Gas Powered Games has patched Supreme Commander 2.
Patch v1.12 for the large-scale RTS is now available via Steam, and it contains a host of exploit fixes and some little tweaks to the AI.Expect the AI to put up a bit of a stronger challenge. From what we can tell it’s going to target outlying buildings more regularly, spend longer trying to keep its units alive, and, er, it won’t spam transports, amongst other things. Sounds handy for those who like a challenge.We reviewed Supreme Commander 2 for the 360 recently. Find out what we thought here, and read on for the full patch notes.New Features and ImprovementsAdded a warning dialog when a player accesses multiplayer with modified data.Added exploit handling for research during game initialization.Added exploit handling for hotkey-triggered commands.Land AI will default to Air factories faster on non land maps.AI will build units from factories that are outside its primary base radius.AI platoons will loiter less and instead attempt to move to the best possible place to do damage.The starting base locations will now generate less econ threat to the AI causing the AI to more aggressively target buildings outside the starting base locations.The AI will more quickly respond to attrition, and retreat appropriately.FixesFixed a potential crash encountered when entering the game summary screen with an AI present.Fixed an issue where the AI could repeatedly queue the same unit (especially transports).Cybran AI will now properly research naval walking.
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Paul Younger
Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.
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Published: Apr 22, 2010 08:34 am