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Paragon

Paragon’s v.43 patch notes – Updated Monolith releases Thursday

This article is over 7 years old and may contain outdated information

Paragon v.43 Patch Notes

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HEROES

HERO BALANCE & BUG FIXES

  • Aurora
    • Glacial Charge
      • Cast speed has been increased
      • No longer briefly delays before beginning the dash
    • Hoarfrost
      • Cast speed has been increased
      • Radius increased from 400 to 440
    • Cryoseism
      • Cast speed has been increased
      • Initial Application Radius increased from 700 to 850
        • Secondary Explosions are the same size
  • Belica
    • Seismic Assault
      • Damage reduced from 88/140/192/246 to 82/129/176/222
      • Power scaling reduced from 1.88 to 1.67
  • Drongo
    • Shrapnel Cannon
      • Corrected an issue which could sometimes cause the knockback of this ability to fire incorrectly direction if target was on the edge of the targeting wedge
    • Old Rusty
      • Now bounces off of Steel’s Bulwark instead of being absorbed by it
  • Gideon
    • Burden
      • Slow magnitude increased from 100 to 150
    • General Balance
      • Movement speed from 680 to 690
      • Base health increased from 554 to 566
      • Health gain per level increased from 57.4 to 61.1
      • Base health regen increased from 0.92 to 0.94
      • Basic defense per level increased from 1.9 to 2.3
  • Grim.EXE
    • Deflector Shield
      • Mana cost from 40 to 0
    • General Balance
      • Increased base health from 592 to 633
      • Increased health per level from 60.8 to 63.3
      • Increased base health regen from 0.99 to 1.06
    • Polish and Bug Fixing
      • Corrected an issue in which Grim’s torso would continue glowing after toggling off Suppression Mode
      • Minor animation improvements to Perilous Hug emote
  • Grux
    • Minor improvements to basic attack animation
    • Smash and Grab
      • Should now targets more reliably around difficult terrain.
      • Corrected an issue that could sometimes cause spikes for double damage
  • Iggy & Scorch
    • Flame Turret
      • Reduced health from 220/380/540/700 to 220/360/500/640
    • Burning Sensation
      • Base damage reduced from 35/58/82/105 to 28/47/66/84
      • Power Scaling reduced from 0.84 to 0.66
    • General Balance
      • Health gain per level decreased from 68.6 to 62.6
    • Polish and Bug Fixing
      • Molotov
        • Corrected an issue which was causing this ability to sometimes not combo correctly with the Hero’s basic attack
  • Kwang
    • Judgement of the Heavens
      • Radius increased from 250 to 350
    • Fury of the Heavens
      • Radius increased from 500 to 700
  • Narbash
    • Song of My People
      • Reduced granted health regen from 24/36/48/60 to 20/30/40/50
    • Crash Bang Boom!
      • Reduced total damage from 351/497/644 to 322/450/579
      • Reduced Power Scaling from 5.22 to 4.6
  • Sevarog
    • General Balance
      • Base health increased from 647 to 671
      • Base health regen increased from 1.08 to 1.12
    • Siphon
      • Soul Stack breakpoints reduced from 20/50/90/140 to 10/30/60/100
        • Maximum still caps at 200
  • Shinbi
    • Polish & Bug Fixing
      • Slight adjustments to weapon trail visuals to work better with new attack speed values.
        Circle Rhythm
        Corrected an issue which would sometimes cause Circle Rhythm to not deal damage
  • Steel
    • Bull Rush removed
    • New Ability – Shield Bash
      • Steel strikes out with his shield, causing 88/117/146/176 damage in a localized area in front of him.
      • Enemies hit by the shield are stunned for 0.5 seconds
      • Costs 70 mana
      • 9/8/7/6 second cooldown
    • Shield Slam
      • Reduced range from 900 to 850
      • Increased area of effect from from 500 to 550
    • Bulwark
      • Reduced cooldown from 18s to 14s
    • General Balance
      • Reduced base mana from 276 to 262
      • Reduced base mana regen from 1.32 to 1.27
  • Phase
    • Energy Lance
      • Total damage increased from 80/120/160/200 to 100/150/200/250
      • Total power scaling increased from 1.43 to 1.78
    • Psychic Flare
      • Cooldown reduced to 10s seconds from 12 seconds
    • Telekinetic Link
      • Increased healing from 12/18/24/30 for 4 seconds to 16/24/32/40 for 4 seconds
    • General Balance
      • Health per level increased from 59.3 to 61.8
      • Mana per level increased from 24 to 27
      • Mana regen per level increased from 0.08 to 0.09
    • Polish & Bug Fixing
      • Psychic Flare
        • Corrected an issue which could cause the effects to not render if Phase had Tireless Reaper equipped
  • Revenant
    • Reckoning
      • Gold bounty increased from 600/800/1000 to 1000/1500/2000
    • General Balance
      • Attack Speed per level increased from 2.5 to 4
        • This will reduce Revenant’s reload time
    • Polish & Bug Fixing
      • Minor animation improvements to “Hats Off” emote
  • The Fey
    • Bramble Patch
      • No longer restricts movement during cast
        Width increased from 160 to 200
    • Fly Trap
      • Radius increased from 530 to 575
  • Twinblast
    • Rocket Dash
      • Increased cooldown from 4s to 5s
    • Rapid Fire
      • Reduced hero damage from 30/35/40/45% to 25/30/35/40%
      • Reduced minion damage from 45% to 40%
  • Wraith
    • Knock, Knock!
      • Cost reduced from 90/100/110/120 to 70/80/90/100
    • General Balance
      • Basic Damage per level increased from 2.2 to 3.1
      • Health gain per level increased from 61.2 to 66.1
      • Base mana increased from 312 to 332
      • Base mana regen increased from 1.44 to 1.51
  • Yin
    • Lash Kick
      • Range icnreased from 750 to 850
    • General Balance
      • Movement speed increased from 690 to 705
      • Basic armor per level increased from 1.8 to 2
  • Zinx
    • Dirty Healing
      • Rebalanced bonus mana regen from 3/4/5% to 3.5% at all levels
      • Increased mana cost per health gained from 1/0.8/0.6 to 1.1/1/0.9
  • General Balance
    • Health gain per level reduced from 46.8 to 43.1
    • Base health regen reduced from 0.96 to 0.94
    • Health regen per level reduced from 0.1 to 0.07

