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SEGA Interior-Night

SEGA publishing game from Heavy Rain lead designer

This article is over 6 years old and may contain outdated information

SEGA will be bringing another new game into their portfolio from recently formed studio Interior Night. Interior Night was founded in October 2017 by ex-Quantic Dreams developer Caroline Marchal who was lead designer in the hugely successful Heavy Rain.

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SEGA is refusing to talk about the new game at the moment and all we know is that it’s a brand-new narrative driven IP aimed at a mature audience.

Caroline Marchal, Interior Night’s CEO said “We are very excited to work with SEGA on our first narrative game. SEGA have demonstrated a strong desire to take risks, innovate and work collaboratively with studios. With their help and support, we’re confident Interior Night can deliver a great narrative experience to existing gamers and to a broader audience.”

Following SEGA’s publishing agreement with Two Point Studios for Two Point Hospital, this latest publishing agreement shows they are looking to bring quality titles under their wing.

 


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Paul Younger
Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.