On 6 December Paragon changes forever, and this is not a few tweaks or changes, the game really is going to play like a completely new game.
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Next week ahead of the Monolith launch we’ll be able to tell and show you more so stay tuned for that. For now, here are the patch notes.
Paragon Monolith Patch Notes
TL;DR: These notes are long, so here’s what you really need to know if you don’t have the time.
- Every Hero updated.
- New, compact map.
- Faster, more action-oriented gameplay.
- Over 100 updates to cards.
- Changes to armor/damage.
- Still a MOBA.
If you want more context for the new direction of Paragon, you can check out last week’s Monolith Update blog here.
And here we go …
Release Notes V.35
GENERAL CHANGES
- Legacy Map has been disabled and replaced with Monolith.
- Hero Kills no longer drop CP on the ground – CP is awarded to kills/assists directly.
- Buffs are no longer dropped – they now fly towards the last hitter of the buff minion
- Movement penalty added for: Backpedaling, jumping, strafing, or shooting.
- Tower range has been decreased from 2000 units to 1600 units.
- Card points are now earned in increments of 1 instead of 3.
- Rebalanced economy:
- XP/CP growth, CP drip, shared CP split, killstreaks/deathstreaks, XP/CP bounties for minion and Hero kills.
- All structures in the game have had their Health, Armor, and Damage rebalanced.
- Minions
- Non-siege lane minions can now be pulled off of towers by attacking them.
- Siege lane minions will focus towers and ignore Heroes.
- Lane minions are now added to the wave over the course of the match.
- Tier 1 towers now have bonus armor for the first 7 minutes of the match.
- Basic Armor is 33% effective against Tower damage.
- Backdoor Protection
- Visually represented by a Shield around the tower when backdoor protection is active.
- New Jungle Buff minion: Provides a shield which explodes when it times out or when it runs out, dealing damage in an AOE. Attacking a Green Buff shielded target reflects a small amount of damage per hit.
- New River Buff minions: Frequently available randomized buffs designed to assist with roaming or laning.
- New Gold Buff minion: Gold Buff provides extra CP for last hits during its duration.
- Raptors
- Added to the Jungle.
- Reinforce over time, capped at 3.
- The Prime Helix has been rebalanced.
- Jump Pads
- Allows you to quickly traverse from your base, but deactivate when your first Tier 2 tower falls.
- White jungle camps now reinforce instead of increasing level, capped at 5.
- Spawn platform Health Regeneration rate has been rebalanced.
- Harvesters have been removed.
- Amber Links have been added to the game.
- Killing jungle minions fills the Amber Link with CP, which is automatically distributed to the team at set intervals. (Currently 2 minutes.) Enemies can steal CP from your Amber Link by attacking it.
- Fog walls that obstruct line of sight, but do not provide invisibility have been added to the Jungle.
ALL HEROES
- All damage now scales with a new card stat, Power.
- Damage, Armor, and Health of all Heroes have all been adjusted.
- Mana costs of all abilities have been adjusted.
- Movement speed for all Heroes has been increased.
- Many animations, projectiles, and other effects have been adjusted to fit with new speeds.
- Most attack and ability ranges have been reduced in length to account for new speeds.
- All slows values have been adjusted to account for new speeds.
- Basic attack range for all ranged heroes has been decreased from 1500 units to 1200 units.
- Now has the “Growth” affinity, in addition to “Fury”
- “Rapid Fire” (Previously Nitro) RMB/R1
- Redesigned: Activatable ability that causes Twinblast to shoot three times in rapid succession, dealing 30/35/40/45% damage to Heroes and 45% damage to Non-Heroes.
- Key Remapped.
- Rapid Fire deals Basic Attack Damage, can crit and applies all normal on hit effects.
- Cooldown is 7 seconds.
- Grenade! Q/Circle
- Redesigned: Now has 3 charges. Grenades now only deal damage and have no slow component.
- Key Remapped.
- Explosion time reduced from 1 second to .4 seconds
- Damage type adjusted from “Physical” to “Ability.”
- Ammo recharge time is now 14/12/10/8 seconds.
- Rocket Dash E/Square
- Key Remapped.
- Cooldown adjusted from 15/14/13/12 to 18/16/14/12
- “Ventilate” (Previously Barrage)
- Redesigned: Twinblast now shoots 30 shots over 3 seconds.
- Key Remapped.
- Range is 2600 units.
- Damage type adjusted from “Physical” to “Ability”.
- No longer pierces or deals AoE damage.
- No longer slows Twinblast while active.
