A new patch has just hit Overwatch and this update includes the Overwatch League Team Skins.
The skins are available in-game via the League Token system and home team skins are available for all 26 heroes. I have no idea why players would want to play with these skins and they are not exactly cheap as you can see from the pricing:
- 100 Tokens = USD $4.99
- 200 Tokens = USD $9.99
- 400 Tokens = USD $19.99
- 900 Tokens = USD $39.99
- 2600 Tokens = USD $99.99
Each skin will set you back 100 of these tokens (see video) and no doubt the fanatical fans will be happy to spend the money. If you purchased all the team skins for every hero you would kiss goodbye to around $1200. That’s quite extreme, but even supporting one team with all heroes, that would cost $99.99.
In related news, the Overwatch League has today signed an exclusive deal with Twitch so that’s where it will be aired.
Other than the skins, the new patch also includes the following.
General
- Players can now watch the Overwatch League stream via the Overwatch League menu option when games are live
- Weapon accuracy is no longer increased or decreased when shooting at Genji’s Deflect or abilities that block projectiles (e.g. Winston’s Barrier Projector or Mei’s Ice Wall)
UI
- Zenyatta’s Orb of Discord and Orb of Harmony will now display its target’s health bar
Bug Fixes
General
- Fixed an issue that prevented earned items from being displayed when a Loot Box was opened
- Fixed a bug that caused a duplicate “Current Competitive Season” selection to appear in the Career Profile dropdown menu
- [PC] Fixed a bug that prevented players from being able to navigate in-game menus with the tab key
- Fixed a bug that prevented UI elements for Tracer’s Blink from displaying when switching between first- and third-person view in spectator mode
- Fixed a bug that prevented the ammo count for Doomfist’s Hand Cannon from displaying when switching between first- and third-person view in spectator mode
A.I.
- Fixed a bug that prevented the Bastion and Torbjörn bots from pathing to some areas on the first point of Eichenwalde
- Fixed a bug that caused the Lúcio bot to fall off the map while navigating King’s Row
Competitive Play
- Fixed a bug that caused the meters remaining to display twice when players approached the final five meters on Escort and Escort/Assault maps
Game Browser and Custom Games
- Fixed a bug that prevented the Ultimate Duration Custom Game modification from properly adjusting Soldier: 76’s Ultimate length
Deathmatch
- Fixed a bug that caused the Play of the Game highlight and the end-of-match screen to not display for the last player to die in the match
Heroes
- Fixed a bug that prevented Doomfist’s Rocket Punch from destroying breakable objects
- Fixed a bug that could cause Doomfist’s Rocket Punch knock back to be inconsistent if he collided with an enemy using a movement ability (e.g. Winston’s Leap)
- Fixed a latency issue that caused Doomfist’s Rocket Punch to travel through an enemy instead of dealing damage
- Fixed an issue that sometimes caused Doomfist’s Rocket Punch’s directional movement to be unpredictable
- Fixed an issue that allowed enemies to jump over Doomfist’s Rocket Punch instead of taking damage
- Fixed a bug that caused enemy players hit by Doomfist’s Rocket Punch to sometimes move along the wall impacted instead of taking damage
- Fixed a bug that caused Doomfist to move along the terrain if he impacted it with Rocket Punch
- Fixed an issue that caused enemies hit by Doomfist’s Rocket Punch to impact inclines instead of traveling up them
- Fixed a bug that caused Doomfist’s Rocket Punch to deal wall impact damage to Mercy if she used Valkyrie
- Fixed a bug that caused Doomfist’s Rocket Punch to activate before intended if he was near Mei’s Ice Wall
- Fixed a bug that sometimes caused Doomfist to fall through the ground if he used Seismic Slam on inclines
- Fixed an issue that canceled Doomfist’s Seismic Slam when it was unable to reach the targeted location
- [PC] Fixed a bug that caused Junkrat’s RIP-Tire camera perspective to linger on the target after detonating
- [PC] Fixed a bug that caused Junkrat’s RIP-Tire to be silent to enemies while traveling on rooftops or when airborne
- Fixed a bug that sometimes caused Snowball’s antenna to stretch out of proportion when Mei’s Beekeeper skin was equipped
- Fixed a bug that sometimes caused Mercy’s Resurrect “Reviving” message to remain on the targeted player’s screen after the cast was finished
- Fixed a bug that caused players targeted by Mercy’s Resurrect to no longer see their Respawn timer if her cast was interrupted by an enemy
- Fixed a bug that caused players targeted by Mercy’s Resurrect to no longer see their Respawn timer if her cast was interrupted by an enemy
- Fixed a bug that prevented players from using Moira’s Biotic Orb if she used Fade or died while using Biotic Orb
- Fixed an issue that caused Moira’s “Ultimate almost ready” voiceline to sometimes play when her Coalescence was fully charged
- Fixed a bug that caused Reinhardt’s Charge to knock back enemies instead of pinning them
- Fixed a bug that caused the visual effects of Sombra’s EMP to display when the ability was interrupted by an enemy player
- Fixed a bug that caused Sombra to face the incorrect direction after she teleported with Translocator
- Fixed a bug that sometimes caused Torbjörn’s turrets to not fully heal when he used Molton Core
- Fixed a bug that prevented Carbon Zenyatta’s in-game portrait from displaying the correct color
Maps
- Fixed a bug on Eichenwalde that caused the “Checkpoint Reached” voiceline to play when the payload reached its final destination
- Fixed a bug that allowed Reaper to Shadow Step to unintended locations on Horizon Lunar Colony
Published: Jan 9, 2018 08:49 pm