GENERAL

  • Face model updates
    • Sparrow
    • Muriel
    • Lt. Belica
  • Fixed an issue where several hero abilities did not combo correctly with basic attacks. Specifically this issue has been resolved for the following abilities
    • Iggy & Scorch
      • Molotov
    • Murdock
      • Buckshot
    • Kallari
      • Crippling Dagger

MAP

GAME MODE & ECONOMY

  • Towers receive a  full visual rework
  • Removed Amber Link
    • Replaced by the green buff camp.
    • Previous green buff camp location has been replaced with an additional white camp.
  • Gold Drip
    • Increased passive gold drip per minute from 288 to 390.
    • Increased the speed at which drip is granted from 5 second intervals to 1 second intervals.
  • Hero Kill Bounties
    • Increased base hero kill bounty from 455 gold to 550 gold.
    • Reduced hero kill bounty networth bonus from .01 to .006.
      • Networth bonus is how much the bounty increases for every 1 gold the enemy Hero has earned.
    • These changes will result in increased economic value of early game kills, while reducing late game totals.
  • Updated Jungle Camp Economy
    • White Camps
      • Now will always spawn a large white minion prior to reinforcing with up to two small white minions.
      • Increased reinforcement time from 60 seconds to 90 seconds.
    • White Minion (Large)
      • Grants 150 Gold.
      • Grants 42 XP.
    • White Minion (Small)
      • Grants 50 Gold.
      • Grants 15 XP.
    • Green Buff
      • Increased gold bounty from 150 to 200.
      • Increased XP bounty from 40 to 45.
    • Gold Buff
      • Increased gold bounty from 204 to 225.
    • Black Buff
      • Replaced by an Orange Buff for better visibility within the environment and minimap.
      • Gameplay functionality remains the same.
    • Orb Prime
      • Removed Root ability.
      • Added new scattered projectiles ability:
        • Prime Helix launches 10 slow homing projectiles into the air which distribute themselves evenly amongst all enemies nearby Prime Helix.
      • Updated the order in which Orb Prime casts abilities:
        • Old order – Knockback -> Slow Cone -> Root
        • New order – Scattered Projectiles -> Slow Cone -> Knockback
  • Lane Minions
    • Spawn Schedule
      • Increased the amount of time before minions are added to the waves.
        • Minions will now be added on the 22nd, 38th, and 58th waves, previously was on the 19th, 31st, and 48th waves.