- Cooldown is 90/70/50 seconds.
- Shadow Slip
- Damage type adjusted from “Physical” to “Ability.”
- Cooldown reduced from 15 to 10 seconds.
- Range reduced from 1100 to 850.
- Dark Tide
- Damage type adjusted from “Physical” to “Ability.”
- Cooldown reduced from 17/16/15/14 to 8 seconds at all levels.
- Blade Siphon
- Damage type adjusted from “Physical” to “Ability.”
- Cooldown reduced from 12/11/10/9 to 8 seconds at all levels.
- Feast
- Damage type adjusted from “Physical” to “Ability.”
- Cooldown reduced from 100/90/80 to 100/70/40 seconds.
- Shadow Walk
- Basic Attacks from stealth now deal 250% normal damage.
- Basic Attacks from stealth can no longer crit.
- Basic Attacks from stealth no longer deal bonus ability damage.
- Basic Attacks, Crippling Dagger, Backflip and all other abilities other than Death Sentence will no longer prevent Shadow Walk from activating during the fade time.
- Reduced cooldown from 20/19/18/17 to 15 seconds at all levels.
- Crippling Dagger
- Damage type adjusted from “Physical” to “Ability.”
- Cooldown reduced from 15 to 6 seconds at all levels.
- Range of projectile has been increased from 2000 to 3000.
- Projectile speed has been increased.
- Slow duration decreased from 3 to 1 second.
- Slow magnitude has been increased significantly.
- Backflip
- Cooldown reduced from 18/17/16/15 to 18/15/12/9 seconds.
- Death Sentence
- Damage type adjusted from “Physical” to “Ability.”
- Cooldown reduced from 125/115/105 to 110 seconds at all levels.
- Now deals base damage + scaling rather than a multiplier of LMB/R2.
- Reaping Dash
- Damage type adjusted from “Physical” to “Ability.”
- Cooldown reduced from 19 to 10 seconds at all levels.
- Animation speed has been increased.
- Projectile speed has been increased.
- Hamstring
- Damage type adjusted from “Physical” to “Ability.”
- Animation speed has been increased.
- Cooldown adjusted from 17/16/15/14 to 20/18/16/14 seconds.
- Conversion Shield
- Cooldown reduced from 20 to 12 seconds at all levels.
- Shield Values adjusted to 125/225/325/425.
- Earth Shatter
- Damage type adjusted from “Physical” to “Ability.”
- Animation speed has been increased.
- Targeting range Increased from 667 to 800
- Cooldown reduced from 100/90/80 to 90/70/50 seconds.
- There is no longer a shield component to this ability.
- Make Way
- Damage type adjusted from “Physical” to “Ability.”
- Cooldown reduced from 25/24/23/22 to 12 seconds at all levels.
- Stoic
- Adjusted values to be in line with game rebalance.
- Assault the Gates
- Damage type adjusted from “Physical” to “Ability.”
- Cooldown reduced from 17/16/15/14 to 18/15/12/9 seconds.
- Reforged
- Damage type adjusted from “Physical” to “Ability.”
- Redesigned: Enemies damaged by Reforged are no longer knocked up and stunned.
- When Greystone dies, all enemies around him are slowed. This slow is more powerful closer to the center.
- Reforged no longer puts Make Way and Assault the Gates on an additional 5-second cooldown.
- Cooldown reduced from 240/180/120 to 180/130/80 seconds.
- Smash and Grab
- Damage type adjusted from “Physical” to “Ability.”
- Animation speed has been increased significantly.
- Reduced range from 1250 to 700.
- Width has been increased into a wedge shape instead of a cone shape.
- Cooldown has been reduced from 19 to 14 seconds at all levels.
- VFX has been adjusted.
- Charge
- Damage type adjusted from “Physical” to “Ability.”
- Animation speed has been increased.
- Cooldown has been reduced from 16 to 12 seconds at all levels.
- Double Pain
- Damage type adjusted from “Physical” to “Ability.”
- Cooldown has been reduced from 10 to 5 seconds at all levels.
- Warlord’s Challenge
- Animation speed has been increased.
- Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.
- Judgment of the Heavens
- Damage type adjusted from “Physical” to “Ability.”
- Projectile speed has been increased.
- Cooldown has been reduced from 19 to 21/18/15/12 seconds.
- Gift of the Heavens
- Adjusted values to be in line with game rebalance.
- Light of the Heavens
- Damage type adjusted from “Physical” to “Ability.”
- Cooldown has been adjusted from 14 to 18/16/14/12 seconds.
