With each new Hearthstone expansion, Titans included, the community faces a difficult choice: which cards should they craft from the new set? Which will serve them well in the ever-shifting tides of the meta? Which will slot into the most decks, and enable the most diverse play experiences? Which will provide the most enjoyment when played? These questions go round and round in each player’s head like carousel horses gone rogue, and if you’re following the game they’re likely echoing in yours right now. But fear not: We’ve put together a list of the best cards to craft from Hearthstone’s Titans expansion, to help silence those ceaseless hoofbeats.
The must-craft cards of Hearthstone’s Titans expansion
Death Knight – The Primus
The majority of the new Death Knight cards from Titans are part of the Plague package, a solid archetype that, while certainly one of the best decks available to the class at present, isn’t dominating the meta or putting in hugely impressive results. For that reason, it’s best to bet your Dust on a more reliable horse instead: The Primus, Death Knight’s legendary Titan.
With no Rune requirement, The Primus can be added to any Death Knight deck, and its powerful abilities ensure that you’ll want to every time. Runes of Blood is the clear standout here, a hard removal option that also provides a big heal and extra survivability for The Primus. This is ideal for taking out opposing Titans, or for dealing with Rogue’s huge Magnetic threats. The other two abilities can provide burst damage or board presence: not incredible on their own, but excellent when you factor in the cards you Discover after using each one. Flexible, powerful, and generically useful, The Primus is likely to be a part of every successful Death Knight deck going forward, making it a safe craft indeed.
Demon Hunter – Argus, the Emerald Star
Another universally powerful Titan, Argus gives Demon Hunter decks of every stripe a powerful turn seven play. His static ability, which grants Minions to his left Rush and to his right Lifesteal, can be leveraged immediately if you have an established board. If you don’t, you can create one with Argunite Army, putting an additional 8/8 worth of stats into play on top of Argus’ already-considerable 5/9 base statline.
In addition, Argus lets you indulge in the time-honored Demon Hunter tradition of mana cheating, either by Discovering a Deathrattle Minion and reducing its cost by three, or reducing the cost of every Minion in your hand by two. Both of these abilities can lead to explosive plays, allowing aggressive decks to reload the board or combo decks to pop off earlier than expected. He may not be the key card in any current decks, but Argus is so solid that he’s unlikely to be omitted from many Demon Hunter lists for the foreseeable.
Druid – Disciple of Eonar
Another expansion, another disgusting Druid combo enters the meta. This time the combo involves Drum Circle, a spell from Festival of Legends, and effects that let you use both effects of a ‘Choose One’ card, of which several were printed in Titans. Ordinarily, Drum Circle either puts five 2/2 Treants into play or buffs your board with +2/+4 and Taunt: both solid effects, but not really strong enough to see play in the past.
When you get both effects, however, Drum Circle puts five 4/6 Taunt Minions into play for just seven mana, and buffs your existing Minions by +2/+4 also. A board like this is extremely difficult to deal with for most decks, and it can be developed further with Cultivation, a powerful board buff spell that costs one less mana for each Treant you’ve summoned, coming down to just three mana after you’ve cast Drum Circle. There are a few ways to set this up, but Disciple of Eonar is the cleanest and simplest, making it an auto-include in any deck running the combo, and flexible enough to find more uses in the future as well.
Hunter – Aggramar, the Avenger
Hunter may just be the most consistent class in Hearthstone, so it makes sense that they would receive the most consistent Titan from this expansion as well. Aggramar looked fairly underwhelming at first, when compared to the heavy-hitting power of the other Titans, but in practice it turns out his blend of steady, reliable value and aggression works wonders in pretty much any Hunter deck, be it Aggro or Midrange.
A 3/7 body and a 3/3 Weapon are already solid returns on a six mana investment, but Aggramar’s abilities kick things up a notch, giving you a choice of extra damage, card draw, or board presence with each swing. If he sticks around for a turn, you can stack another buff on the weapon, making it even more effective than before. Whether you need to remove a threat, dig through your deck, or stabilize against Aggro, Aggramar is your man.
Mage – Wisdom of Norgannon
Mage usually gets at least one excellent card draw tool per expansion, and in Titans that tool is Wisdom of Norgannon. For five mana, drawing two cards is a terrible rate, but that rate is reduced by one for each Spell school you’ve cast this game, easily allowing for a cost of three or less.
The card forms part of the ‘Spell School Package’ that Mage received in Titans, and it naturally plays well alongside the other cards from that theme, but it’s also just a strong standalone card. Most Mage decks include Spells from at least three different schools, meaning this can be a two mana draw two easily. Throw in some copies of Discovery of Magic to shore up your school selection and you’ll be drawing two cards for zero mana before you know it: a deal that, historically, has enabled Mage to get up to all sorts of broken things.
Paladin – Tyr
The best Paladin decks going into Titans Standard center around Mechs, Earthens, or Divine Shield Minions. Three very different strategies, but they have one thing in common: they work well with Tyr, Paladin’s new seven-mana legendary Minion. As a 4/5 Tyr won’t be winning any prizes in the vanilla stats department, but his ability more than makes up for it, resurrecting up to three different Paladin Minions.
