Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Shelter 2 offering replayability with genetic kitty colours

This article is over 10 years old and may contain outdated information
Shelter 2 - 03

Kitty wants to give the nice deer a hug.

Recommended Videos

Forthcoming heartbreaking open-world lynx survival game Shelter 2 will offer some replayability via the magic of hereditary kitty colours, Might & Delight have revealed.

Here’s how it works: when you start playing Shelter 2, you create the first in your lynx family tree, and your litter of cubs join said tree. Once you finish the story, the surviving cubs become playable – and each of those cubs will have a slightly unique colour. That cub’s own litter will visually vary, based on its parent colours, and then they’ll become playable when the story is finished again. The upshot of this is that, after a few playthroughs, you’ll wind up with a protagonist that has a rather unique colour and patterning.

I’ll be honest with you: having a protagonist that looks slightly different probably isn’t enough to make me replay a game. However, being that Shelter 2 is set in an open-world and has a fair degree of freedom, it seems like the sort of game that will actually encourage multiple playthroughs just through its basic mechanics.

Shelter 2 is due out sometime in autumn.


PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Tim McDonald
Tim McDonald
Tim has been playing PC games for longer than he's willing to admit. He's written for a number of publications, but has been with PC Invasion - in all its various incarnations - for over a decade. When not writing about games, Tim can occasionally be found speedrunning terrible ones, making people angry in Dota 2, or playing something obscure and random. He's also weirdly proud of his status as (probably) the Isle of Man's only professional games journalist.