Later today (Tuesday 31) Epic will be releasing the Paragon v.37 patch on the servers.
The big addition in this Paragon update will be Aurora, the new icy character, but there are numerous changed to the game that will affect players. The main one to note is that players that die five times in a row will dish out less CXP to the opposition. The note says ” now pays out 500 less500 less CP than a non-deathstreak Hero”. This means that a character that is feeding will have less of an impact on the rest of the team. We’ll have to see how that plays out.
New comms options have also been added but Epic has still to offer key bindings for PC players, a feature that is long overdue.
We still have no idea about matchmaking tweaks either, the system is still a bit rubbish and really needs to get looked at.
Here are the notes and check back when the Paragon v.37 patch launches as we’ll be doing one of our regular PC Invasion Plays Paragon hero videos for Aurora.
Paragon Patch v.37 Notes
MONOLITH
- Core now has backdoor protection.
- Adds 500 Basic/Ability Armor.
- Orb Prime now regenerates 600 health per second up from 115 h/s, when not in combat.
- Updated to some Monolith meshes/collision
- Fixed a bug that would cause a Hero falling animation at the core.
- Updated White Jungle Minion model.
- Removed hit reacts from minions when taking damage from each other.
- Siege minions should no longer run past enemy Heroes.
- Fix for Orb Prime not targeting Heroes that move inside of its model.
- Fix for jungle minions sometimes floating on spawn.
- Fix tower firing FX not firing in correct direction.
AUDIO
- Audio added for towers and inhibitors.
- Audio added for Amber Link collection and release.
AI
- Updates to bot strategy, enemy selection, positioning, ability usage, and recalling behaviors.
- Bots will now place and destroy Wards.
- Bots can now better target Iggy’s turrets and Belica’s drones.
CARDS
- Weekly Card Pack
- Ring of the Domina
- Megavolt Pylon
- Madstone Gem
- Reduced Scout/Shadow Ward duration to 90s from 180s and cooldown to 60s from 120s.
- Card Power Rules
- Both Killstreaks and Deathstreaks now apply to assists as well.
- Deathstreaks updated from -20/-25/-30/-30/-30 additive CP to 0/-100/-125/-125/-150 additive CP.
- Example: A Hero has died five times in a row now pays out 500 less CP than a non-deathstreak Hero.
HEROES
- Emotes can now be cancelled via movement input.
- Recalling while under the effect of purple buff will remove the buff.
- Fix for stun FX appearing twice on Heroes.
- Added Moon Crystal Aurora to in-game store.
- Added “Time to Pay” emote to in-game store.
- Polish/Bug Fixing
- Fix for Dark Tide dealing no damage if she is stunned after it has been cast.
- Damage volume now more correctly match FX of the ability.
- Polish/Bug Fixing
- Fixed network issue that could prevent Forward Crunch from dealing damage.
- Emote audio adjusted.
- Polish/Bug Fixing
- Fixed the short delay before camera and crosshair reset after casting Bramble Patch.
- Polish/Bug Fixing
- Fixed the length of her death animation.
- Polish/Bug Fixing
- Increased radius of decal for Assault the Gates to better match damage radius.
- Polish/Bug Fixing
- Fixed a bug with Grux’s bleed being inconsistent against wards.
- Emote audio adjusted.
- Flame Turret
- Made Iggy’s turrets team colored.
- Increase oil hit box making it easier to light the oil when the enemy standing next to it is basic attacked.
- Polish/Bug Fixing
- Kallari should no longer jump higher than normal when silenced mid-jump.
- Fixed a bug where Kallari could cast Shadow Walk and then Death Sentence, allowing her to appear stealthed after dealing damage.
- Polish/Bug Fixing
- Updated audio for Judgment of the Heavens.
- Void Drone
- The area of effect extended from 1250 units to 1400 units.
- Reversal of Fortune
- Muriel is no longer immune to damage or enemy abilities while flying, but is untargetable.
- Polish/Bug Fixing
- Song of My People tooltip displays upgraded mana cost.
- Audio added to thunk targeting.
- Polish/Bug Fixing
- Audio added to emotes.
- Riplash (Remapped – RMB/R1)
- Riplash is now cast by holding to target and fires on release.
- Polish/Bug Fixing
- Fix for Electrocute cancelling if leveled up after being activated.
- Skewer’s camera shake now immediately stops when Riktor is interrupted.
- Heaven’s Fury
- Untargetable while invulnerable.
- Fixed a bug where jungle minions would lose aggro when Serath used Heaven’s Fury.
- Fix for a bug while targeting a large amount of enemies with Heaven’s Fury.
- Heresy
- Burn should no longer pass through shields
- Fix for decal remaining in the world when coming out of Stealth
- Flame footsteps now do not show up when stealthed.
- Piercing Shot
- Piercing shot now correctly charges for 1s.
- Fixed a bug where Piercing shot would not pass through geometry.
- Polish/Bug Fixing
- FX improvements to Rain of arrows.
- Polish/Bug Fixing
- Fix for Doubleshot FX not appearing from his gun.
- Updated description for Rocket Dash.
- Fix for animation snapping when cancelling Rocket Dash ability.
UI
- Loot Crates
- Bronze Warden Riktor added.
- Aegis Steel added.
- Improved front-end audio.
- Team Comms updated & expanded for Monolith
- Wards (Left, Orb Prime, Right, Middle)
- Camps (Raptor, River, Gold, Orb Prime)
- Enemy Missing (Lane Specific)
- Misc. (Good Game, Cancel That!, Thanks!)
- Green and Black Buff icons added.
- PS4: Added square button shortcut to the rejoin menu.
- Last game mode selection is now saved, allowing players to get into the last type of match they played quicker.
- Shortcut button added to discard in card shop.
- Store UI and Tile polish.
- Minion portraits updated in death recap.
- Fixed issues where players that last hit a tower would get killing blow and assist.
- “Weekly Quest” is now “Active Quest”
Published: Jan 31, 2017 03:03 am