Usually, in most base-building games, I am a real slob. I’ll do what’s necessary to keep the rain off and house what I need, and then leave it be. However, Once Human demands a little more than that with its base design in both PvE and PvP and the intuitive builder encourages the best designs.
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The best base designs in Once Human
PvP and PvE in Once Human both demand different base designs, requiring some careful planning. Not only is the location of your base important, but also how it runs. There are many elements in play, ranging from power to defenses. The bases for PvP servers require thought-out defenses, while PvE is much more geared toward Deviation maintenance.
The best PvP designs in Once Human
PvP is a different beast when it comes to base design in Once Human. A number of elements come into play for success. The first thing that needs to be observed is the capabilities of the base to hold off other attackers. A PvP base also has to function as a fortress, able to withstand enemies. So, good lines of sight, powered and effective armaments, and hard-to-reach safe rooms are all essential.
Walled Fortress
A commonly seen base design for PvP is the concentric rings of walls approach. The idea is that the tall walls will prevent people from being able to climb or glide in and usually focus enemies to the path of least resistance, which work as choke points. It is key for this design not to be placed beside tall cliffs or in ravines as being able to jump over the walls makes the design completely useless.
This huge base built by Potatozieo on YouTube uses three massive walls to contain his own and his teammates bases. The base itself is built onto a plateau, meaning nothing should be able to jump or glide over the walls.
The downside of the tall walls is that although other players can’t shoot in, you also can’t shoot out. This problem is solved by having a high central building, using a slanted roof with window pieces as protected lookouts. They face outward, providing a small space to peek from while primarily providing cover.
Raised Lookout
Rather than having your Once Human base flat on the ground, it is best to have it raised on stilts. This created a raised base design in Once Human, which gives a lot of space for defenses and adds an extra step when trying to get into the proper base.
Multiple options become available using the open lower floor. Placing automatic turrets at the house’s base means that anyone trying to enter will have to contend with firepower. A central system of four turrets in the open space, facing outwards, covers every option.
A crenelated wall surrounding the open lower floor also provides both cover and an easy way to pop out and shoot. Attackers will have to jump the wall to enter while contending with the turrets and your gunfire.
By having a raised lookout, entry to the base will have to be through a set of stairs. This creates a chokepoint that can be further guarded with turrets or mines. Fewer points of entry mean easier defense, kettling your enemies to one point.
Pillared Point
Initially, you may build your Once Human base using walls as the foundation and support of the structure. However, this provides a real weak point for attackers to focus on. By using a single-walled structure to support the rest of your building, there is a chance that it will be destroyed, collapsing the rest of the building.
The solution is to use support pillars wherever possible, especially on the ground floor. By placing foundation pillars throughout the various floors of your Once Human base, even if one gets destroyed, there are others to pick up the slack. This doesn’t mean walls are totally out of the question; it just means pillars should also be used.
The best PvE designs in Once Human
PvE is a much more relaxed game mode in Once Human, requiring a lot less planning for defenses. Really, PvE is a creative mode with plenty of space to embrace your home-building side and provide a welcoming environment for your Deviations. However, this doesn’t mean you can slack off and leave your house open to the elements. Power, comfort, and resources are all essential for success.
Summer Villa
These designs appear all over the map and feature beautiful balconies, rooftop gardens, and large, open-fronted windows. The aim of these is to keep things as light and airy as possible without blocking sunlight or using electricity.
Try to face your PvE base towards the sunrise in Once Human. This will ensure that you make the most of the daylight streaming through the large open-fronted windows. Keeping your Deviations in sunlight will keep a lot of them happy and provide much more output.
Using natural light to open up your PvE base will do away with the need to use a lot of electric lighting. This leaves much more power for other essentials, such as entertainment and maintaining happy deviations.
Cottagecore
If you want something a little more traditional, cozy, and warm, then try out the cute cottage base design in Once Human. These beautiful bases surround themselves with nature and make the most of the white picket fences.
Using the white stone walls and square windows, a cute cottage base design is possible. Soft indoor lighting and regal-looking wooden furniture further this country house aesthetic, with big, tall, ceilinged rooms and stone floors. Once humans have all the necessary building pieces to make something pulled straight from the English countryside.
Minimalist PvE base design
If you don’t have time to waste building a base but still need something functional, a minimal PvE base design is your best option in Once Human. These simple bases can be picked up and placed anywhere without any problems and require little time or resources to build.
All you really need is space for sleeping, your workshops, Deviant containment, and storage. Simply build your walls one block high and throw an A-Frame roof over the top of it. Outside, it is important to place one or two solar panels in order to power the building, and have at least one water collector to keep yourself hydrated.
Place a garage on a small area of flooring beside the house. The whole base shouldn’t be more than a single floor. I recommend a room for crafting and storage, another for sleeping and Deviantion storage, and an outside area for smelting, your garage, and farming. With these three areas covered, you will have a base that does everything you need it to. Picking up all the resources in Once Human shouldn’t take too long if you know where to look.
Published: Aug 27, 2024 11:42 am