The power of the undead will come back to your favorite dungeon crawler. Be ready to destroy constructs with the return of Vampiric Powers in Diablo 4 Season of the Construct.
Bloodthirsty Powers will make their comeback to Diablo 4 Season 3
A new Campfire Chat has been announced. In the newest official Blizzard Diablo 4 post, the developers have unveiled that, alongside information about the Gauntlets and the Trials, Vampiric Powers will make a return to Diablo 4.
It is no secret that the overage reception to the Season of the Construct has been lukewarm at best. Moreover, players didn’t appreciate the nature of the Lunar Awakening event and its focus on shrines. It is only natural that seasonal content for a game such as Diablo 4 must keep their players entertained and online, so why not pick something that has worked before and bring it back to the game? Well, this is what will happen shortly!
The Campfire Chat will take place on February 29 at 11 am PST, and it is unclear how Vampiric Powers will make their return to the current Season of the Construct in Diablo 4. Let’s remember that the Season 1 Malignant Powers were also introduced during the Season of the Blood as Malignant Rings, so perhaps we will see these Vampiric Powers converted into some type of gear that will provide the same stats and effects that the Vampiric Powers originally provided. After all, the seasonal mechanic in the form of the Seneschal Construct is currently active, and I seriously doubt that the same Vampiric Power system will come back as it was in Season 2.
If you are ready to use your favorite Vampiric Powers of yore, be sure to check out all the Major and Minor Vampiric Powers in Diablo 4 below:
Major Vampiric Powers in Diablo 4
Name | Description |
---|---|
Accursed Touch | Lucky Hit: Up to a 44% chance to inflict Vampiric Curse on enemies. Enemies with the Vampiric Curse have a 15% chance to spread it to other surrounding enemies. Accursed Souls deal 200% increased damage. |
Bathe in Blood | While Channeling a Skill, you form a pool of blood beneath you. While channeling a skill in a pool, your Channeled Skills deal 40% increased damage and you gain 30% Damage Reduction. A pool can only form once every 8 seconds. |
Blood Boil | When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 60% Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower. |
Call Familiar | Casting a Mastery, Weapon Mastery, Macabre, Wrath, or Imbuement Skill calls a bat ally to attack nearby enemies, dealing 80% Physical damage with a 30% chance to Stun. |
Flowing Veins | You deal 60% increased Damage Over Time to enemies that are moving or affected by a Vampiric Curse. |
Metamorphosis | When you Evade you turn into a cloud of bats, becoming Unstoppable for 4 seconds. Enemies along your path take 160% Physical damage and are inflicted with Vampiric Curse. |
Moonrise | Hitting an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 160% Basic Skill damage and 15% Movement Speed for 10 seconds |
Minor Vampiric Powers in Diablo 4
Name | Description |
---|---|
Anticipation | Your Ultimate Skills gain 20% Cooldown Reduction. Your Ultimate Skills gain 12% increased damage for each nearby enemy affected by your Damage Over Time effects. |
Coven’s Fangs | Your Conjuration, Companion, Minion, and Bat Familiar attacks deal 52% increased damage to Crowd Controlled enemies. Lucky Hit: Your Conjuration, Companion, Minion, and Bat Familiar have up to a 30% chance to inflict Vampiric Curse when hitting enemies. |
Domination | You deal 24% increased damage to enemies who are Stunned, Immobilized, Frozen, or Feared. If they’re also Injured and not an Elite, they’re instantly killed. |
Feed the Coven | Lucky Hit: Conjuration, Companion, Minion and Bat Familiar attacks have up to a 60% chance to restore 10 Primary Resource to you and increase your Damage by 10% for 4 seconds. |
Hectic | For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2 seconds. |
Hemomancy | Your attacks deal 80% of your Maximum Life as Physical damage to nearby enemies. This can only occur once every 4 seconds. You heal for 1% of your Maximum Life for each enemy damaged this way. |
Infection | Hitting enemies with direct damage infects them with Pox. Inflicting Pox 8 times on an enemy expunges their infection, dealing 70% Poison damage. |
Jagged Spikes | Thorns have a 10% chance to deal 300% increased damage and Chill enemies for 8%. |
Prey on the Weak | You deal 16% increased damage to Vulnerable enemies. Enemies are Vulnerable while affected by a Vampiric Curse from your other Vampiric Powers. |
Rampart | After not moving for 3 seconds, you gain a Barrier for 40% of your Maximum Life for 6 seconds. This effect can occur once every 20 seconds. |
Ravenous | Lucky Hit: Up to a 20% chance to increase your Attack Speed by 40% of your Total Movement Speed for 6 seconds. |
Resilience | You gain 1% Damage Reduction for each 2% Life you are missing. |
Sanguine Brace | When you kill an enemy, Fortify for 6% of your Base Life. While you have more Fortify than half of your Maximum Life, you gain 8% Critical Strike Chance. |
Terror | When struck, you have a 14% chance to Fear nearby enemies and Slow them by 80% for 2 seconds. You are guaranteed to Critically Strike enemies who are Feared. |
Undying | Casting Skills heals you for 3% Life. Double this bonus while below 50% Life. |
Let us see what Blizzard announces during the next Campfire Chat so we can get some notion of what to expect with Vampiric Powers as well as the Gauntlet and Trials. Again, it will take place on February 29 at 11 am, so schedule it promptly!
Be sure to pick the best class for Diablo 4 Season 3.
Published: Feb 23, 2024 12:49 pm