- Fury of the Heavens
- Damage type adjusted from “Physical” to “Ability.”
- Cooldown has been reduced from 100/90/80 to 85/70/55 seconds.
- Unleash
- Cooldown has been reduced from 15 to 10 seconds at all levels.
- Damage reduction now affects total LMB/R2, not just Card scaling.
- Spirit Regeneration
- Reduced max stacks to 25.
- Health Regen adjusted to 1.0/1.75/2.5/3.25 per stack.
- Stack duration reduced from 5 to 2.2 seconds.
- Ambush and Cull also apply a stack when they land.
- Attacking structures no longer applies stacks.
- Ambush
- Damage type adjusted from “Physical” to “Ability.”
- Cooldown has been reduced from 17/16/15/14 to 5 seconds at all levels.
- No longer applies a mini-stun.
- Targets will now be massively slowed when hit by Ambush.
- Cull
- Damage type adjusted from “Physical” to “Ability.”
- Animation speed has been increased.
- During Cull, affected enemy target is stunned.
- Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.
- Sticky Mine
- Cooldown reduced from 15 to 8 seconds at all levels.
- Damage type adjusted from “Energy” to “Ability.”
- Animation speed has been increased.
- Projectile speed has been increased.
- Explosion time reduced from 4 to 2 seconds.
- Speed Gate
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown adjusted from 20 to 22/19/16/13 seconds.
- Speed bonus has been rebalanced.
- Seek and Destroy
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown adjusted from 18/17/16/15 to 10 seconds at all levels.
- Tesla Dome
- Damage type adjusted from “Energy” to “Ability.”
- Tick rate adjusted from 1.1 to .73 per second. Still deals 5 ticks of damage.
- Activation time reduced from 1 to .66 seconds.
- Total time of ultimate reduced from 6.5 to 4.3 seconds.
- Cooldown adjusted from 100/90/80 to 110/90/70 seconds.
- Cosmic Rift
- Animation speed has been increased.
- Projectile speed has been increased.
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown adjusted from 13 to 8 seconds at all levels
- Torn Space
- Animation speed has been increased.
- Cooldown adjusted from 15 to 12 seconds. at all levels.
- Burden
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- Cooldown adjusted from 20 to 10 seconds at all levels.
- Black Hole
- Damage type adjusted from “Energy” to “Ability.”
- Animation speed has been increased.
- Ability deals damage over 3.5 seconds, down from 5 seconds.
- Overall damage has not been reduced.
- Relative damage of the ability has not been modified.
- Cooldown adjusted from 100/90/80 to 110/90/70 seconds.
- R2000 Missile
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- Cooldown adjusted from 12/11.5/11/10.5 to 8 seconds at all levels.
- Land Mine
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- Cooldown adjusted from 17/16/15/14 to 22/19/16/13 seconds.
- Slow Grenade
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- Cooldown reduced from 20 to 12 seconds at all levels.
- Make it Rain
- Damage type adjusted from “Energy” to “Ability.”
- Animation speed has been increased.
- Projectile speed has been increased.
- Can no longer be cancelled by Howitzer.
- Cooldown reduced from 115/105/95 to 90/70/50 seconds.
- Flame Turret
- Damage type adjusted from “Energy” to “Ability.”
- Oil Spill
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown reduced from 17/16/15/14 to 8 seconds.
- Oil Slick
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown increased from 24/23/22/21 to 18/16/14/12 seconds.
- Flame Belch
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown reduced from 100/90/80 to 90/75/60 seconds.
- Seismic Assault
- Damage type adjusted from “Energy” to “Ability.”
- Range has been reduced from 2000 to 1600
- Animation speed has been increased.
- Projectile speed has been increased.
- Cooldown reduced from 18/17/16/15 to 15 seconds at all levels.
- Stun Duration reduced from 1/1.4/1.8/2.2 to 0.7/1.1/1.5/1.9 seconds.
- Void Drone
- Damage type adjusted from “Energy” to “Ability.”
- Mana Drain increased from 2 to 10/18/26/34
- Cooldown reduced from 60/59/58/57 to 40 seconds at all levels.
- Void Bomb
- Damage type adjusted from “Energy” to “Ability.”
- Range has been reduced from 1500 to 900.
- Radius has been reduced from 750 to 625.
- Explosion delay has been reduced from 2.25 to 1 second
- Cooldown has been reduced from 15/14/13/12 to 6 seconds at all levels.
- Neural Disruptor
- Damage type adjusted from “Energy” to “Ability.”