CARDS & GEMS

CARDS

NOTE: All updates are based on Level 1 card values, but will affect cards of all levels.

  • DEATH
    • Awaken the Emeric
      • Fixed an issue where enemy heroes would deal increased damage to converted minions.
      • Fixed an issue where towers would target the hero after using Awaken the Emeric directly under a tower with minions already attacking it.
    • Devastation
      • Reduced Power from 7 to 4.
      • Increased Power per structure destroyed from 3 to 4.
    • Finder of Playthings
      • Reduced cooldown from 90 seconds to 80 seconds.
    • Grinning Spectre
      • Increased true damage from 300 to 350.
    • Lord Volstok
      • Increased experience gained every 10 seconds from 12 to 14.
      • Increased gold lost every 10 seconds from 60 to 100.
    • Nameless Curse
      • Reduced cost from 3 VIT / 9 INT to 3 VIT / 8 INT.
      • Increase damage dealt per second from 60 to 65.
    • Possessed Spry-Kin
      • Increased Power from 6 to 10.
    • Sorvukk Initiate
      • Increased cooldown from 35 seconds to 45 seconds.
    • Veil Stepper
      • Now grants 5 Power.
    • Warlocks Burden
      • Increase max mana restored per second from 2% to 3%.
    • Withering Shadow
      • Reduced damage from 75 to 55.
      • Players cannot be damaged by Withering Shadow more than once a second
      • Auras no longer stack
        • Each effect can only be applied once per target
  • Wound Seeker
    • Increased Power from 16 to 19.
    • Increased Attack Speed from 18 to 21.
  • KNOWLEDGE
    • Echelon Soldier
      • Fixed an issue where players were able to damage enemy heroes without exiting the shadowplane.
    • O.P.D. Militia
      • Fixed an issue where damage wasn’t being properly displayed in Recent Damage report.
    • Sleeper Agent
      • Reduced cast range from 1750 to 1100.
    • Soldier of Fortune
      • Increased cost from 4 INT to 500 Gold / 4 INT.
      • Increased bonus gold from 150 to 175.
      • Increased bonus experience from 30 to 35.
    • Static Trap
      • Adjusted cost from 3 AGI / 4 INT to 2 AGI / 5 INT
    • Supply Sergeant
      • Increased mana restored from 125 to 150.
    • Thaumaturge
      • Fixed an issue where Thaumaturge was gaining incorrect mana bonus and could gain unlimited stacks.
    • Wetware Virus
      • Now launches a homing projectile on activation, instead of being instant cast.
  • ORDER
    • Crippling Glare
      • Now launches a homing projectile on activation, instead of being instant cast.
      • Reduced cast range from 1750 to 1100.
    • Gates of Salvation
      • Card has been re-enabled.
      • Fixed issue where all functionality was lost after death.
    • Godmother Vigilant
      • Fixed an issue where the Elevated effect was calculating incorrectly, granting too much health.
    • Lightstep Vanguard
      • Reduced cooldown from 100 seconds to 60 seconds.
      • Reduced channel time from 4 seconds to 3 seconds.
  • GROWTH
    • Apex Predator
      • Increased Power per stack from .6 to .75.
      • Increased Ability Armor bonus at max stacks from 18 to 24.
      • Reduced Max Stacks from 50 to 40.
      • Reduced Cooldown between stack application from 6 seconds to 4 seconds.
      • Fixed an issue where Apex Predator stacks were being lost on death.
    • Flame of Zechin
      • Fixed an issue where Flame of Zechin stacks were not being lost when discarding the card.
    • Highwayman
      • Fixed an issue where Highwayman would grant gold when damaging yourself.  Now will only grant gold if damage is dealt to an enemy hero.
    • Mother Tree
      • Reduced base Health Regen per second from 4.4 to 2.2.
      • Now grants +50% Mana Regen.
    • Spry-Kin
      • Fixed an issue where Spry-Kin was giving less than the intended amount of healing.
    • Tyrant
      • Reduced Power from 15 to 10.
      • Increased Power per stack from .4 to .75.
      • Increased Max Health bonus at max stacks from 150 to 200.
      • Reduced Max Stacks from 50 to 35.
    • Unbroken Spirit
      • Increased Power from 13 to 18.
      • Reduced Max Health from 480 to 360.
    • Vital Waters
      • Reduced max health from 325 to 265.
      • Fixed an issue where Vital Waters allowed Zinx to gain twice the intended benefits of increased healing.
  • CHAOS
    • Blitzrush
      • Reduced cooldown from 60 seconds to 25 seconds.
    • Compensator Rig
      • Increased amount of damage dealt from 1 per 60 health missing to 1 per 55 health missing.
    • Deathcrawler
      • Mighty Strike attack will now be removed on basic attack regardless of if you hit a target.
    • Dune Winds
      • Increased Max Health cost from 100 to 150.
      • Reduced Power per stack from 8 to 7.
      • Reduced Attack Speed per stack from 7 to 6.
    • Pressure Hunter
      • Increased bonus damage per vitality point difference from 2.0 to 2.5.
    • Riot Sapper
      • Increased current mana removal from 20% to 25%.
    • Nitroboost
      • No longer grants attack speed.
      • Now grants 8 Power.
    • Nukeblood Mutant
      • Increased buff duration from 6 seconds to 7 seconds.
    • Profiteer
      • Increased gold gained per enemy minion kill from 55 to 60.
    • Reactor Beast
      • Fixed an issue where passive would activate when killing Aurora’s Ice Clone.
    • Thorned Yomi
      • Card has been re-enabled.
      • Fixed an issue where damage was not being reflected.
    • Unstable Cyborg
      • Reduced range from 1500 to 700.
      • Increased cooldown between activations from .4 to .5 seconds.
  • Card System Bug Fixes and Polish
    • Multiple Cards
      • The following cards will no longer break you out of ability targeting when activated
        • Unstable Cyborg
        • Riot Sapper
        • Wicked Riposte
        • Amplification Engineer
        • Corrosive Walker
        • Thunder Cleaver
        • Black Ice Routine
        • Supply Sergeant
        • Vengeful Mire
        • Yomi Guardian
        • Mallenk’s Prayer.
  • Adjusted visual effects for improved gameplay clarity.

