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Sony’s Worldwide Studio boss Shuhei Yoshida apologises for PS4 game delays and explains why it’s necessary

This article is over 10 years old and may contain outdated information

There are a host of awesome PlayStation 4 games on their way to the console but, they do have a habit of getting delayed. At E3, PlayStation Lifestyle had the opportunity to have a chat with Sony’s Worldwide Studio boss, Shuhei Yoshida, and during the interview they asked him why so many games were being pushed back.

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Yoshida said: “So I apologize for some of the games we pushed back, but when people ask me “We’ve been saying the PS4 is very easy to develop for, why are teams taking time?” The reason is, it’s very easy to develop games on the PS4, except that PS4 can do so much, that a team’s ambition is much higher. What they are trying to achieve, they are challenging, y’know, something new. More realistic graphics, social connectivity, or seamless integration of single-player and multiplayer. And they are encountering new kinds of challenges, so they have to take more time than they anticipated. But luckily, more people are now more understanding and more accommodating for the needs of the development team. And they (gamers) say they’d rather wait to play the best game the team can make rather than play a rushed title; because each development is such a big effort.”

Although some gamers may be frustrated by the news that an upcoming game has been delayed, it should be remembered that this allows the developers more time to iron out any bugs and to really polish things up. It’ll be worth it in the long run.

Source: PlayStation Lifestyle

 


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