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Slay The Princess All Achievements Walkthrough
Screenshot: PC Invasion

Slay the Princess: All achievements walkthrough

Let's slay.

In total, Slay the Princess has ninety-seven achievements. That may seem like a lot, but you’ll get them all if you play through everything. Here’s a Slay the Princess all achievements walkthrough to get you to that end goal.

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Slay the Princess: How to get all achievements

Starting off, your first achievement is most likely “The Real Slay the Princess Starts Here.” This is achieved by completing a first loop of the game – any route, any chapter two or three, as long as you get to the second mirror. Beyond that, we’re going route by route for this Slay the Princess: All Achievements walkthrough.

The Spectre

  • An Evanescent Vessel (Hidden): Bring the Spectre to the Shifting Mound by letting her possess you and letting her leave or stabbing yourself.
  • The Exorcist: Let The Princess possess you, then stab yourself.
  • Heart-ripper: Anger the Princess into killing you by repeatedly trying to touch/slay her or refusing her request.
  • Hitchhiker: Let the Princess possess you and leave the cabin.

The Nightmare

  • A Terrifying Vessel (Hidden): Bring the Nightmare to The Shifting Mound by leaving the cabin with her.
  • A Scattered Vessel (Hidden): Bring the Moment of Clarity to the Shifting Mound. Achieved by reaching the third chapter via trying to resist, but not slay, the Nightmare.
  • Terminal Velocity: Slay the Nightmare while on the stairs after agreeing to let her leave.
  • A World of Terror: Leave the cabin with The Nightmare.
  • A Monolith of Fear: Try to run away or refuse to help her.
  • No Exit: Slay the Nightmare at the bottom of the stairs.

The Wraith

  • A Seething Vessel (Hidden): Bring the Wraith to The Shifting Mound. This route is achieved by trying to kill either the Nightmare or the Spectre.
  • The Exorcist III: Throw yourself into the void when the Wraith takes over your body.
  • The Passenger: Get possessed and leave the cabin.

The Damsel- Slay the Princess All achievements walkthrough

  • A Loving Vessel (Hidden): Bring the Damsel to The Shifting Mound by leaving the cabin with her.
  • An Idealized Vessel (Hidden): When you free the Damsel, interrogate her about what she wants until the Shifting mound takes her.
  • Romantic Haze: Leave the cabin without killing her.
  • And they lived happily ever after: Complete the Damsel route via interrogating her until The Shifting Mound takes her.
  • Ladykiller: Slay the Damsel.
  • Past the Point of No Return: Get killed by Voice of the Smitten for slaying the Damsel.

The Prisoner

  • A Guarded Vessel (Hidden): Get yourself locked in by the shackle and wait for time to pass.
  • A Gratuitous Vessel (Hidden): Take the Princess’ head out of the cabin after giving her the knife.
  • Prison of the Mind: Inspect the shackle and get yourself chained by it.
  • Coldly Rational: Slay the Prisoner.
  • Restless Thoughts: Slay the Prisoner, then try to accept the Narrator’s reward.
  • Talking Heads: Give the Prisoner your knife.

The Grey

  • A Burning Vessel (Hidden): Complete the Grey route by killing the Damsel and delivering the vessel to The Shifting Mound.
  • A Mournful Vessel (Hidden): Complete the Grey route by killing the Prisoner and delivering the vessel to The Shifting Mound.
  • Burning down the house: Complete the Grey route by killing the Damsel.
  • And all this longing…: Complete the Grey route by killing the Prisoner.

The Adversary

  • A Fierce Vessel (Hidden): Take the knife and fight The Adversary exactly how she wants you to.
  • A Tunneling Vessel (Hidden): Complete the route on The Eye of The Needle. This route is achieved by fighting The Adversary but not in the way she asks for.
  • Strike me down…: Refuse to fight The Adversary and stick to your guns.
  • I didn’t hear no bell: Fight the Adversary unarmed, then refuse to give up.
  • That which cannot die cannot die: After attacking the Adversary as she wants, ask her about ‘getting it’, then take the free shot and stay downstairs.
  • That shouldn’t have worked: See above. Stab her when she asks.
  • The blind leading the blind: Flee from The Eye of the Needle, lead her outside, then tell her she’s free now. Requires losing the previous fight.
  • A wide open field: Lure The Eye of the Needle outside, then attack her. Requires losing the previous fight.

The Tower

  • A Dominant Vessel (Hidden): Bring The Tower to The Shifting Mound by agreeing to free her.
  • A Godly Vessel (Hidden): Bring the Apotheosis to The Shifting Mound by defying the Tower.
  • The End of Something: Defy The Tower (easiest way is to resist her without the knife) and watch her become The Apotheosis.
  • Godkiller: Slay the Tower by taking the knife and defying her at every step.
  • Your Obedient Servant: Click the option to pledge yourself to The Tower.

The Fury

  • An Unwound Vessel (Hidden): Go through the Fury route by trying to kill The Tower or refusing to fight The Adversary.

