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Stellaris dev diary explores the sci-fi setting

This article is over 8 years old and may contain outdated information

The first developer diary for Stellaris has been released, largely focusing on the challenges the sci-fi setting has thrown out for the team.

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Stellaris is Paradox Development Studio’s first foray into the uncharted wilderness of “things that aren’t based in history”, although as game director Henrik FÃ¥haeus notes at the beginning of the video, “I would say that science fiction is history, in the future.” Which is almost a Jaden Smith tweet, although I get what he means.

In any case, the three-minute video takes a look at how Stellaris differs from their past games, what unique challenges it’s created, and a brief overview of how the game’s phases play out. Give it a look below.

Stellaris is due out on 9 May.


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Tim McDonald
Tim has been playing PC games for longer than he's willing to admit. He's written for a number of publications, but has been with PC Invasion - in all its various incarnations - for over a decade. When not writing about games, Tim can occasionally be found speedrunning terrible ones, making people angry in Dota 2, or playing something obscure and random. He's also weirdly proud of his status as (probably) the Isle of Man's only professional games journalist.