Control attribute skills
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Bows – increased by shooting with a bow and arrow and performing long-distance shots; improves bow damage, accuracy, and usable bow types
Level 25:
- Marksman – +10% accuracy
Level 50:
- Strong Pull – hold aim for 15% longer
- Faster Aim – +10% readying speed
Level 75:
- Marsh Hunter – +0.5 food in marshes; party member effect
- Forest Hunter – +0.5 food in forests; party member effect
Level 100:
- Mounted Archer – use any bow on horseback
- Large Quiver – +3 arrows for any quiver
Level 125:
- Intimidate Archers – -2 morale for enemy archers
- Intimidate Infantry – -2 morale for enemy infantry
Level 150:
- Merry Men – +3 party size
Level 175:
- Instructor – archers in your party with a lower bow skill gain XP
Level 200:
- Instinctive Shot – aiming accuracy increases to maximum +10% faster
- Battle Equipped – +10 arrows for quivers
Level 225:
- Howling Bolt – +3% arrow flight speed and +7% damage
- Pick Targets – +10% accuracy for nearby troops
Level 250:
- Ranger – improved firing of arrows while moving
Level 275:
- Archery Renown – -30% recruitment costs for ranged units; party member effect
Crossbows – increased by shooting enemies with crossbow; improves crossbow reload speed and accuracy
Level 25:
- Fast Reload – +10% faster reloading
Level 50:
- Hasty Reload – +15% faster reloading
Level 75:
- Crossbow Cavalry – reload any crossbow while on horseback
Level 100:
- Plain Hunter – +0.5 food on grasslands
Level 125:
- Improved Aim – aiming accuracy increases to max 10% faster
Level 150:
- Maintenance – +7% damage
Level 175:
- Recruiter – -20% recruitment costs for crossbow units; governor effect
Level 200:
- Renowned Marksman – +5% post-battle XP for all ranged troops; party member effect
Level 225:
- Volley Commander – +10% reload speed for all ranged troops; party member effect
Level 250:
- Without Honor – +20% damage when hitting enemies from behind
Level 275:
- Bone Bolts – -1 enemy morale for each unit you kill with a crossbow
Throwing – increased by hitting enemies with thrown weapons; improves thrown weapon speed, damage, and accuracy
Level 25:
- Steady Hand – +15% accuracy
Level 50:
- Skull Crusher – +20% increased headshot damage
Level 75:
- Fully Armed – +1 extra thrown weapon per pack
Level 100:
- Skirmishers – +5 party size
Level 125:
- Concealed Carry – use throwing weapons while entering settlements as a civilian
Level 150:
- Battle Ready – +2 thrown weapons per pack
Level 175:
- Master Thrower – +10% weapon flight speed and +20% damage
Level 200:
- Perfect Accuracy – increased accuracy
Level 225:
- Well Prepared – +1 throwing weapon ammunition for troops; party member effect
Level 250:
- Mounted Thrower – reduced horseback penalty
Level 275:
- Running Throw – no penalty when throwing weapons while moving
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Published: Mar 30, 2020 08:21 pm