Social attribute skills
Charm – increased by improving relations with other characters, releasing captured nobles or socializing with them, and bartering; improves relationships with NPCs
Note: This is one of the more tedious skills to try and level. Still, it does help when you’re trying to gain influence as a vassal and once you rule your own kingdom.
Level 25:
- Ice Breaker – +10% chance to gain +2 relations when introducing yourself to lords
- Diplomacy – -15% barter penalty
Level 50:
- Adventure Stories – +1 renown for each issue resolved
- Show Your Scars – +20% more renown from battles; party member effect
Level 75:
- Forgivable Grievances – +20% chance to avoid persuasion critical failure
- Meaningful Favors – +10% chance to have doubled persuasion success
Level 100:
- In Bloom – +20% relationship gain with those of the opposite gender
- Young And Respectful – +20% relationship gain with those of the similar gender
Level 125:
- Champion = +10 influence from winning tournaments
- Respectful Opposition – +30% chance to negate relationship penalty from kingdom decisions
Level 150:
- Effort For The People – +10% chance for governor to gain +1 relation with a random notable per day; governor effect
- Promoter – +1 notable relations with settlement owner for every project completed; governor effect
Level 175:
- Our Great Leader – +20% influence from personal actions; clan leader effect
- Pro Familia – clan member parties gain +10% influence from actions; clan leader effect
Level 200:
- Moral Leader – +10 security bonus for town; governor effect
- Natural Leader – +10 loyalty bonus for town; governor effect
Level 225:
- Courtship – +1 influence per day for each allied lord’s party that’s not currently in an army and while waiting in the same town; party leader effect
- Parade +5 loyalty per day when you visit your settlements
Level 250:
- Charm – n/a; no description
Level 275:
- Immortal Charm – +1 influence per day for every 5 skill points after 250
Leadership – increased when you maintain high morale in your army and when you assemble and lead armies; improves the morale of parties under your command and garrison size
Level 25:
- Combat Tips – small XP boost each day to your party; party member effect
- Raise The Meek – medium XP boost each day to tier 1-3 troops; party member effect
Level 50:
- Inspiring Attacker – +20 morale in battles when you’re attacking; party leader effect
- Star Defender – +20 morale in battles when you’re defending; party leader effect
Level 75:
- Stiff Upper Lip – +20% security effectiveness of town garrisons; governor effect
- Gratitude – +20% town loyalty gain; governor effect
Level 100:
- Levy Sergeant – -15% wages for tier 1-4 troops; party leader effect
- Veterans Respect – -15% wages for tier 4-6 troops; party leader effect
Level 125:
- Dispenser Of Justice – +5 town security while waiting
- Disciplinarian – convert bandits into regular troops; working now thanks to hotfix e1.0.6
Level 150:
- Drill Master – +20% XP for garrison; governor effect
- Citizen Militia – +20% chance that militia spawns with more experienced troops; governor effect
Level 175:
- Inspiring Leader – -20% influence needed to call parties to army; party leader effect
- Assuring Presence – -20% army cohesion decay; party leader effect
Level 200:
- Public Talker – +10% more effective boosts from forum, festival, arena, temple, and market place; governor effect
- Inspiring Warrior – +20% faster notable recruit replenishment; governor effect
Level 225:
- Swords As Tribute – +20% XP for heroes under your command; clan leader effect
- Companions – +20% XP for troops under your command; party leader effect
Level 250:
- Ultimate Leader – +1 party capacity for every skill point above 250; clan leader effect
Level 275:
- Ultimate Leader – same effect as above; possible bug
Trade – increased when you make a profit from trading and when operating caravans; reduces trade penalty
Note: As you increase your clan’s rank, you’ll eventually be able to operate more caravans and workshops to amass gold. You can also take a look at our trading and bartering guide for more info on how to level-up this skill.
Level 25:
- Appraiser – +5% selling price for your equipment and profits are marked; personal and party leader effect
- Whole Seller – +5% selling price for your trade goods and profits are marked; personal and party leader effect
Level 50:
- Caravan Master – -20% wages for caravans and +30% party carry weight; clan leader effect
- Town Merchant – -20% wages for workshops and +30% party carry weight; clan leader effect
Level 75:
- Traveling Rumors – caravans gather trade rumors and mark item prices relative to the average price
- Local Connection – workshops gather trade rumors and mark item prices relative to the average price
Level 100:
- Distributed Goods – +10 income for every villager party that enters town; governor effect
- Toll Gates – +25 income for every caravan that enters town; governor effect
Level 125:
- Artisan Community – +1 renown for every profitable shop you own; clan leader effect
- Great Investor – +1 renown for every profitable caravan you own; clan leader effect
Level 150:
- Village Connections – +25% workshop production; governor effect
- Content Trades – +10% tariff income; governor effect
Level 175:
- Insurance Plans – caravans have more elite troops and return 5,000 gold when destroyed; clan leader effect
- Rapid Development – +70% town taxes while waiting and shops give 5,000 gold when captured by an enemy; clan leader effect
Level 200:
- Granary Accountant – +20% production for grain, olive, fish, and dates in “bound” villages; governor effect
- Tradeyard Foreman – +20% production for clay, iron, raw silk, and silver in “bound” villages; governor effect
Level 225:
- Everything Has A Price – trade settlements while bartering
Level 250:
- Influential Trader – caravans and workshops generate influence
Level 275:
- Mercenary Trader – +15 party size
Published: Mar 30, 2020 08:21 pm