Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Mortal Kombat 11

NetherRealm Responds to Toxic Workplace Complaints

This article is over 5 years old and may contain outdated information

Hot off the launch of Mortal Kombat 11, developer NetherRealm Studios has found itself in hot water. No, it’s not about the atrocious Towers of Time. Recently, reports of a toxic workplace and 100-hour workweeks began to emerge. Former NetherRealm employees began voicing concerns, with complaints ranging from sexism to low pay and intolerable crunches. Following all the negative publicity, NetherRealm had to say something. And it has. Speaking with Variety, the studio is now “actively looking into all allegations.”

Recommended Videos

“At NetherRealm Studios, we greatly appreciate and respect all of our employees and prioritize creating a positive work experience. As an equal opportunity employer, we encourage diversity and constantly take steps to reduce crunch time for our employees,” a NetherRealm representative told Variety. “We are actively looking into all allegations, as we take these matters very seriously and are always working to improve our company environment. There are confidential ways for employees to raise any concerns or issues.”

Issues surrounding the studio began on the day Mortal Kombat 11 launched, April 23. That day, James Longstreet, a former software engineer for NetherRealm, wrote about his experience working at the developer. Longstreet was employed with the studio for Mortal Kombat 9. The experience “nearly killed” him.

NetherRealm and the Tale of “Rampant” Sexism

An additional source to the Variety story described the toxicity of the NetherRealm workplace. Apparently, women were given nicknames by some of the male staffers. Names like “Silver Fox” and “Dyke Bitch” were heard around the office. In addition, women also had difficulty negotiating for better pay. According to former QA analyst Rebecca Rothchild, this wasn’t a problem for the men.

“However, I heard from men working on contract that they were able to negotiate and get a higher rate,” Rothchild said. “Same thing with promotions. The studio would create positions for specific people — all men. That meant no one else got a chance to interview or even hear about these positions.”

Naturally, studio owner Warner Bros. Entertainment denies all allegations. Apparently, since the source was an independent contractor and not a full NetherRealm Employee, it nullifies the complaints — somehow.

Meanwhile, crunch is, sadly, a constant within the games industry. We seem to hear about it more often these days with the rise of AAA games. Demanding more spit and polish, these games also require more hands on deck and additional time to get games looking “next gen.” Of course, this leads to the dreaded crunch, which can leave many developers sick and disheartened. Both Rockstar Studios and Epic Games have had news reports on destructive crunch times.

To put it laughably lightly, games development shouldn’t be this way. As much as we love our games, it’s criminal that they should come at the sacrifice of developers’ mental and physical well-being. For many of these people, making games is a dream job. But studios have turned these dreams into a living nightmare.


PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Cameron Woolsey
Cameron Woolsey
Cam has been shooting for high scores since his days playing on the Atari 2600. Proud member of the Blue Team during the first console war, and has more Sonic paraphernalia than he cares to admit.