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Prey for the Gods launches Kickstarter, promising colossal bosses

This article is over 8 years old and may contain outdated information

If Prey for the Gods looks at all familiar, it’s probably because it had a reveal trailer back in late 2015. The game has resurfaced, this time with a Kickstarter looking for $300,000 USD in order to continue development on the project.

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The trio behind No Matter Studios have been working on Prey for the Gods since 2014, and Director Brian Parnell has games like Titan Quest, Natural Selection 2 and Grim Dawn on his CV. As you’ll be able to tell from the trailer (below), there’s a heavy Shadow of the Colossus influence, as well as (it looks to me) a bit of things like Dragon’s Dogma.

It’ll be up to you to discover each giant’s weak points, and up to you to figure out a strategy to exploit them. Combat is intended to be “fast-paced [and] brutal” with attacking, climbing, and dodging being your key tools. Equipment (like arrows) is finite, and weapons can break.

There will also be a survival aspect to the game, as the weather can be treacherous; and straying too far without shelter can expose you to cold, hunger and exhaustion.

Update: There’s a second, newer, trailer too.


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