Naturally, this works well with the Earthen package, resurrecting your Stoneheart King, Disciple of Amitus, and an Earthen in one fell swoop, but it fits nicely into Mech decks as well, where it can dredge up Noble Minibot, Zilliax, and The Leviathan. It even brings back Funkfin and Jitterbug in Divine Shield Paladin, acting as a pseudo-Bloodlust effect on an established board. It may be on the pricey side mana-wise, but Tyr is a powerful reload effect that’s easy to build around, making him a surefire Paladin staple in the meta to come.
Priest – Aman’Thul
Priest has always received some of the best Control tools each expansion, and Aman’Thul is the latest instance of that principle in action. For just seven mana, this Titan can use Strike from History to completely erase two Minions in play, getting around pesky Deathrattles and huge threats alike.
This would be worth the price of admission alone, but he also lets you Discover a legendary Minion in the process, and comes with two other abilities you can use on subsequent turns. You can copy and buff any Minion in play, great in Astral Automaton decks or against big opposing Minions, or you can summon a 6-drop with Taunt and Lifesteal, easily stabilizing a game in lieu of targets for the other two abilities. A reasonable mana cost and excellent defensive statline are the icing on this Titanic cake, making Aman’Thul one of the best entries in a stacked legendary cycle.
Rogue – Mimiron, the Mastermind
Inexplicably overlooked by the community pre-launch, Mech Rogue is proving to be a menace in the current meta, due in no small part to Mimiron here. As a 2/5 for three, he packs a solid defensive base, which he can then build upon with Magnetic Minions to create an unstoppable force. This is true for any Mech in Rogue’s arsenal, but Mimiron makes the ideal candidate because with every Mech you play, or Magnetize, he gives you a high-tempo spell.
These range from a simple one mana deal three damage, to a one mana Sap, to a spell that grants +3 attack and Stealth, helping to ensure Mimiron’s future survival. It’s a card that can snowball out of control incredibly quickly, letting you mess with your opponents plans on the cheap while you develop your Mech plan. As one of the best cards in one of Standard’s best decks, it doesn’t take a Mastermind to know that crafting Mimiron is a great use of your Dust.
Shaman – Thorim, Stormlord
Appropriately enough, given the theme of lightning that courses like a current through them, there’s a lot of power in the new Shaman cards introduced in Titans. From Flash of Lightning, to Lightning Reflexes, to their exceptional Titan Golganneth, there’s no shortage of candidates for this spot on our list. We’ve opted for Thorim, however, a new three-mana legendary with some of the most incredible text ever seen on a Hearthstone card, particularly if you’re a long-time fan.
For three mana, with a very solid 3/4 body attached, Thorim unlocks all of your Overloaded mana crystals, then draws you a card for each. This is a great way of removing the downside of Shaman’s powerful suite of Overload cards, while drawing more of them at the same time. For best results, play Thorim later on in a game, when you have the mana to follow up an Overload card with him on the same turn.
Warlock – Chaotic Consumption
While players were debating about whether or not Sargeras would be the best of the new Titan cycle, Warlock’s best card from the new expansion flew quietly under the radar. Chaotic Consumption is reminiscent of Plague of Flames from Saviors of Uldum, albeit targeted, which makes it a much more appealing proposition. In a set where individual Minions as powerful as the Titans exist, being able to remove anything for just one mana, and a tiny token from your own side, is a deal you can’t pass up.
In addition to its excellent power level in a vacuum, Consumption also plays extremely well with Amorphous Slime, the current enabler of Warlock’s tier one Undead deck in Standard. By playing the Slime, discarding the likes of Dar’Khan Drathir or Flesh Behemoth, then immediately triggering its Deathrattle by sacrificing it to Consumption, you can cheat out a big Undead and remove an opponent’s Minion in the process: a savage tempo swing that few opponents will recover from.
Warrior – Khaz’goroth
Warrior hasn’t made quite the comeback fans were hoping for in the new meta, with the best Warrior decks, including the Armor combo strategy, not performing particularly well so far. That said, Khaz’goroth is proving to be a solid inclusion in pretty much any deck the class plays, combining a reasonable mana cost and board swing potential into a neat little package.
Attacking random enemy Minions after each ability use lets Khaz’goroth control the board better than most Titans, while his stat-buffing effects let him take down bigger targets while ‘charging’ up for the turn when he’s finally able to attack your opponent’s face for 11 damage. He can also draw you a Weapon, an ability that has applications in nearly every Warrior deck, making him a strong inclusion regardless of strategy.
Neutral – Flame Behemoth
While the majority of the Neutral cards Titans brings to the fray are underwhelming at best, Flame Behemoth is a great addition to the Mech decks that are performing well in the early days of the meta, be they Rogue, Paladin, or otherwise. A six mana 4/5 is nothing to write home about, but the Behemoth also adds two Magnetic Mechs to your hand, and discounts their costs by two apiece.
This creates four mana in value from discounts alone, meaning the Behemoth is essentially a two mana 4/5 if you can play both of the cards it generates quickly. In a dedicated Mech deck, this should be no problem at all, and it serves as a great reload in a deck that tends to lose when it runs out of steam.
So there you have it: the 12 best cards to craft from Hearthstone’s Titans expansion. While no one can say where the wind of the meta will blow next, or which decks will go on to dominate as nerfs and buffs are inevitably rolled out, we’re fairly confident that every card on this list will still have a part to play when the Dust settles.
Published: Aug 8, 2023 11:23 am