Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
take two interactive logo

Take-Two president doesn’t view loot boxes as gambling

This article is over 7 years old and may contain outdated information

Yesterday EA took to the stage at the Credit Suisse 21st Annual Technology, Media & Telecom Conference where the subject of loot boxes and microtransactions was raised. Today it was Take-Two Interactive’s turn to answer questions.

Recommended Videos

Take-Two president Karl Slatoff was on-hand to talk about the publisher’s work and touched on the latest loot box controversy sparked by Star Wars Battlefront 2. Unsurprisingly, Slatoff sits firmly in the same camp as ESA which does not deem loot boxes to be gambling.

“The whole gambling regulator thing,  we don’t view that sort of thing as gambling. Our view of it is the same as the ESA statement for the most part. That’s going to play its course, but in terms of the consumer and the noise you hear in the market right now, for me it’s all about content. It’s about overdelivering on content and making sure you’re focused on engagement. I think that has been our strategy and where we’re focused, and as long as you keep your eye on that ball, you’re going to be OK. The consumer’s going to be really happy with what they get. You try to do your best to make the best experience and drive engagement, and driving engagement creates value in entertainment franchises.”

As more industry players come forward to address the issue of loot boxes, it’s apparent they are simply not listening to the players. It’s a real worry. Slater thinks this will all blow over and “play its course” so it’s up to gamers and the media to keep this problem a talking point otherwise change will never come.

With Star Wars Battlefront 2 wiping $3.1 billion from EA’s stock value, the only way to force change is to boycott the products. Only then will they start to listen to their consumers.


PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Paul Younger
Paul Younger
Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.