- No longer deals base damage.
- Mana to Damage multiplier adjusted to 0.8/1.0/1.2
- Cooldown reduced from 100/90/80 to 100/75/50 seconds.
- March!
- Cooldown adjusted from 21/19/17/15 to 24/20/16/12 seconds.
- Song of My People
- New Regen Values set at 10/20/30/40.
- Thunk
- Damage type adjusted from “Physical” to “Ability.”
- Cooldown adjusted from 18/17/16/15 to 12 seconds at all levels.
- Crash Bang Boom!
- Damage type adjusted from “Physical” to “Ability.”
- Cooldown reduced from 100/90/80 to 100/85/70 seconds.
- Boulder Throw
- Damage type adjusted from “Physical” to “Ability.”
- Animation speed has been increased.
- Projectile speed has been increased.
- Cooldown reduced from 18/17/16/15 to 14 seconds at all levels.
- King of the Jungle
- Health Regen reduced to 0.5/1/1.5/2 from 2.25/4.5/6.75/9 per second.
- In the Jungle Health Regen adjusted to 3/6/9/12 from 4.2 per second.
- Pounce
- Damage type adjusted from “Physical” to “Ability.”
- Animation speed has been increased.
- Cooldown reduced from 20 to 10 seconds at all levels.
- Enraged
- Can now move while transforming.
- Cooldown reduced from 100/85/70 to 80/60/40 seconds.
- Riplash
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown reduced from 21/20/19/18 to 14 seconds at all levels.
- Electrocute
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown reduced from 17/16/15/14 to 12 seconds at all levels.
- Shock Therapy
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown reduced from 24/23/22/21 to 21/18/15/12 seconds.
- Skewer
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown adjusted from 100/90/80 to 105/90/75 seconds.
- Siphon
- Damage type adjusted from “Physical” to “Ability.”
- Animation speed has been increased.
- Cooldown reduced from 10/8.8/7.6/6.4 to 5 seconds at all levels.
- Soul Stack
- Soul Stacks are now generated whenever Sevarog kills a Hero or a minion with any of his abilities.
- Soul Stack growth points adjusted to 20/50/90/140 from 20/40/60/80.
- Soul Stacks now grant both damage and health.
- Soul Stack growth points give a bonus to damage and health
- Hero Kills grant 3 stacks, non hero kills grant 1 stack
- Subjugate
- Damage type adjusted from “Physical” to “Ability.”
- Animation speed has been increased.
- Enemy minions and Heroes killed by Subjugate now generate Soul Stacks.
- Cooldown reduced from 17/16/15/14 to 17/15/13/11 seconds.
- Phantom Rush
- Adjusted ramp up to be more fluid.
- Reduced cooldown from 27/25.5/24/22.5 to 16/14/12/10 seconds.
- Colossal Blow
- Damage type adjusted from “Physical” to “Ability.”
- Animation speed has been increased.
- No longer instantly kills minions, deals full damage.
- Enemy minions and Heroes killed by Colossal Blow now generates Soul Stacks.
- Cooldown reduced from 70/60/50 to 30 seconds at all levels.
- “Bull Rush” (Previously Charge)
- Damage type adjusted from “Physical” to “Ability.”
- Animation speed has been increased.
- Range reduced from 2000 to 1600.
- Cooldown reduced from 15 to 12 at all levels.
- Force Shield
- Projectile speed has been increased.
- Cooldown reduced from 23.8/22.8/21.8/20.8 to 24/20/16/12 seconds.
- “Bulwark” (Previously Shield Block)
- Redesigned: Now blocks 60/70/80/90% of all non-AoE damage that passes through the shield.
- Now lasts 3 seconds at all levels.
- While deployed, Steel cannot turn, but can move normally otherwise. Attacking or reactivating will allow normal movement again.
- Cooldown reduced from 18/17/16/15 to 12 seconds at all levels.
- Shield Slam
- Damage type adjusted from “Physical” to “Ability.”
- Animation speed has been increased.
- Cooldown reduced from 100/90/80 to 110/90/70 seconds.
- Stasis Bomb
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- Cooldown reduced from 19/18.5/18/17.5 to 20/18/16/14 seconds.
- Stun duration decreased from 1/1.4/1.8/2.2 to 0.7/1.1/1.5/1.9 seconds.
- Slow Bubble
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown adjusted from 17/16/15/14 to 20/18/16/14 seconds.
- Projectile speed has been increased.
- Rocket Boots
- Cooldown adjusted from 15/14/13/12 to 24/20/16/12 seconds.
