Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Stellaris to get some ship rebalancing in Heinlein 1.3 patch

This article is over 8 years old and may contain outdated information

Those who’ve been following along will know that Stellaris is set to get some pretty substantial changes with the Heinlein 1.3 patch (due around October). A new dev diary from the people at Paradox talks about how ships (and by extension combat) will be re-balanced in 1.3.

Recommended Videos

The early days of Stellaris found Corvette swarms (if I’m recalling correctly) to be overly powerful, so these changes are aiming to prevent something like that reoccurring. In 1.3, ship types will have more unique combat ‘roles’.

Corvettes will be small, aggressive ships with torpedoes and high evasion; useful against Battleships. Destroyers will be the defensive Corvette-counter, with anti-torpedo point defense and a bonus to the new ‘Tracking’ stat to help shoot down evasive craft. Crusiers will become aggressive ‘glass cannon’ type ships, able to hold torpedoes or strike craft. And Battleships will be the durable vessels who fight from a distance, and the only ships that can equip the new extra large weapons.

As mentioned above, Tracking will be new to Stellaris in 1.3. “Each weapon will have a Tracking value that determines how effective they are against ships with high evasion. Every point of Tracking reduces the target’s chance to evade that attack by the same amount,” say Paradox. In general, the larger the weapon, the worse they are at tracking. However, the larger weapons now have much greater armour penetration than smaller arms. Missile weapons will “no longer ignore evasion”, but will have very high tracking values.

Heinlein will also introduce some new ship slots. The aforementioned ‘extra large’ slot will be for Battleships only, while torpedoes will get their own special slot designation too. An ‘auxiliary’ slot will fit “components that have ship-wide effects, and point-defense weapons get a separate slot type as well.

stellaris-heinlein-shipslots

 


PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author