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Path of Exile

Path of Exile 2.5.2 patch notes – Releasing this week

This article is over 7 years old and may contain outdated information

Grinding Gear Games will be releasing patch 2.5.2 for Path of Exile this week.

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The patch improves performance with the DirectX 11 client for GPUs that support Constant Buffer Offsets as well as numerous other fixes. The patch notes are as follows:

Path of Exile 2.5.2 Patch Notes

  • Parallelised the rendering of the DirectX 11 client. This allows multi-threading for scene rendering, improving performance. This is only enabled if your graphics card and driver supports Constant Buffer Offsets.
  • These gains only improve performance if you were previously bottlenecked by the speed of your CPU (rather than graphics card).
  • Added 3D art for Abberath’s Hooves.
  • Fixed an issue with audio for ground tar that could prevent other audio from playing.
  • Improved the popups for skills that give spell damage over time.
  • Fixed a bug where the bodyguard from the Sextant mod “Unique Bosses are accompanied by Bodyguards” used a Rallying Cry skill that incorrectly tripled a boss’ damage.
  • Fixed a bug where items with built-in triggered skills could have that skill detached from the item with support gems such as Spell Totem and be cast continuously without the trigger condition.
  • Fixed a bug where Flame Bearers and Void Bearers would sometimes not stop casting their flamebreath.
  • Fixed a bug where the “Monsters cannot be slowed below base speed” map mod could cause Strongbox trap mods to go off immediately, rather than after a delay.
  • Fixed two instance crashes.

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Paul Younger
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