- Containment Fence
- Range reduced from 1200 to 1000
- Duration reduced from 5/6/7 seconds to 3/4/5 seconds.
- Serenity
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- No longer pierces through minions.
- Cooldown reduced from 15 to 9 seconds at all levels.
- Consecrated Ground
- Damage type adjusted from “Energy” to “Ability.”
- No longer does bonus damage to slowed targets.
- Cooldown reduced from 16/15/14/13 to 12 seconds at all levels.
- Shield values have been adjusted for new balance.
- Explosion time reduced from 1.5 to 1.05 seconds.
- Alacrity
- Cooldown reduced from 15 to 10 seconds at all levels.
- Shield values have been adjusted for new balance.
- Reversal of Fortune
- Shield values have been adjusted for new balance.
- Bramble Patch
- Damage type adjusted from “Energy” to “Ability.”
- Casting Bramble Patch now prevents movement.
- Cooldown reduced from 18 to 18/16/14/12 seconds.
- Harvest Nettles
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- No longer refunds Mana on hitting a Hero.
- Cooldown reduced from 12 to 6 seconds at all levels.
- Untamed Growth
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- Ability duration decreased from 3 to 2 seconds.
- Cooldown reduced from 17/16/15/14 to 10 seconds at all levels.
- Fly Trap
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- Casting Fly Trap now prevents movement.
- Cooldown reduced from 100/90/80 to 120/100/80 seconds.
- Displacement Blast
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- Cooldown adjusted from 18/17.5/17/16.5 to 21/17/13/9 seconds.
- Suppression Mode
- Slow adjusted to new balance values.
- Deflector Shield
- Now refunds 25/40/55/70% of missing mana from flat 90/103/116/130
- Cooldown adjusted from 20/19.5/19/18.5 to 22/18/14/10 seconds.
- G.T.F.O.
- Damage type adjusted from “Energy” to “Ability.”
- No longer able to move while targeting.
- Cooldown adjusted from 100/90/80 to 110/90/70 seconds.
- Buck Shot
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown reduced from 14.4/13.4/12.4/11.4 to 8 seconds at all levels.
- Now shreds Basic Armor 5/7.5/10/12.5.
- Static Trap
- Damage type adjusted from “Energy” to “Ability.”
- Traps now root targets in place for 2 seconds.
- Now requires 3.25 seconds to arm.
- Now lasts for 90 seconds before expiring.
- Concurrent trap limit reduced from 4 to 1/1/2/3.
- Size of trap has been increased from 160 to 230.
- Traps can no longer be stacked on top of one another, traps underneath new traps will be destroyed.
- Move Along
- Damage type adjusted from “Energy” to “Ability.”
- No longer damages Minions.
- Cooldown adjusted from 20/19/18/17 to 21/18/15/12 seconds.
- Long Arm of the Law
- Damage type adjusted from “Energy” to “Ability.”.
- Animation speed has been increased.
- Cooldown adjusted from 100/90/80 to 90/80/70 seconds.
- Hail of Arrows
- Damage type adjusted from “Physical” to “Ability.”
- Animation speed has been increased.
- Cooldown adjusted from 12/11/10/9 to 12 seconds at all levels
- Relentless
- Damage type adjusted from “Ability” to “Physical”
- Stack Limit reduced from 10 to 5.
- Each stack now adds a percentage of Sparrow’s basic attack damage 2%/3.5%/5%/6.5%
- Piercing Shot
- Damage type adjusted from “Physical” to “Ability.”
- Projectile speed has been increased.
- Cooldown has been reduced from 10 to 8 seconds at all levels.
- Inner Fire
- Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.
- Left Crunch
- Damage type adjusted from “Physical” to “Ability.”
- Cooldown reduced from 15/13.5/12/10.5 to 6 seconds at all levels.
- Right Crunch
- Damage type adjusted from “Physical” to “Ability.”
- Cooldown reduced from 17/16/15/14 to 10 seconds at all levels.
- Forward Crunch
- Dash speed increased from .7 to .5 seconds.
- Increased Range from 1000 to 1250 and 1250 to 1500 for Empowered.
- Damage type adjusted from “Physical” to “Ability.”
- Cooldown reduced from 20/18.5/17/15.5 to 12 seconds at all levels.
- ReCrunch
- Damage type adjusted from “Physical” to “Ability.”
- Cooldown reduced from 40/30/20 to 20/15/10 seconds.
CARDS
- Energy Damage, Energy Armor, and Energy Penetration stats have been removed.
