Cunning attribute skills
Scouting – increased when you spot tracks and hideouts and travel on difficult terrain (scouts); improves tracking detection, information level, and spotting distance
Level 25:
- Pathfinder – +1% party movement speed during daytime; scout effect
- Night Vision – +2% party movement speed during nighttime; scout effect
Level 50:
- Navigator – +1% party movement speed; scout effect
Level 75:
- Investigator – tracks are more informative
Level 100:
- Farsighted – increased chance to spot other roaming parties
Level 125:
- Eye For Ambush – spot hideouts from further away
Level 150:
- Forest Lore – +5% movement speed and -50% food consumption while in forests
- Desert Lore – +5% movement speed and -50% food consumption while in deserts
Level 175:
- Hills Lore – +5% movement speed and -50% food consumption while on hills
- Marshes Lore – +5% movement speed and -50% food consumption while on marshes
Level 200:
- Forced March – bonus speed with high party morale; party member effect
Level 225:
- Grassland Navigator – +5% movement speed while in grasslands; party member effect
Level 250:
- Healthy Scout – +8% HP; party member effect
Level 275:
- Lay of the Land – +3% movement speed on campaign map; party member effect
Tactics – increased by commanding simulated battles, winning against difficult odds, or escaping encounters by sacrificing troops if necessary; improves simulation advantages and sacrificed troop counts when escaping
Note: Using the “send troops” command or auto-resolving slightly boosts the Tactics skill.
Level 25:
- Companion Cavalry – +10% enemy morale loss with cavalry attacks; party leader effect
Level 50:
- Tactical Superiority – +5% troop damage in simulations; party leader effect
Level 75:
- One Step Ahead – place all troops before battles; party leader effect
Level 100:
- Logistics – +20% ammo for ranged units; party leader effect
Level 125:
- Ambush Specialist – +60% archer damage in simulation battles when in forests; party leader effect
Level 150:
- Phalanx – +50% infantry damage vs. cavalry in simulations; party leader effect
- Hammer & Anvil – +50% cavalry damage vs. archers in simulations; party leader effect
Level 175:
- Elusive – -50% troops left behind when retreating; party leader effect
Level 200:
- Swift Regroup – -50% disorganized duration; party member effect
Level 225:
- Bait – +30% reinforcement distance for allies; party member effect
Level 250:
- Trusted Commander – reduced army cohesion decay; party member effect
Level 275:
- Rational Leader – decreased army supply consumption and disorganized duration; party member effect
Roguery – increased by ransoming prisoners, raiding caravans, leading bandit troops, infiltrating enemy towns, bribery, and escaping from captivity; improves post-battle loot gains
Level 25:
- Raiding Party – +10% faster village raids; party member effect
- Eye for Loot – +5% loot from village raids; party member effect
Level 50:
- Commanding Presence – lower relationship penalty when using intimidation
Level 75:
- For the Thrill – +10% morale from raiding villages; party member effect
Level 100:
- Scavenger – more loot from enemies; party member effect
Level 125:
- Concealed Blade – can use 1H weapon as civilian
- Slip Into Shadows – -20% chance of being caught while sneaking in towns; scout effect
Level 150:
- Negotiator – +50% easier bribes; scout effect
- Briber – higher chance that a bribe option appears during dialogue
Level 175:
- Camouflage – -10% chance to alarm enemy settlements when passing nearby; scout effect
Level 200:
- Escape Artist – +30% faster when escaping from captivity
Level 225:
- Bribe Master – -50% bribe amount
Level 250:
- Slave Trader – +20% better deals with ransom broker
Level 275:
- Merry Men – recruit bandits to your party; party member effect
Published: Mar 30, 2020 08:21 pm