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Star Citizen Arena Commander 1.0.2 released

This article is over 9 years old and may contain outdated information

 

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  • Additions:
    • Ships
      • Added paint skin hardpoint to all Aurora ships
      • Added BEHR Laser Cannon S1s to the wing-top weapon hardpoints of the Aurora LN
      • Added audio to several usable locations in the Redeemer
    • Components
      • Added Tarantula-870 ballistic gun
      • Added a ‘shields’ section to the holotable
      • Added new parameters that allow for creation of different brands of shields
      • Added different behavioral styles for shield generators using new parameters
      • Added 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:
      • Increased reduction against direct weapon fire with reduced splash absorption
      • Increased splash absorption with reduced direct fire absorption
    • Gameplay
      • Players are now given a warning message for persistently attacking allies
    • Art
      • Added three paint skins for Auroras
  • Balance/Tweaks:
    • Ships
      • Aurora LN fuel regeneration increased
      • Mustang Gamma and Omega have had their handling improved to reduce their drift
      • Mustang Gamma and Omega have had their thrust generation increased
      • Removed empty weapon mounts from the Mustang Beta
      • Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss
    • Components
      • Amount of ammunition for the Tigerstreik ammo box has been increased
      • Tweaked second stage rockets for Rattler Cluster missile so that they don’t all run out of fuel at the same time
    • Other Tweaks
      • AI are more likely to fire a missile after acquiring a lock
      • pp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen/CitizenClient/USER/Controls/Mappings
  • Fixes:
    • Ships
      • Fixed an issue that was causing the 325a to occasionally load into a match without ammo
      • 350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable
      • Fixed graphical gaps in 350r wings
      • Corrected thruster color for Avenger
      • Audio for Avenger seat turning around plays correctly
      • Entering the seat of the Gladiator will no longer swap to the rear view camera
      • Fixed some of the issues that causes Hornets to leave their landing gear down
      • Hornet Canard Turret texture no longer pops in and out with distance
      • Fixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull
      • Removed reflections from Cutlass Black buttons
      • Fixed an issue where shooting some ships with a pistol would cause graphical issues with damage states
    • Components
      • Fixed an issue that was preventing the Rattler from delaying its second stage
    • Gameplay
      • Fixed an issue that was preventing the system from kicking players persistently attacking allies
      • Fixed an issue that prevented the recovery animation from playing after suffering a redout
      • Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
      • Fixed an instance where the repsawn window would overlay the scoreboard at the end of a ra
    • User Interface
      • Fixed an issue that would prevent preset controls from appearing in the control list
      • Fixed some issues where the mouse cursor would hide behind the client window when an error was given
      • Kicking a player from the lobby will no longer cause lobby errors
      • Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby
      • Fixed wheel alignment for Greycat Buggy in the holotable
    • Art
      • The Herald in the Plentiful Salvage snow globe now has texture for its cockpit glass
      • Updated keyboard control image to remove zoom from bracket [] keys
      • Revel & York hangar ceiling fans will no longer flicker when viewed from ground level
      • Fixed some graphical flickering in the Self Land hangar
      • Fixed some graphical issues in the VFG Industrial hangar
  • Known Issues:
    • Ships
      • 350r will sometimes spawn with damaged components
      • Weapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heat
      • Avenger decelerates much faster than it accelerates
      • Tigerstreik cannot be reattached to the Avenger (restarting the game client will fix this)
      • Mustang Beta can have one of the doors in the cabin float above it if it’s used
      • Back seat of the Super Hornet cannot be exited
      • All ships aside from the Hornet are missing ship trails when carrying a Core
      • Several ships are having radar visibility issues due to the helmet blocking the view
      • Freelancer loading ramp has no collision
    • Components
      • User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
      • Rattler Cluster missile second stage rockets will all use the same trajectory
      • Missiles aren’t inheriting velocity from the ship that launches them
      • Seal Corperation damage effect displays incorrectly when equipped on an Aurora
    • User Interface
      • Shield hardpoint in the holotable is too small for Mustangs and 300 series
      • Shield component on the Aurora ship status HUDis too large
      • Missiles have a small portion of the ship targeting UI on them after being launched
      • Paint objects in the holotable are placeholder
      • Multiple in game items are missing text and are displaying their internal names
      • Multiple players persistently moving around in a lobby will cause their ship selections to overlap
      • Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
      • Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
    • Other Issues
      • Character will sometimes spawn with the helmet on backwards
      • Aurora intakes aren’t displaying paint

 


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Paul Younger
Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.