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Planet Coaster devs discuss the ‘Guest Brain’ AI in new trailer

This article is over 8 years old and may contain outdated information

Planet Coaster, which, by the way, is about creating fairgrounds, not a land populated by table-defending drink apparatus, will be full of little AI people making decisions. Which ride to go on; whether they need to find a toilet; can they justify spending money on merchandise, and so on.

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The code behind all of this AI decision making has been dubbed the ‘Guest Brain’ by Frontier, who discuss the subject in a new trailer for the game. All the guests in Planet Coaster will be driven by their desires and needs, which will guide them towards (say) a roller-coaster if they’re seeking thrills, or a calmer ride if they’re more family oriented. Hunger, tiredness, and other feelings will also influence their decisions.

They may opt to take a ‘transport ride’ to a more distant part of your theme park, or they may choose to walk. Here’s the trailer explaining more. Planet Coaster comes to PC on 17 November.

 


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