- Physical Damage, Physical Armor, and Physical Penetration stats have been removed.
- Cooldown Reduction has been removed as a purchaseable stat.
- Order
- Stasis Gem
- Reduced Active Cooldown to 45 seconds from 180 seconds.
- Offensive Maneuvers
- No longer provides Armor against Basic Attacks.
- New Passive: Heals 10 damage when hit by an Enemy basic attack.
- Honor the Pure
- Reduced Cooldown to 45 seconds from 120 seconds.
- Reduced Shield Duration to 3 seconds from 5
- Increased Shield Value to 125 + (25 x Player Level) from 50 + (10 x Player Level).
- Increased Card cost to 6 from 4.
- Everglass
- Changed from an Active to a Passive.
- Reduced Move Speed buff duration to 1 second from 6.
- Reduced Move Speed bonus to 40 from 280.
- No longer provides 5% Cooldown Reduction.
- Now Provides 0.6 Mana Regen.
- Satori Cloak
- Redesigned: Now shreds a flat 15% of enemy’s Basic Armor down from 50% of your Basic and Ability Armor (consecutive hits do not stack).
- Reduced Shred debuff duration to 1.5 seconds from 4
- Changed Card stat to Attack Speed from Ability Armor.
- Radiant Mantle
- Reduced base damage to 10 from 15.
- Increased cost to 6 from 5.
- Tempus Pearl
- Reduced Cooldown to 60 seconds from 120.
- Reduced Move Speed to 100 from 200.
- Purity Censer
- Reduced Cooldown to 90 seconds from 120.
- Increased Card cost to 8 from 7.
- Stone of Salvation
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- Jewel of the Apostle
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- Lantern of Spring
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
- Now Provides a Maxed Bonus of 0.3 Mana Regen.
- Genesis Torch
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
- Now Provides a Maxed Bonus of 0.3 Mana Regen.
- Quartzblade
- No longer provides a Maxed Bonus of Max Health.
- Now Provides a Maxed Bonus of Power.
- Celestine Diamond
- No longer provides Health Regen.
- Now Provides Mana Regen.
- Silverspear
- No longer provides a Maxed Bonus of Mana.
- Now Provides a Maxed Bonus of Power.
- Stasis Gem
- Fury
- Reverberate
- Reduced Cooldown to 60 seconds from 120
- Reduced buff duration to 4 seconds from 5
- Incessant Onslaught
- Increased Card cost to 5 from 3
- Heartshot
- Reduced buff duration to 4 seconds from 6
- Armavore
- Now restores mana on basic attack rather than on unit kill.
- Reduced Mana gained to 2 from 7
- Rocket Spike
- Now applies debuff on next ability hit rather than on next basic attack hit.
- Killdozer Horn
- Changed Card stat to Mana from Attack Rating.
- HinderBeast
- Changed Passive to require “River Buff” instead of “Red Buff.”
- Stinger Boost
- Changed Passive to require “Jungle Buff” instead of “Blue Buff.”
- Blinkshot
- Reduced cooldown to 240 seconds from 300.
- Assists no longer reset the cooldown. The cooldown now only resets on Player Kill.
- Increased window to earn a kill to 8 seconds from 5
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen
- Combustion
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- Hemorrhage
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- Berzerker Drive
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
- Now Provides a Maxed Bonus of 5.5 Attack Speed.
- Burnblood Powder
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
- Now Provides a Maxed Bonus of 0.3 Mana Regen.
- Rageheart Engine
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
- Now Provides a Maxed Bonus of 0.3 Mana Regen.
- Hatespitter
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
- Now Provides a Maxed Bonus of 0.3 Mana Regen.
- Victory Torch
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- Flashfire Piston
- No longer provides a Maxed Bonus of Attack Speed.
- Now provides a Maxed Bonus of Power.
- No longer provides Attack Speed and Power.
- Now provides Attack Speed.
- Madstone Gem
- No longer provides Attack Speed and Power.
- Now provides Power.
- Impact Hammer
- No longer provides a Maxed Bonus of Power.
- Now provides a Maxed Bonus of Crit Chance.
- Reverberate
- Intellect
- Barrier of Will
- Reduced Cooldown to 45 seconds from 120 seconds.
- Reduced Shield Duration to 3 seconds from 5
- Increased Shield Value to 125 + (25 x Player Level) from 50 + (10 x Player Level).