The Beast

  • A Feral Vessel (Hidden): Get devoured by The Beast by standing still or talking to her, then tell her she can just leave with you.
  • A Wordless Vessel (Hidden): Bring The Den to The Shifting Mound by dodging The Beast.
  • Flight: Dodge The Beast at every turn, then on chapter three run away by luring her into the shadows.
  • Dissolving Will: Unlocks with A Feral Vessel.
  • Opossum: Play dead.
  • Freeze: You can only get this achievement if you’ve already done The Witch route and gotten The Wild through it. Pick any option besides to move when you come downstairs.
  • You can’t keep this up forever: Continue to dodge every time you’re given the opportunity.
  • Fight: Choose to fight the Princess with the knife.
  • Ahab: Bring the knife down and get devoured, then strike at the flesh on every round of choices.

The Witch- Slay the Princess: All achievements walkthrough

  • An Untrusting Vessel (Hidden): Either backstab the Witch, get backstabbed by the Witch, or make her go first and get locked in the cabin.
  • A Thorny Vessel (Hidden): Give the Knife to The Witch, then play through the next route.
  • The Scorpion: Backstab The Witch with the knife on the way out of the cabin.
  • The Frog: Go first up the stairs and be attacked by The Witch.
  • Past Life Gambit: Give The Witch your knife.
  • Knives Out and Masks Off: Attack The Witch.
  • Playing it safe: Leave The Witch in the basement.
  • Turning Over a New Leaf: Free The Thorn.
  • True Love’s Kiss: Do the above, then pick the option to kiss her.
  • Trust Issues: Try to kill The Thorn.
  • Abandonment: Leave The Thorn behind.

The Wild

  • An Endless Vessel (Hidden): Go along with The Princess’ desire to bury the hatred in your heart.
  • A Wounded Vessel (Hidden): Gaze at the hatred in your heart.
  • A Glimpse of Something Bigger: Ditto as Endless Vessel.
  • The Wound: Gaze at the hatred in your heart, then kill it.

The Razor

  • A Sharp Vessel (Hidden): Proceed through The Razor route with the knife.
  • A Beating Vessel (Hidden): Proceed through The Razor route without the knife.
  • Water and Steel: Ditto for having the knife.
  • Be Formless, Shapeless: Ditto for not having the knife.

The Stranger

  • The Illusion of Choice: Proceed through The Stranger route.

Related: Slay the Princess: All endings guide

  • The Good Ending: Slay the Princess without dying in chapter one and accept the Narrator’s reward.
  • You’re on a path in the woods…: Get to the end of the game, protest becoming a god, take the knife, and agree to reset everything with the Princess, then try to play through the game again.
  • Strange Beginnings: Complete a playthrough with The Stranger as your first Princess, then protest godhood and go to the cabin.
  • Death of the Author: Talk to the Narrator in the mirror until you run out of questions.
  • I Don’t Need Answers: When seeing The Narrator in the mirror, shatter it immediately.
  • Our Song: Complete any ending besides The Good Ending.
  • And? What Happens Next?: Leave the cabin with The Princess by protesting becoming a god with her and not taking the knife.
  • There are no endings: Break free of the Construct with The Shifting Mound.
  • Through Conflict: Protest becoming a god, get to the cabin, and don’t take the knife. Sit with The Princess.
  • A new and unending dawn: Stick to trying to Slay the Princess until the end.
  • The Body: Get to the end of the first route and peer in the mirror.
  • The Bloat: Get to the end of the second route and peer in the mirror.
  • The Decay: Get to the end of the third route and peer in the mirror.
  • The Remains: Get to the end of the fourth route and peer in the mirror.
  • The Long Quiet: Get to the end of the fifth route.
  • I Never Left Your Side: Try to outwait going back with The Shifting Mound.
  • Denial: Leave on chapter two or three once.
  • Anger: Leave on chapter two or three twice.
  • Bargaining: Leave on chapter two or three three times.
  • Depression: Leave on chapter two or three four (4) times.
  • Acceptance: Leave on chapter two or three a final time.
  • Just as you once were nothing: Refuse to enter the cabin on the second or third chapter until you can’t anymore.
  • A new and unending dawn, and everyone hates you: Do an entire playthrough of chapter threes and piss off the Voices in your head as much as possible.

And with all that, you are at all ninety-seven achievements, and done! You have 100% the game as far as Steam is concerned. That was a lot of Princess slaying, time to take a break.

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Author
Image of Alexa BeMent
Alexa BeMent
Alexa BeMent is an aspiring media creator and writer who may also secretly be a manatee masquerading as a human. A Virginia Tech graduate with Creative Writing and Cinema degrees, she has been a Freelance Writer for PC Invasion since February 2023, and enjoys writing stories and consuming video essays when she's not planning the Manatee Uprising. Having played video games since before she could read, she is a lover of all things Legend of Zelda, FFXIV, horror games, and can play competitive Pokémon, especially as a Ghost type Gym Leader. We don't discuss how big her Pokémon plush collection is.
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