Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Six Days In Fallujah Developers

Six Days in Fallujah gameplay reveal showcases procedurally generated levels

Same mission, different route.

Believe it or not, over a month has passed since Six Days in Fallujah mysteriously resurfaced. February’s reveal did show glimpses of in-engine gameplay footage, but not an extended look from the player’s perspective. Now though, IGN has revealed a more thorough look at Six Days in Fallujah gameplay.

Recommended Videos

One of the most interesting aspects shown here, is the fact that level design is procedurally generated. This means that although the game is based in the single city of Fallujah, layouts, map routes, and enemy placements will differ each time you play. This seems like an odd choice for a game so focused on authenticity. However, it could prove a positive in making the game more varied to play overall.

 

First person combat is also revealed, although we don’t get too much detail on the specifics. It’s reminiscent of modern day Battlefield combat, with a more grounded style like Insurgency or its sequel, Insurgency: Sandstorm. Battles look tactical and lethal, with squad strategies also coming into play. Players can direct squadmates to perform certain actions, and it looks beneficial to take your time during Six Days in Fallujah firefights.

Recalling what happened

Like previous previews, this latest gameplay reveal sticks to the game’s focus on authenticity. Interlaced with gameplay footage, are clips of soldiers re-telling stories of their time in Fallujah. The game primarily focuses on the American-led operation, although this new look at the game does include local residents discussing proceedings too.

Six Days In Fallujah Victura

As for the overall structure of the game, it’s still somewhat unclear. Close quarters and tactical missions will make up the bulk of the Six Days in Fallujah gameplay loop, that much is now clear. How big of an impact procedural generation has on the game remains to be seen, but the developers are clearly looking at replay value already.

Six Days in Fallujah is set to launch sometime this year on PC and consoles.


PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Ben Kerry
Ben Kerry
Freelance Writer. Work seen elsewhere at Eurogamer, Gamereactor and Nintendo Enthusiast. Fan of action, racing and straight up walkin' in any video game he can get his hands on. When he's not gaming, Ben spends his time listening to way too much Guns N' Roses, watching football and probably eating somewhere.