- Increased Card cost to 8 from 6
- Mind Flow
- Reduced Cooldown Reduction value to 10% from 15%
- Nanodrive
- Reduced Cooldown to 45 seconds from 180
- Reduced Move Speed granted for each nearby Hero to 20 from 80
- Plasma Channel
- Reduced Cooldown to 45 seconds from 90
- Megavolt Pylon
- Reduced Cooldown to 60 seconds from 180
- Reduced Mana gained for each nearby Unit to 5 from 10
- Bubble Tap
- Reduced Cooldown to 45 seconds from 120
- Reduced Shield value to 35% of Max Mana from 75% of Current Mana.
- Crucial Snare
- Reduced Cooldown to 60 seconds from 120
- Reduced Slow duration to 2 seconds from 4
- Reduced Slow value to flat 250 Move Speed from 34%
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- ChronoTonic
- Increased Cooldown Reduction value to 10% from 7.5%
- TeleBlink
- Increased Card cost to 6 points from 5
- Reworked Mana cost to a flat 75 Mana from 35% of Base Mana.
- Quantum Casing
- No longer provides 2.5% Cooldown Reduction.
- Now provides 0.3 Mana Regen.
- No longer provides a Maxed Bonus of 7.5% Cooldown Reduction.
- Now provides a Maxed Bonus of 0.6 Mana Regen and 7 Basic Armor.
- Etherweave Mesh
- No longer provides 2.5% Cooldown Reduction.
- Now provides 0.3 Mana Regen.
- No longer provides a Maxed Bonus of 7.5% Cooldown Reduction.
- Now provides a Maxed Bonus of 0.9 Mana Regen.
- Rally the Troops
- No longer provides 2.5% Cooldown Reduction.
- Now provides 0.3 Mana Regen.
- Cast Converter
- No longer provides 2.5% Cooldown Reduction.
- Now provides 0.3 Mana Regen.
- MutaGem
- No longer provides a Maxed Bonus of Max Mana.
- Now provides a Maxed Bonus of Mana Regen.
- Barrier of Will
- Growth
- Charging Brute
- Reduced Move Speed buff duration to 5 seconds from 15
- Reduced Move Speed gained on Unit kill to 10 from 20
- Overflowing Gifts
- Reduced Cooldown to 35 seconds from 75
- Increased Card cost to 5 from 3
- Mending Bloom
- Reduced Cooldown to 35 seconds from 75
- Increased Card cost to 5 from 3
- Nature’s Muse
- Reduced Cooldown to 90 seconds from 300
- “Oasis Siphon” (Previously Oasis Key)
- Redesigned Passive: “Basic attacks on Jungle Minions restore 8 Health.”
- Removed Advanced Harvester charges.
- Spiked Boneplate
- No longer provides a Maxed Bonus of Power.
- Now provides a Maxed Bonus of Basic Armor.
- Snakevine Mesh
- No longer provides a Maxed Bonus of Power.
- Now provides a Maxed Bonus of Ability Armor.
- Charging Brute
- Corruption
- Sirensong
- Reduced cooldown to 30 seconds from 180.
- Reduced Move Speed Buff to 40 from 140.
- Reduced Move Speed duration to 4 seconds from 6.
- Scourging Tails
- Reduce Cooldown to 30 seconds from 45
- Redesigned: Active changed to “On next ability hit…” from “For 6 seconds, on ability hit…”
- Lowered Shred debuff duration to 6 seconds from 15
- Baneflesh
- Reduced Cooldown to 90 seconds from 120
- Reduced Buff duration to 4 seconds from 6
- Wicked Stigma
- Reduced Cooldown to 30 seconds from 120
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- Scarab Claws
- Reduced Armor Shred value to 20% from 100%
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- “Stalker’s Siphon” (Previously Stalker’s Key)
- Redesigned Passive: “Basic attacks on Jungle Minions restore 8 Health.”
- Added Attack Speed stat.
- Added Attack Speed as a Maxed Bonus stat.
- “Executioner’s Scythe” (Previously Executioner’s Key)
- Redesigned Passive: Basic attacks deal 15 bonus damage to Jungle Minions.
- Removed Advanced Harvester charges.
- Added Crit Chance as a Maxed Bonus stat.
- Increased Card cost to 3 from 2
- “Reaper’s Siphon” (Previously Reaper’s Key)
- Redesigned Passive: Basic attacks on Jungle Minions restore 8 Health.
- Removed Advanced Harvester charges.
- Added Power as a Maxed Bonus stat.
- Increased Card cost to 3 from 2
- Traitor’s Touch
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- Shadow Scroll
- No longer provides a Maxed Bonus of Power.