GEMS

NOTE: All updates are based on PVP normalized gem values, but will affect gems of all rolls.

  • Consume the Dead
    • Reduced healing based on target Max Health from 15% to 10%.
  • Healing Towers
    • Fixed an issue where tooltip was displayed as ‘+1.2 Mana Regen’ instead of ‘+25% Mana Regen’.
  • Improved Killing Blows
    • Increased bonus gold per kill from 5 to 6.
  • Jungle Lifesteal
    • Increased flat health restore from 4 to 5.
  • Quick Exit
    • Reduced movement speed bonus from 350 to 300.
  • Relentless Pursuit
    • Reworked: Now reduces combat slow penalty when attacking by 50% instead of removing the penalty entirely.

UI AND GAME SYSTEMS

CHESTS

  • Chests now have Normal Rewards (Cards/Gems) and one “Special Reward”.
    • Chests/Keys are now considered a special reward.
    • Skins and Emotes found in the chest match those found in the store.
    • The chance to get a gem has been doubled for all normal rewards.
    • Special rewards differ per chest type:
      • Bronze Chest
        • 5,000 Reputation
        • XP Boost: 1 Win
        • Rep Boost: 1 Win
        • Rare or Epic Card
        • Silver Chest
      • Silver Chest
        • 10,000 Reputation
        • XP Boost: 1 Win
        • Rep Boost: 1 Win
        • Rare or Epic Card
        • Gold Chest
      • Gold Chest
        • 25,000 Reputation
        • Hero Skin
        • Hero Emote
        • XP Boost: 1 Win
        • Rep Boost: 1 Win
        • Rare or Epic Card
        • Diamond Chest
      • Diamond Chest
        • Loot Crate Key
        • 50,000 Reputation
        • Hero Skin
        • Hero Emote
        • XP Boost: 1 Win
        • Rep Boost: 1 Win
        • Rare or Epic Card

GENERAL

  • Card unlocking is now operational.
    • You can unlock cards you don’t have with Reputation via the Inspect screen.
  • Hero Leveling XP has been reduced for Ranks 1 – 4
  • Adjusted Starter Decks
    • Added two new starter decks per attribute and renamed the old ones:
      • Agility – Bruiser
      • Agility – Burst
      • Agility – Control
      • Vitality – Tank
      • Vitality – Initiator
      • Vitality – Fighter
      • Intellect – Burst
      • Intellect – Control
      • Intellect – Support
    • Heroes have all been assigned three of the above starter decks (some Heroes have mixed attributes).
    • All cards and gems newly added to starter decks are now marked as starter cards and will be granted to all accounts. (New Total: 47 Cards, 26 Gems)
  • Gem inspection screen added
  • Added a Card Collection tutorial to introduce cards after your first match.
  • Added 10 second pre-spawn in-game chat notifications for River/Gold Buffs, Raptors, and Orb Prime
  • Auto run added to the game
    • Once the user gives movement input, ability usage input, or cancel input, it will stop
    • Default key on keyboard is Num Lock
    • Controllers can find it under Team Comms as L1
  • End match cinematic added
    • This victory cinematic only displays a core explosion

