Intelligence attribute skills
Steward – increased by gaining party morale from food variety (quartermaster), improving settlement prosperity and building projects (governor), and spending time in your settlements (clan leader); boosts your party’s size
Note: The Steward skill is your best bet when increasing your party’s size, and the mechanics are further explained in our mini-guide.
Level 25:
- Tax Collector – +10% tax from villages; governor effect
- Supreme Authority – +1 influence if you’re a ruler; clan leader effect
Level 50:
- Agriculture – +30% farm production
- Prominence – +1 influence if you’re a vassal; clan leader effect
Level 75:
- Nourish Settlement – x4 settlement prosperity growth while you’re waiting there
- Warmonger – less influence needed to summon vassals for war; army commander effect
Level 100:
- Bannerlord – +2 party size for each fief that you own
- Logistics Expert – parties in armies you lead move faster; army commander effect
Level 125:
- Prosperous Reign – x2 village growth rate
- War Rations – -20% food consumption; quartermaster effect
Level 150:
- Enhanced Mines – +50% tax income from mines
- Swords As Tribute – +10 party size for every vassal; does not seem to be working
Level 175:
- Man-At-Arms – +5 party size for each fief that you own; does not seem to be working
- Mount Expert – -10% trade penalty for horses; surgeon effect
Level 200:
- Reeve – +1 companion; does not seem to be working
- Stand United – if you’re leading a siege, any party that leaves or enters the area must engage your army first
Level 225:
- Food Rationing – -40% food consumption in a settlement if you’re under siege
- Assessor – +10% tax from villages; governor effect
Level 250:
- Ruler – +1 companion for each town you own; clan leader effect
- Agrarian – +30% farm production; governor effect
Level 275:
- Reconstruction – faster recovery for villages after being raided; governor effect
Medicine – increased by helping soldiers heal in settlements; improves casualty survival and healing (surgeon and governor)
Level 25:
- Self Medication – +10% character healing rate
- Preventive Medicine – +10% HP
Level 50:
- Triage Tent – +20% healing rate for party when stationary on world map; party member effect
- Walk It Off – +10% healing rate for party while moving on world map; party member effect
Level 75:
- Mobile Aid – -50% penalty to party speed due to wounded members; party member effect
- Doctor’s Oath – medicine recovery chance also applies to enemies; party member effect
Level 100:
- Best Medicine – +10% healing rate when at high morale; party member effect
- Good Lodging – +10% healing rate when resting in towns; party member effect
Level 125:
- Siege Medic – 30% of siege bombardment casualties are wounded instead of getting killed
Level 150:
- Pristine Streets – +1 settlement prosperity each day; governor effect
- Bush Doctor – +20% village hearth growth rate and +20% party healing rate when waiting in villages; governor and party leader effect
Level 175:
- Perfect Health – +20% clan member fertility; clan leader effect
- Health Advice – +10% clan life expectancy; clan leader effect
Level 200:
- Physician of People – +1 settlement loyalty each day; governor effect
- Clean Infrastructure – +1 prosperity each day for every town project related to health and sanitation; governor effect
Level 225:
- Cheat Death – one-time chance to avoid death when terminally ill
- Fortitude Tonic – -50% chance of heroes dying in battle; party leader effect
Level 250:
- Horse Healer – +30% chance per day for a lame horse to recover
Level 275:
- Minister of Health – troops gain bonus HP before battles
Engineering – increased by building and successfully operating siege engines; improves production of siege engines and buildings and types of siege engines that can be used
Note: Head over to our siege warfare guide for more tips.
Level 25:
- Construction Expert – +30% construction speed for castles and walls; governor effect
Level 50:
- Ballistics – +30% effectiveness of catapults
Level 75:
- Imperial Fire – can build fire-throwing versions of siege engines; party member effect
Level 100:
- Improved Masonry – fortifications are stronger; governor effect
Level 125:
- Armorcraft – +10% armor effectiveness
Level 150:
- Good Materials – +20% HP for siege engines; party member effect
Level 175:
- Heavier Siege Engines – +20% increased bombardment damage vs. other siege engines; party member effect
Level 200:
- Wall Breaker – increased damage to walls during sieges; party member effect
Level 225:
- Resolute – lower morale loss during sieges; party member effect
Level 250:
- Builder – x1.5 speed for building development; governor effect
Level 275:
- Everyday Engineer – +60% effectiveness for default town projects; governor effect
Mount & Blade II: Bannerlord is available now via Steam’s early access program. For more information, check out our guides and features hub.
Published: Mar 30, 2020 08:21 pm