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Control graphics update patch notes remedy

Remedy releases full patch notes for Control graphics update

I can see clearly now the blur is gone.
This article is over 5 years old and may contain outdated information

Last week, Remedy Entertainment dropped a community update post regarding an upcoming patch for Control. The main takeaway from the post was that the game was to receive some graphical updates so users will have more options to tune the game to their liking. Earlier today, the patch went live. Well, it went live for the PlayStation 4, anyway. However, it will be available for PC owners “very soon.” The company listed the full patch notes, which we can look through in the meantime.

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For graphics options, Control will now include toggle switches to two features. You will soon be able to switch off both motion blur and film grain, both of which were always on by default. In other words, if you were having trouble running the graphics-intensive Control, the new options should help.

Control graphics update patch notes remedy

New graphics options are on the way.

The patch will offer other improvements as well. The user interface will see a couple fixes. One of which is a fix for “incorrect UI behavior on ultra-wide monitors.” Another fixes some problems regarding incorrect subtitles.

The entire list of patch notes can be seen below:

Control Sept. 10 update patch notes (from Remedy):

General

  • Bug and crash fixes to missions, combat and overall game play
  • Fixed multiple issues with the PC launcher related to DX11/DX12 crashes

Performance

  • Improved title stability on all platforms
  • Improved general frame-rate performance through optimizations made to multiple systems and content

UI

  • Improved map loading times (map will no longer tease information)
  • Motion Blur On/Off toggle added to Options menu
  • Film Grain On/Off toggle added to Options menu
  • Fixed incorrect UI behavior on ultra-wide monitors (PC)
  • Fixed multiple issues when incorrect subtitles are shown for multiple languages
  • Fixed issue when the game centers the aim on Jesse’s head
  • Fixed multiple UI related issues

Progression

  • Fixed an issue when player could not acquire ‘Pierce Charging Efficiency’ and ‘Spin Grouping Efficiency’ upgrade
  • Fixed issue when Crafting Charge and personal Mods would not give the Weapon/Mod but take the materials (Sorry. The Board was greedy)
  • Fixed issue that prevented players activating the Pierce weapon form upgrade
  • Fixed issue when Jesse is unable to cleanse the ‘Transit Corridor South’ Control point upon returning from Prime Candidate Program area in the mission The Face of the Enemy
  • Fixed an issue when Heptonstall would not spawn during certain story missions in the “Old Friends” side-mission (still looking for his buddy Remus)
  • Fixed issue when Hiss Barrier remains in the Directorial Override mission’s Control Room if the player dies during the binding cut scene

Sound

  • Fixed issue when certain licensed music tracks play after enabling the ‘Mute Copyrighted Tracks’ option
  • Fixed and issue when audio is out of sync in the Dr Darling videos (PS4)

Misc

  • Fixed issue with the Charge weapon forms erroneous blast radius causing (way) too much visual damage to the environments
  • Fixed an issue where game would stall when completing a story mission and unlocking a trophy (PS4)

Check here for more coverage on Control, and be sure to read our review of the game (we liked it!).


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Author
Image of Cameron Woolsey
Cameron Woolsey
Cam has been shooting for high scores since his days playing on the Atari 2600. Proud member of the Blue Team during the first console war, and has more Sonic paraphernalia than he cares to admit.