and general smoothness when traversing
- Updated various first-person animations to better sync with footsteps
- Improvements to syncing and stability when players are on moving surfaces such as elevators, sky-lifts, cranes, and moving platforms
- Improved speed-matching and added in-air animations when coining other contestants
- General polish updates to third-person locomotion
- Combat Animations
- Stabilized the camera for aim-down sight reloads and bolt actions, for easier tracking of targets
- Updated jumping and zipline animations when aiming down sights
- Added third-person reaction animations for Flashbangs, Gas, and Fire.
- Reworked the animations for the Charge’N’Slam specialization
Controller
- General
- Added sensitivity scaling based on zoom FOV
- Aim Assistance
- Added better support and various improvements for sensitivity dampening on targets
- Updated default aim down sights sensitivity reduction
- Reduced zoom snapping active duration
- Controller Vibration
- Settings added
- Controller Settings
- Added setting to allow players to further customize their controller experience
- Added separate dead zones for the different analog sticks
Maps
- Overall, maps have been tweaked, things are better outlined to help move around. Skyway Stadium in particular now has evening conditions to get better immersed in the fight.
Weapons
- General
- Updated bullet dispersion system on all weapons when aiming down sights
- Fixed various issues where weapons could fire infinitely or not at all
- Fixed an issue where Gadgets could become stuck in an infinite cooldown
- Added a new hitmarker to crosshairs for damage over time effects
- AKM
- Updated recoil pattern, making it slightly less easy to control
- FCAR
- Updated recoil pattern, making it slightly easier to control
- Flamethrower
- Fixed a bug where the Flamethrower could be fired without consuming ammo
- Max range reduced by 60 cm
- Fire rate reduced to 160 RPM from 180 RPM
- Adjusted Flamethrower impact effects to make them less blinding for the target player
- Reduced damage to 28 from 31
- Lewis Gun
- Updated recoil pattern, making it slightly easier to control
- LH1
- Increased bullet dispersion when firing from the hip
- Updated recoil pattern, making the weapon easier to control
- Fire rate reduced to 300 RPM from 400 RPM
- Increased LH1 damage from 41 to 45
- M60
- Updated recoil pattern, making it slightly less easy to control
- Riot Shield
- Fixed an issue where the Riot Shield could block bullets while the player was emoting
- Throwing Knives
- Introduced Throwing Knives to the Light archetype
- V9S
- Magazine size reduced to 20 from 24
- Updated recoil pattern, making the weapon less easy to control
- Increased damage fall-off to make the weapon less effective at long-range
Gadgets
- General
- Fixed an issue where Gadgets could become stuck in an infinite cooldown
- C4
- Increased health from 5 to 25
- Defibrillators
- One of the best tools that could only heal with now can damage enemy players. They will do 50 damage and will enter cooldown if they land a successful hit
- Gas Mine
- Added trigger audio effect
- Glitch Grenade
- Fuse time increased from 1.1s to 1.8s, giving it more range
- Night Vision
- Removed Night Vision from the game, to be reworked in a future update
- Sonar Grenade
- Radius reduced from 17.5m to 10m
- Updated the crosshair hit marker that appears when the Sonar Grenade detects targets
- Stun Gun
- Removed sensitivity reduction from stunned players
- Added glitch effect to stunned players, rendering their Specialization and Gadgets unusable for a short time
- Tactical Breach
- Increased health from 5 to 25
- Vanishing Bomb
- Introduced Vanishing Bomb gadget to the Light archetype
- Zipline
- Added line break effect to Ziplines
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Published: Dec 8, 2023 12:18 pm