- Now Provides a Maxed Bonus of Ability Penetration.
- Thirstfang
- No longer provides a Maxed Bonus of Life Steal.
- Now Provides a Maxed Bonus of Power.
- Sirensong
- Universal
- Harvester’s Key
- Has been removed from the game.
- Harvester’s Key
-
- Thunder Cleaver
- Reduced Cooldown to 20 seconds from 30
- Increased Cleave damage to 50% from 20%
- “Lazarus Blade” (Previously Lazarus Key)
- Redesigned Passive: Basic attacks on Jungle Minions deal 15 bonus damage and restore 8 health.
- Removed Advanced Harvester charges.
- “Beastmaster’s Scythe” (Previously Beastmaster’s Key)
- Redesigned Passive: Basic attacks deal 15 bonus damage to Jungle Minions.
- Added Attack Speed stat.
- Added Max Health as a Maxed Bonus stat.
- “Lord’s Siphon” (Previously Lords’ Key)
- Redesigned Passive: Basic attacks on Jungle Minions restore 8 Health.
- Removed Advanced Harvester charges.
- No longer provides 2.5% Cooldown Reduction.
- Now provides 0.3 Mana Regen.
- Lords’ Ward
- No longer provides 2.5% Cooldown Reduction.
- Now provides 0.3 Mana Regen.
- “Brawler’s Scythe” (Previously Brawler’s Key)
- Redesigned Passive: Basic attacks deal 15 bonus damage to Jungle Minions.
- Removed Advanced Harvester charges.
- “Magus’s Siphon” (Previously Magus’ Key)
- Redesigned Passive: Basic attacks on Jungle Minions restore 8 Health”
- Removed Advanced Harvester charges.
- “Guardian’s Scythe” (Previously Guardian’s Key)
- Redesigned Passive: “Basic attacks deal 15 bonus damage to Jungle Minions” .
- Removed Advanced Harvester charges.
- “Sage’s Siphon” (Previously Sage’s Key)
- Redesigned Passive: Basic attacks on Jungle Minions restore 8 Health”
- Removed Advanced Harvester charges.
- Circlet of Health
- Reduced Aura Health Regen value to 2.8 from 4.2
- Circlet of Mana
- Reduced Aura Mana Regen value to 0.6 from 0.9
- Chronospike
- Increased Card cost to 5 from 3
- No longer provides a Maxed Bonus of 5% Cooldown Reduction.
- Now Provides a Unique Maxed Passive of 10% Cooldown Reduction.
- ChronoMancer Disc
- Increased Card cost to 5 from 3
- No longer provides a Maxed Bonus of 5% Cooldown Reduction.
- Now provides a Unique Maxed Passive of 10% Cooldown Reduction.
- Chronovore
- Increased Card cost to 5 from 3
- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
- Now provides a Unique Maxed Passive of 10% Cooldown Reduction.
- No longer provides 5% Cooldown Reduction.
- Now provides 0.6 Mana Regen.
- Pendulum of Lords
- No longer provides 2.5% Cooldown Reduction.
- Now provides 0.3 Mana Regen.
- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
- Now provides a Maxed Bonus of 0.3 Mana Regen.
- Windcarver Blade
- No longer provides a Maxed Bonus of Power and Attack Speed.
- Now provides a Maxed Bonus of Power.
- Whirling Wand
- No longer provides a Maxed Bonus of Power and Attack Speed.
- Now provides a Maxed Bonus of Attack Speed.
- Spear of the Rifthunter
- No longer provides a Maxed Bonus of Power and Crit Chance.
- Now provides a Maxed Bonus of Crit Chance.
- Riftmagus Scepter
- No longer provides a Maxed Bonus of Power and Crit Chance.
- Now provides a Maxed Bonus of Power.
- Amulet of the Veteran
- No longer provides a Maxed Bonus of Health.
- Now provides a Maxed Bonus of Health and Damage.
- Agoran Scepter
- No longer provides Power.
- Now provides Max Mana.
- Staff of Adamant
- No longer provides Max Health.
- Now provides Max Mana.
- Fountain Spike
- No longer provides a Maxed Bonus of Power.
- Now provides a Maxed Bonus of Power and Max Mana.
- Wellspring Staff
- No longer provides a Maxed Bonus of Power.
- Now provides a Maxed Bonus of Max Mana and Mana Regen.
- Magus’ Ward
- No longer provides a Maxed Bonus of Power.
- Now provides a Maxed Bonus of Max Mana.
- Thunder Cleaver
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Published: Dec 1, 2016 09:23 pm