Level 17: Eye of the Storm
The Eye of the Storm level in Oddworld: Soulstorm has fewer Mudokons for you to save, at least compared to the Brewery.
What makes this particular level unique is that it has several nasty rooms filled with fiendish traps and devious mechanics. Although it’s still fairly straightforward, there are also some secret areas that you might miss.
The main objective here is to use Abe’s chant to activate the pumps in each major section, allowing him to reach the final area.
- Mudokons: 50
- Required for 80%: 40
The Feeder: Mudokon #1 to 8
You’ll encounter the first four guys at the start of the level. Continue making your way to the first unique chamber.
Here, you’ll spot four more Mudokons off to the side. You can’t get to them yet since you have to complete the “puzzle” in The Feeder.
The goal in this section is to have the first four Mudokons activate the switches (two on the left and two on the right). Once you do that, Abe has to step on the plate at the bottom of the room.
Before you do that, though, do a bit of preparation:
- Check the left and right sides for vending machines and lockers. You should be able to make a few stun mines. You can place these stun mines near the climbing poles.
- Take note of the first Slig that spawns (it’s equipped with a rocket launcher). You can possess this creature to eliminate some of its comrades.
- You can also possess, then cause the mob to explode. Immediately possess another hostile that’s moving toward one of your followers.
After all the Sligs are downed, go ahead and make the eight Mudokons follow you to the bird portal that’s down below.
Mudokon #9 to 12
You should spot a lightbulb/switch behind a metal barrier. You can use rock candies to break this contraption.
If you’re able to do that, a giant ladder will appear.
Climb it to find a secret area with several Mudokons and a bird portal.
Crushing Chamber: Mudokon #13 to 14
The Mudokons are to the left. You’ll need to use Abe’s chant to possess and stun the Sligs so that they step on the three plates.
This will activate the pistons, allowing you to bring the two Mudokons to the next area.
Sanitation Chamber: Mudokon #15 to 19
You’ll find some Mudokons at the start of this section. Tell your followers to wait, then cross the gap to find a couple more of your buddies. Tell them to wait as well.
The objective here is to use the monkey bars to reach the upper-right area, all while flamethrowers attempt to turn Abe into ash. The generator for the pump is right above and you can activate it with your chant. Bring the Mudokons to the portal once you’re done.
Note 1: If you rescue all seven Mudokons at the same time, the portal will give you a Power of Shrykull charge.
Note 2: Past this point, there’s a secret area if you climb down the giant ladders (it has a Royal Jelly). If you climb up, however, you’ll reach the next section.
Tear Fermentation Chamber: Mudokon #20 to 25
Use the vending machine to get a lot of brew bottles. You can toss these on the exposed wires to cause a fire. By pulling the lever, you can get platforms to go up or down, letting the flames spread to other parts of the room.
I personally burned down the left side first. I then rescued two Mudokons there and I activated the pump to get an automatic checkpoint.
For the right side, you can go to the topmost floor to possess a Slig that’s carrying a flamethrower. Burn down the wooden walls so the Mudokons have a clear path.
Note: If you let the flames spread from the center of the room going to the right, it can burn and kill the Mudokons there.
Mudokon #26 to 30
When you get to the next area, look for a lightbulb and a metal grate that can be destroyed with a fizzy pow.
There’s a secret area down below with four Mudokons and a bird portal. You do need to pay 100 moolahs to open the doorway.
The Eye
The Eye chamber doesn’t actually have any Mudokons, but the puzzle here is fairly unique. The goal is to use the ledges and monkey bars to reach various spots in the room, all while attempting to avoid the shots from mobs.
Once the main weapon fires its beams, make sure you’re close to the Glukkon disruptors/small eyes. After all the eyes are destroyed, you can use the lift to reach the next section.
Bone Refinery: Mudokon #31 to 36
For this part, the idea is to use projectiles (i.e., bouncing rock candies) to stun the Sligs. You can then loop around to tie them up. After pulling all the levers, chant to activate the pump.
The deadly machinery will malfunction. You can then use a fizzy pop to blow up the metal grate to free the Mudokons.
Spice Grinder: Mudokon #37 to 47
Once you go through the doorway to the Spice Grinder chamber, look to your left. You’ll see several ledges leading downwards and to the left.
There are five Mudokons here and a bird portal. You do need to pay 100 moolahs to lower the barricade.
As for the Spice Grinder itself, stand underneath the spotlight to spawn a Flying Slig. Possess it and go around the room while avoiding the mines, grinders, and moving laser traps. Destroy the wooden wall so that the Mudokons have a clear path. Also, avoid getting blown up by the mines down below since the explosion could kill the Mudokon workers there.
As you’re controlling the Flying Slig, pull the levers that you see to create shortcuts and a means for you to activate the pump. When you’re finished, go ahead and rescue the Mudokons down below.
You’ll eventually reach a checkpoint with a cart that takes you to the final encounter (which happens to have three more Mudokons). Let’s talk about that in the next section of our guide.
Published: Apr 12, 2021 04:00 pm