The Master’s Maze
The Master’s Maze puzzle in the Dark Castle of Solasta: Crown of the Magister might be confusing at first. Thankfully, it’s rather easy to solve once you’ve found the clue.
First, get a Rogue or Ranger to disable the traps. You’ll also notice that certain tiles on the floor will open locked gates if someone steps on them. Get someone to open the gate ahead which leads to a room with strange runic symbols and a large floor carving. There’s a crawlspace here that lets you open a nearby room’s doorway so your party can pass through without leaving one person behind.
Note: If you want to speed up the process, you can use spells like Fly or Spider Climb to quickly reach other spots.
As for the clue, it’s actually found in the Adventurer’s Journal that you can loot in this area. Right-click and read it to see some drawings.
It looks like your entire party needs to step on the four plates to activate a blue interaction outline (seen above). If you press the correct symbol on the wall, you’ll be able to reach the next spots. Here’s how it’s supposed to go:
- Stairs
- Down
- Up
- Right
- Up
- Down
Follow those instructions, making sure that you’re activating the correct symbols in order. When you’re done, the large floor carving will light up.
You’ll be able to teleport to the next section of the Master’s Maze. There will be a few battles ahead, mostly against skeleton warriors, skeleton archers, and wights.
Master Madracht boss fight
Towards the end, there’s a narrow, winding corridor that leads to the final room where Master Madracht resides. Make sure that you’ve done a long rest so that everyone’s in tip-top condition. Likewise, try to have several AoE spells with you (i.e., the Wizard’s Fireball).
The dialogue with Madracht has three options. It seems that telling him that you wish to save the world of Solasta brings the most success (at least for me). If you select this, he’ll leave and you’ll be able to check out some loot, including a chest with the Bag of Holding! Now, you won’t need to worry about carry weight anymore.
Alternatively, you can choose the dialogue option that has a low success rate, like telling Madracht that you don’t want to kill him. He scoffs at your arrogance, and you’ll be in for a fight.
Master Madracht will summon several skeleton archers and a couple of wights. If you have a Wizard, just blast them all with Fireball. A Paladin using two-handed weapons would also help since you can assail the undead with radiant damage via Smite.
To be clear, you can still get the loot (i.e., Bag of Holding) after killing Madracht and his minions. The difference here is that this will also unlock the nearby gate. It takes you to the Solar Tower room where you can loot Madracht’s chest.
When you’re done, use the major gate to teleport back to Caer Cyflen.
Your adventures will eventually take you to the Monastery, the town of Coparann, and the Fortress. This is the entirety of Solasta: Crown of the Magister‘s second act. To be fair, I did find it fairly straightforward, which is why we won’t discuss these areas in a guide.
Instead, we’ll jump straight to Act III. You’ll go to two destinations: the Volcano and the Lava Forest.
Solasta: Crown of the Magister is available via Steam. For more information, check out our guides and features hub.
Published: May 27, 2021 03:45 pm