Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Rainbow Six Siege patch update

Rainbow Six Siege patch update release time confirmed following delay

Get ready to hop into the Y5S2.3 update.
This article is over 4 years old and may contain outdated information

It was announced yesterday that the latest Rainbow Six Siege patch Y5S2.3 would be delayed. The highly anticipated patch was going to buff Gridlock, Orxy, and Fuze. However, Ubisoft updated its fans explaining that the patch was to be delayed due to “unforeseen circumstances.” Now, Ubisoft has announced that the patch will in fact be announced today, July 29, at 09:00 ET, with an estimated downtime of 20 minutes. The news was announced on the official Rainbow Six Siege Twitter page.

Recommended Videos

Many changes are coming due to the Rainbow Six Siege patch

Undoubtedly, fans will be looking forward to jump into the new patch update. However, it has been announced that the update will only be rolled out on PC at the moment. The latest Rainbow Six Siege patch appears to focus on balancing operators, a change that is always welcomed by fans.

Gridlock’s Caltrop deployment will be altered to nine seconds, compared to the previous 13 seconds. In addition, the time has been lowered for Caltrops deployment, as well as the range of random deploys variations. A delay has being added before the deployment sequence begins, where previously there was no delay.

Next, Oryx will have an increased dash time and the dash recovery time has slightly decreased. Also, Oryx fans will be pleased to hear that his dash through a soft wall will not deplete all the dash charges. Lastly, Fuze has received a small change in utility as the number of cluster charges has increased to four.

Other than operator balancing, the patch update also include a mechanical change. When you are pushed through a soft wall by Nomad’s airjabs or Oryx’s dash, you will take the same damage. This has been done in order to maintain as much consistency as possible with soft wall encounters. Alongside this, many bugs have been addressed, such as in-game glitches and cosmetic issues.


PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Lauren Sayles
Lauren Sayles
Lauren is passionate about games, so she writes news and guides at PC Invasion. You’ll catch her watching esports, particularly the CoD League, Halo, and VALORANT. If you ask her what her favorite game is, her answer will change every time.