Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Space Marine focused on ‘visible violent death’

This article is over 13 years old and may contain outdated information

Warhammer 40,000: Space Marine is, according to Relic, focused on depicting ‘visible violent death’.
The description came from Space Marine’s Associate Producer James McDermott, who explained the importance Relic places on concentrating development efforts on a single element that will drive the game experience and resonate with consumers.
“Yeah, you’re going to play a Space Marine but, it’s more about the tools and the experience that you have as one of those guys,” said McDermott.
“For us, [the focus is] visible violent death… [The Space Marine] is there to strike fear into the heart of all who oppose humanity and there to strike visible violent death into those alien hordes. That’s the core of our experience, that’s the embodiment of the game and the combat.”
Further, when IncGamers asked Space Marine’s Creative Manager, Dan McGuffey, on why violence is such a successful tool for game developers, he said “Violence to me is just a great feedback loop that quickly signifies whether or not you’ve been successful.
“In Space Marine, that’s exactly what it does – it indicates success and a feeling of unstoppable power. It’s rewarding because it indicates that what the player is doing is having an impact in the world and that their presence is being felt.”
With visible, violent death as a mantra, we damn well hope our presence is going to be felt.
Look out for our hands-on with Space Marine later this week.
Our interview with Space Marine’s Creative Manager, Dan McGuffey, can be found here.

Recommended Videos

PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Paul Younger
Paul Younger
Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.