POLISH & BUG FIXING

  • Card Shop now only considers Attribute Point effects and Card effects when calculating the bonuses for stats on the stats panel.
    • No more giant HP/MP regen numbers when standing in base!
  • Gems will now always appear in ranked order In the Attribute Display tooltips
    • Previously, Gems could appear in a different order depending on how they were added to the pack
  • Fixed skin variation tooltips for Scavenger Drongo and Fossil Scavenger Drongo
  • Previously, if a targetable card was set to the cancel button, the card could not be cast.
    • Targetable cards can now be set to the cancel button

LOOT CRATES

  • Keys
    • Golden Keys now guarantee an Epic or Legendary reward (up from Rare or higher)
  • Loot Crate Update
    • Added
      • Rare
        • Crimson Alien Invader Drongo
        • Orchid Alien Invader Drongo
      • Common
        • Royal Default Feng Mao
        • Onyx Default Feng Mao
        • Ichor Default Riktor
        • Solar Default Riktor
    • Removed
      • Fossil Ancient Doomsday Steel
      • Desert Ancient Doomsday Steel
      • Coral Ceremonial Feng Mao
      • Onyx Ceremonial Feng Mao
  • Bug Fix
    • Fixed an issue where hero previews may not load when scrolling through the loot crate rewards list

GENERAL

VFX AND PROJECTILE IMPROVEMENTS

  • Water visual effects updated to work with the new river and water areas
  • Grass rendering is now supported on multiple view distances qualities and is supported on PS4 as well as PS4 Pro
  • All ranged Heroes use new & improved smoke trail visual effects
  • Many Heroes have had visual noise reduced in their basic attacks
  • VFX intensity of basic attacks have been adjusted for new Monolith Post-Process settings
  • Projectile sizes changed to reflect more precise targeting
    • Should be much easier to target specific Minions with basic attacks when playing Heroes such as Howitzer
  • Gideon, Muriel, The Fey, Phase, Dekker
    • Projectile world collision from 30 to 10
    • Projectile overlap collision from 60 to 40
  • Howitzer, Morigesh, Iggy
    • Projectile world collision from 30 to 20
      • To account for physical projectile size
    • Projectile overlap collision from 60/70 to 40
  • Sparrow
    • Projectile overlap collision from 40 to 35
      • Changed in order to match other carries and projectile visuals
  • Gadget, Belica, Zinx
    • Projectile world collision to 10
    • Projectile overlap collision from 60/40/40 to 35
      • To account for small visual size and consistency with other bullet projectiles

AI

  • AI Hero improvements:
    • AI Heroes are now less likely to use abilities against minions
    • AI Heroes will now choose from a wider variety of Heros during the draft phase
    • AI Heroes will use team comms more often
    • AI Heroes will group up and push a lane more often during mid & late-game
    • AI Heroes will try to take down OP buff during the late game when two or more enemies are dead and no towers are threatened
      • Please help them, this is their first time fighting Prime
    • Fixed an issue preventing AI Heroes from attacking T1 towers in the later phase of the game
    • AI Heroes playing midlane will attack river camps more often during the earlier phases of the game
    • AI Heroes who Jungle are more likely to attack Green Buff and less likely to attack white camps during the later phases of the game
    • Changed Wukong’s Primary role to Offlane (AI)
    • Bots will back away from danger sooner
      • This will hopefully keep them alive a little longer
    • Bots will now spend less time at base pretending they are looking at the card shop
      • We hope this gets them back into the fight quicker
  • AI difficulty
    • AI heroes now detect threats in the area surrounding them, allowing them to make better decisions
      • Attacking vs Fleeing
  • Co-Op & Solo vs. AI difficulty curve is now “steeper”.
    • Intro is the same
    • Easy is half way between Intro & Intermediate
    • Intermediate is roughly equivalent to what Veteran used to be
    • Experienced & Veteran now gives the enemy team health, damage & regen buffs in order to make them more difficult to defeat

 


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Paul Younger
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