Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Square puts Anachronox IP up for grabs on new Collective platform

This article is over 11 years old and may contain outdated information
Square Enix collective

Yep. That’s a logo alright.

Recommended Videos

You might remember that back in early October, Square Enix came up with a weird hybrid of crowdfunding and publisher-backing and called it Collective. The principle behind it was that prospective developers could pitch (for free) game ideas to Collective, which would then receive player and publisher feedback. If, after 28 days, the idea seemed to have enough legs, it would then be pushed onto the Indiegogo crowdfunding platform to raise cash.

Square has insisted that developers would walk away with the majority (even up to 80%) of net revenue, but the finer details of the terms and conditions of this process still don’t seem entirely clear. The idea of publishers exploiting crowdfunding still makes me feel rather unclean, too.

One of the aspects the initial announcement did make clear, however, was the “chance to work with some of the older Eidos IP from our back-catalogue,” with the promise that these would be revealed at the GDC Next event.

That event has taken place this week, and the IPs in question have been revealed as Anachronox, Gex and Fear Effect. Square’s Phil Elliot has stated that the publisher isn’t necessarily looking for “direct sequels” to these games, but that developers should consider reboots or “mash-ups.” Considering Anachronox left a sizeable “part two coming soon” cliffhanger at the end of the first game, I’m not sure I’d want a reboot or “mash up,” but there we go.

Tom Hall, if you’re out there, and can stomach whatever terms and conditions Square Enix want to impose, Anachronox needs you.


PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author